Zing Zing Zip (Allumer, 1992)

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What's your favorite sound in the game?

HEY HEY HEY
2
11%
COME ON JELLYBEAN
5
26%
YA~HOO!
1
5%
AW MY GAWD!
7
37%
I'MMA HERO!
0
No votes
The two second music loop (stages 1, 3, 5)
2
11%
The other two second music loop (stages 2, 4, 6)
2
11%
 
Total votes: 19

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EmperorIng
Posts: 5065
Joined: Mon Jun 18, 2012 3:22 am
Location: Chicago, IL

Zing Zing Zip (Allumer, 1992)

Post by EmperorIng »

Image

COME ON JELLYBEAN
Because why da FUK not?! Don't be afraid of empty entries on the legacy scores. Time to fill'er up!

Previous Thread
Zing Zing Zip on RestartSyndrome
Zing Zing Zip Calice STGC #1 Scoreboard
TRP-STGT 2015: Zing Zing Zip Discussion
TRP-STGT 2015: Zing Zing Zip Scoreboard
Japanese Arcade Showcase: Zing Zing Zip 1ALL direct from PCB!
SCOREBOARD
R=RANK & PLAYER & SCORE & STAGE & AUTOFIRE & PLAYER SIDE & PLATFORM & ADDITIONAL IMAGE/VIDEO R=1 & Project A-Ko & 939,750 & 1-7 & Yes & 1P & & R=2 & EmperorIng & 680,580 & 1-5 & Yes & 2P & MAME216 & [url=https://www.twitch.tv/videos/790535831]video[/url] R=3 & The Coop & 566,770 & 1-4 & & & & R=4 & Fu & 542,910 & 1-4 & & & & R=5 & mikwuyma & 413,340 & 1-4 & & & & R=6 & Enhasa & 412,140 & 1-4 & & & & R=7 & Acid King & 399,320 & 1-4 & & & & R=8 & bkk & 397,870 & 1-4 & & & & R=9 & ED-057 & 388,450 & 1-4 & & & & R=10 & Keade & 377,700 & 1-4 & & & & R=11 & Bridget & 370,210 & 1-4 & & & & R=12 & shoe-sama & 367,030 & 1-3 & & & & R=13 & Kozo & 348,740 & 1-3 & & & & R=14 & Imhotep & 237,920 & 1-3 & & & & R=15 & spadgy & 229,060 & 1-3 & & & & R=16 & Ed Oscuro & 181,490 & 1-2 & & & & R=17 & Frenetic & 174,740 & 1-2 & & & & R=18 & LGB & 105,230 & 1-2 & & & & R=19 & & & & & & & R=20 & & & & & & &
AW MY GAWD
From Player Side differences:
Plasmo wrote: Zing Zing Zip
2p: slower vertical movement, faster horizontal movement
How to Roll (grants temporary boost of power + invulnerability)
Lady Jellybean wrote: To roll, move horizontally in a single direction until your ship's tilt animation has finished. Then, move in the opposite direction horizontally. The quicker you learn to pull this off (especially from a "neutral" starting position), the better your chances are!
Note: hitting the edge of the screen interrupts your turning animation, so watch out!
Scoring Tips
Lady Jellybean wrote: *Weapons/Items collected beyond max power are worth 5,000 points each
*'MAX' Power items at max power are worth 10,000 points each
*Max bomb stock is 9, bombs collection beyond that are worth 10,000 points each
*Medals increase in value as you collect them up to 1,000 points
*Bombing the Stage Result screen yields medals!

Post scores in this format:

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Name - Score - Stage - Autofire Y/N - Player Side - Platform - [url=]link[/url]
[/size]

Example:

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EmperorIng - 2,000,000 - 1-7 - Yes - 1P - shmupmame4.2 - [url=]link[/url]
Link is for video or snapshot taken of your final score. It is optional but encouraged.
Last edited by EmperorIng on Tue Nov 03, 2020 6:06 am, edited 8 times in total.
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EmperorIng
Posts: 5065
Joined: Mon Jun 18, 2012 3:22 am
Location: Chicago, IL

Re: Zing Zing Zip (Allumer, 1992)

Post by EmperorIng »

EmperorIng - 536,400 - 1-4 - Yes - 1P - MAME216 - video

Image

This is about as good as I did the last time I played this way back in TRP-STGT 2015 (that reminds me; I'll link to those topics in the OP). Not bad!
Speaking with some other Calice players like Dent4F, consensus seems to be that the yellow spread shot is the best weapon (which became more or less obvious to me over some practice). Less obvious: the hidden potential of X missiles which I had been avoiding! Apparently if you point blank with them (courtesy a bomb or roll - HEY HEY HEY!), those missiles will do God's work and shred your enemies to smithereens. I will have to do more testing to see if I can make some appreciable progress with that in mind.
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EmperorIng
Posts: 5065
Joined: Mon Jun 18, 2012 3:22 am
Location: Chicago, IL

Re: Zing Zing Zip (Allumer, 1992)

Post by EmperorIng »

EmperorIng - 680,580 - 1-5 - Yes - 2P - MAME216 - video

Image

After countless attempts I finally broke through stage 4 and saw my first glimpses of stage 5!

As mentioned in my previous post, X-missiles are the way to go -most of the time. Especially on bosses. Rolling into them, point-blanking and bombing, with autofire vulcan and x-missiles going off, most bosses and large enemies don't stand a chance. This is very much needed given the sometimes ridiculous health of enemies and the puniness of your own firepower. Why do boxes have so much health in Zip-land? We may never know.

Someone linked me a 1all video done on a Japanese PCB, direct capture. I will link that in the OP for reference!
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