Is be arcade verBlinge wrote:b...but most enemies in ninja gaiden die to a single hit..
Beltscroller developed by Tecmo's arcade team (STRONG TEAM), contemporaneously with Sakurazaki & co's FC sidescroller.
So tell "Aykshually *snort* the real NG is the" sorts to eat your fuckin ass 凸(`ω´メ)
(Or point 'em out to me. I'LL GIVE EM THE MESSAGE ON THE END OF ME COCK )
Anyway, Strong Team do what Nintendon't: TIGHT MAN BUTT
Spoiler
"INCERT COIN"
I like to think the FC game is a movie starring international playboy, poker ace, and sometime actor Nameless Ninja Man. (not to be confused with Ninjaman)
He's in USA to clean out Vegas, fuck six bunnygirls at the same time, and kill a former clansman who broke the creed of Man Butt Dojo - forsaking his jogging pants for the Western heresy of assless chaps.
Assless Chaps Man also has a nuke, and a bunch of fanatical followers, but NNM DGAF. He must execute ACM for not only his outrageously immodest couture, but also sharing ancient gluteal training secrets - which could destroy Man Butt Dojo's lucrative sideline in supplying the personnel of Chippendales Nihon Kabukikaisha.
Always the dollars. Always the fuckin' dollars...
The three-hit combo's individual strikes are weak, but they lead to devastating results. Each hit stuns hard, for tactical carte blanche - you can complete, for a near-dead enemy and smashed scenery (free shit! ) - or end early with a throw, or grab a rail and kick the shit out of backstabbers and the original target. Or simply retreat to safety at zero cost, if a sudden pincer erupts.Marc wrote:Not managed to get into Ninja Gaiden myself, it does the same thing as Golden Axe where individual hits feel a bit wishy-washy.
Nearby enemies who eat the second or third hit are fucked, too - unlike DD/FF, there's no "combo ender." The PKK sequence will simply loop until they've taken their three hits, and gone sprawling. It's a remarkably generous setup by any standard, especially late 80s brawling. Where DD1's punch flurry is iffy without careful workarounds, NG is full-on Touch Of Death mode.
Also it looks rad, imparting that classic sense of controlling a bad motherfucker who's very good at what they do. That opening sock to the jaw is ice-cold, and the followup pair of kicks to the head and throat be HAWT.
Shoulda cosplayed as the slasher villain in a NASCAR helmet, UR BRAINS FUKT SONNEH
Spoiler
Yeah cunt! I'm talking about you!
Spoiler
I need to turn you into a statue of agony painted in your own blood so I can escape my pain.
Spoiler
OH JEEZ SCOOB! THE BIKER CLUB WAS SMUGGLING CRANK
Spoiler
Counterbalance is that enemy combos work exactly the same way on you. Let your guard down? Took a slug? Unless you've got a buddy on 2P, you're about to eat shit! Hopefully you'll land on something with an item in it. Despite the game's bombast, with bodies crashing through scenery left and right, it's a high-stakes zoner at heart. Victory is down to that first fateful strike - only difference being, the player has myriad options from there, while enemies will just tear off a chunk of HP. Some of their combos are pretty sick too, the Luchador's tumbling axe-kick would do any player character proud.