If you're going to play Dragon's Dogma then I think the classes you should go for are assassin, ranger, and sorcerer. Assassin has access to most melee weapon types and can use bows. High damage and lots of versatility. Ranger can only use knives and longbows but those are probably the best weapon types anyway. Knives have high dps and for some reason they let you run much faster and double jump. Makes getting around the big open world more convenient. The higher end sorcerer spells are seriously badass even if the process of casting them isn't particularly engaging. They can hover in the air like Peach in Super Mario Bros. 2 USA, which is fun.
Magick knight and magick archer seem strong but don't feel as interactive to me as the nonmagical classes and nothing they do is as impressive as a sorcerer's tornado and bolide spells. Magick knight might be cool if you house rule yourself into using their less powerful abilities, but the optimal approach is to fire a magick cannon alpha strike from across the room. Strider seems like a worse ranger/assassin, maybe I'm missing something. Mage is a support class, make one of your pawns handle that shit. Warrior is fun but underpowered. Fighter is more effective than warrior but still suffers from no ranged attack. It's a lot more convenient to have a way to shoot flying enemies down and as I recall there are some late game enemies that can only be damaged by ranged attacks. You don't want to rely on your pawns to shoot the weak point, that can take a long time.
Don't play on hard mode, it's badly made. Might be ok in NG+ but I never do NG+. As I recall it straight up doubles the damage you take and halves the damage you deal. Not your pawns though, so the most effective approach is to be the support slave mage, hiding far away from any danger.
Mischief Maker wrote:If you said DD was unbalanced because of cheese-able moves/consumable, I'd have agreed with you. That does not mean the combat is as simple as Elder Scrolls. Besides, these moves you're describing are end-of-the-skill-tree late game abilities, it's not like a player is going to be spamming Dragon's Maw from the start.
If a game's balance rewards using the same tactics over and over again, it's a mindless game. If you want to deliberately play suboptimally for the sake of being more varied and stylish, Dragon's Dogma supports that to an extent, but not even 10% as well as the likes of Devil May Cry and Bayonetta do. In addition to having vastly larger movesets and far greater combat complexity, those two have scoring systems that recognize you for fighting well and penalize you for using consumables. Dragon's Dogma does not.
solidus wrote:I really love the ES games. Morrowind is just so damn good. But yes the combat is super floaty. That game engine just has awful physics. There is 0 feeling when you come into contact with an enemy.
Morrowind is easily the best Elder Scrolls game. Its combat is F-tier dogshit but fortunately there's a hundred ways to cheese it. Its handmade world is infinitely more interesting to explore than the procgen garbage that came before and after. I respect Daggerfall's ambition but it's not fun to play after the first few hours. Skyrim is very bland and Oblivion is quite simply the worst game ever made.
Anyone play Elona? That's my favorite sandbox RPG.