Lots of earlier ACA stuff - their Contra is still the game's only emulation, official or otherwise, to correctly reproduce the PCB's rolling mine behaviour. Even M2's Anniversary Collection version got that detail wrong. They also did the four Namco Arcade Game Series releases (wish there'd been more), plus miscellaneous Taito projects (Bubble Bobble With Friends' emulation of the original BB, Space Invaders Invincible Collection).dmk1198 wrote:What games has gotch done pleaseBIL wrote:Sadly, this seems to have been the story of Strikers 1945 II ports, ever since the PS2 comp recycled the PS1 port. The Greatest Generation (aka M2 & Gotch) would never behave so shitbirdly.
They're comprised of founding members from Rutubo Games, best known for their beautiful 32X and Saturn conversions of After Burner II, Space Harrier and OutRun (the latter being Saturn-only). Really glad these guys are still around! M2 can only handle so many projects at once - the more devs that treat emulation as a serious discipline, the better.
Digital Eclipse are not a developer I would include in that category. SNK 40th Anniversary Collection may have nice flyer scans, but its control bugs are unthinkably poor by M2/Hamster/Gotch standards. ZeroDiv, meanwhile, don't seem to be emulating Psikyo PCBs at all, but re-releasing existing console versions. Particularly as someone who owns the majority of those discs, it's not what I'm after, especially now that consoles are powerful enough to comfily emulate most of these games outright.