Magmax

A forum for saving and showing off all your hi scores
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Krimzon Kitzune
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Magmax

Post by Krimzon Kitzune »

No longer maintaining this board. Somebody else can take a crack at it, I don't have the time.
Last edited by Krimzon Kitzune on Tue Jun 18, 2013 8:38 pm, edited 20 times in total.
".... that would be rubbish."
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Drum
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Re: Magmax

Post by Drum »

Just to get things started, I guess.

Drum - Easy - 106500 - 2 - Arcade

I really like this game.
IGMO - Poorly emulated, never beaten.

Hi-score thread: http://shmups.system11.org/viewtopic.php?f=2&t=34327
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Krimzon Kitzune
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Re: Magmax

Post by Krimzon Kitzune »

*
Last edited by Krimzon Kitzune on Tue Jun 18, 2013 8:39 pm, edited 1 time in total.
".... that would be rubbish."
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tinotormed
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Re: Magmax

Post by tinotormed »

I do use to have this game before on my Famicom in the form of a multicart. I sold it unfortunately, but better late than never!
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tinotormed
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Re: Magmax

Post by tinotormed »

tinotormed - 425,700 - 6 - NES
http://twitpic.com/56484m

The game looks endless whenever you play. The odd-numbered areas start with the grasslands and caverns while the even-numbered areas start with the water surface and ends with a robotic base. The boss is always the two-headed robo-dragon.
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Krimzon Kitzune
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Re: Magmax

Post by Krimzon Kitzune »

*
Last edited by Krimzon Kitzune on Tue Jun 18, 2013 8:39 pm, edited 1 time in total.
".... that would be rubbish."
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tinotormed
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Re: Magmax

Post by tinotormed »

Samurai Fox wrote:...using Nestopia? That NTSC composite filter is amazing, isn't it? :D

Updating the first post to give a useful tip for the NES version.
It is, and it is highly recommended for those who don't own an NES or Famicom. To say something about this game, completely underrated because most people dislike how the game is played. But I decided to go for score anyway.
BTW, the scoring goes by the following:

1) Destroying the mine deployer (the guy carrying 6 circles on land) and the cave stalagmites (y'know, the ceiling spike), and when ran over by an enemy, they give you 1k.

2) Picking up an electric taser allows you to destroy the blocks along the way on land. However, the consequence is that your speed goes slower when you pick it up.

I might upload to YT my best scoring runs later on.
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Krimzon Kitzune
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Re: Magmax

Post by Krimzon Kitzune »

*
Last edited by Krimzon Kitzune on Tue Jun 18, 2013 8:40 pm, edited 1 time in total.
".... that would be rubbish."
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tinotormed
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Re: Magmax

Post by tinotormed »

tinotormed - 713,300 - 10 (Meigetsu) - NES
http://twitpic.com/566q1l

I am using Nestopia v1.39. I record the runs with Fraps and convert them to a wmv format. I only convert them to any specific format if someone requests it. BTW, area 7 and beyond seems to begin like a living hell, because there are a mix of enemies + some enemies that remain idle during area 1 and 2 now have something up their sleeve.

Oh, and any idea what Meigetsu means? Because when I reached area 7, I seem to see this in my score.

YT vids to be taken care of, because I only took my best stages I scored into, including the worst.

EDIT: YT vids are done.
Last edited by tinotormed on Fri Jun 03, 2011 11:07 am, edited 1 time in total.
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tinotormed
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Re: Magmax

Post by tinotormed »

Here they are.

Area 6
Area 8
Area 9

I only uploaded my best and worst stages here, since Fraps couldn't take the recording any longer. Oh, and they're all in HD.
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Krimzon Kitzune
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Re: Magmax

Post by Krimzon Kitzune »

*
Last edited by Krimzon Kitzune on Tue Jun 18, 2013 8:40 pm, edited 1 time in total.
".... that would be rubbish."
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tinotormed
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Re: Magmax

Post by tinotormed »

Samurai Fox wrote:I just realized that Nestopia has a recording feature similar to .inp recording in MAME. Maybe you can upload one sometime?
Sorry, not gonna happen, as the recording feature sometimes hate me upon finishing the run because it desyncs.
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Krimzon Kitzune
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Re: Magmax

Post by Krimzon Kitzune »

*
Last edited by Krimzon Kitzune on Tue Jun 18, 2013 8:40 pm, edited 1 time in total.
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Krimzon Kitzune
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Re: Magmax

Post by Krimzon Kitzune »

*
Last edited by Krimzon Kitzune on Tue Jun 18, 2013 8:41 pm, edited 1 time in total.
".... that would be rubbish."
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tinotormed
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Re: Magmax

Post by tinotormed »

It's ok, because I don't have this problem on the other shmups I play. Oh well, until then, I'll be back when someone attempts to go after my score.
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Drum
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Re: Magmax

Post by Drum »

Samurai Fox wrote:Drum, still waiting on an .INP from you.
I don't know what that is. You mean a recording? I can post a screenshot - I am not gonna make a video of me playing Magmax. It probably won't be long before somebody beats it anyway, I wasn't tryong very hard.
IGMO - Poorly emulated, never beaten.

Hi-score thread: http://shmups.system11.org/viewtopic.php?f=2&t=34327
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Krimzon Kitzune
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Re: Magmax

Post by Krimzon Kitzune »

*
Last edited by Krimzon Kitzune on Tue Jun 18, 2013 8:38 pm, edited 1 time in total.
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Krimzon Kitzune
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Re: Magmax

Post by Krimzon Kitzune »

*
Last edited by Krimzon Kitzune on Tue Jun 18, 2013 8:39 pm, edited 1 time in total.
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Drum
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Re: Magmax

Post by Drum »

Magmax score thread should be stickied. This is essential shmupping action.

Is there an Equites score thread? Maybe I should make one.
IGMO - Poorly emulated, never beaten.

Hi-score thread: http://shmups.system11.org/viewtopic.php?f=2&t=34327
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tinotormed
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Re: Magmax

Post by tinotormed »

Samurai Fox wrote:Magmax really isn't loved. ;_;
This is because of the game play being weird. There are many other reasons why:
Serraxor wrote:I don't last too long in this game, usually because of the irritating sound. BRRRRRRR *shuddershuddershudder*
Plasmo wrote:Worst soundrack I've ever listened to.
Last edited by tinotormed on Mon Jun 20, 2011 8:24 am, edited 1 time in total.
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Re: Magmax

Post by tinotormed »

I got back to this game again. I think I might possibly improve my NES score...

to a whole new level! :lol: :lol:
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tinotormed
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Re: Magmax

Post by tinotormed »

Samurai Fox wrote: ...the game loops after every four stages.
The game has two areas a loop actually (as noted by the enemy appearances).

Because the first one has grassland and desert, then the enemies pause their appearance for 5 seconds, then comes the second one, with an ocean and base. So therefore, two areas. I might upload a longplay of it later on to show how they appear.
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Re: Magmax

Post by tinotormed »

Drum wrote: ...It probably won't be long before somebody beats it anyway, I wasn't trying very hard.
You can say that again. MARP (Mame Action Replay Page) has noticed a player scoring 876,400. I'll be checking in once I am done with the NES version.
Last edited by tinotormed on Tue Jun 21, 2011 1:36 am, edited 2 times in total.
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Re: Magmax

Post by tinotormed »

HHHHHUUUUUUGGGEEEE improvement, yeah! :x

tinotormed - 1,522,500 - Area 21 (Meigetsu) - NES
http://twitpic.com/5e86wp

NO savestates, NO scoring tricks, NO emulation crap, NO nada. I use my human skills to get through this obscurity for 2 hours.

A short clip of Area 21 (where I died) is here: http://www.youtube.com/watch?v=MBbNydT_Vg8

I can't make the rest of this video for now because it's too long. I kept pausing becuase I kept thinking if I could still do it or not.

Since no one would be able to play this game because of this underrated obscurity, I decided to make the record! :wink:

The 21-area longplay is to be encoded now. It will be put on YT later on.

EDIT: The 3-part longplay is right here:
Part 1: http://www.youtube.com/watch?v=OQmo8gUYgDg
Part 2: http://www.youtube.com/watch?v=1QOcYS5LCG4
Part 3: http://www.youtube.com/watch?v=TQPc4qQp2Ww
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edusword
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Re: Magmax

Post by edusword »

Mag Max (Arcade)
edusword - 876,400 - Loop 5 - WolfMAME - No Autofire

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INP WolfMAME 0.138:
http://replay.marpirc.net/inp/1/e/4/esw ... olf138.zip

Youtube Video:
http://www.youtube.com/watch?v=pzfyn-NQHIk
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cocoron
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Re: Magmax

Post by cocoron »

Wanted to give this game a try after 24 years.
Also had this on a multicard back then.

cocoron - 242,700 - 3rd loop - NES
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Re: Magmax

Post by cocoron »

https://s12.directupload.net/images/use ... 72ptak.jpg
https://s12.directupload.net/images/use ... q2kln9.jpg

cocoron - 1.855.000 - 20th loop (NES )

After I got the hang of this game, it seems like I can play it forever. I killed myself after around 3,5 hours...
The only dangerous part for me is the undergound section of the Sea-Area.
Also found out, if you destroy the surface buildings with regular shots instead of the "Energy Sword" when fully upgraded, you'll get a Nichibutsu icon, which is worth another 1000 points.
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