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 Post subject: Re: Under Defeat [Arcade/Dreamcast/PS3+360]
PostPosted: Wed Mar 28, 2018 3:40 am 


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Joined: 09 Mar 2014
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Location: Mars Colony, 2309
Didn't loop it, but did clear through the final boss. I put down 1-ALL as my stage. Not sure if that's how you want it listed.
LordHypnos - 2,002,710 - 1-ALL - Reverse - Xbox 360
video evidence
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 Post subject: Re: Under Defeat
PostPosted: Sat Mar 31, 2018 2:47 am 


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Yeah, this thread uses "2-0" for 1-ALLs.
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 Post subject: Re: Under Defeat
PostPosted: Sat Mar 31, 2018 2:53 am 


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Despatche wrote:
Yeah, this thread uses "2-0" for 1-ALLs.

Noted. Thanks for maintaining this board.
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Solunas wrote:
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2) Make it a multiplier for your actual score


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 Post subject: Re: Under Defeat
PostPosted: Sat Mar 31, 2018 2:55 am 


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Thanks for the thanks, just wish I could maintain it better.
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 Post subject: Re: Under Defeat
PostPosted: Sun Apr 29, 2018 2:09 am 


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Joined: 01 May 2014
Posts: 3126
Location: Brooklyn NY
Stevens - 5,493,670 - ALL - Normal - DC

Spoiler: show
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 Post subject: Re: Under Defeat
PostPosted: Tue May 01, 2018 12:38 am 


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Joined: 02 Dec 2010
Posts: 3757
Excellent. Just one more post.
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 Post subject: Re: Under Defeat
PostPosted: Tue May 01, 2018 7:32 pm 


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Joined: 01 May 2014
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Location: Brooklyn NY
Despatche wrote:
Excellent. Just one more post.


I'm definitely thinking about it at this point.

My best scoring run had me at 4.8 million and crapping out at the last group of cannons just before 2-4's boss. Something like that would put me a bit over 5 million to start 2-5, and provided a solid 2-5 could in theory push me over six million.

It is certainly within the realm of possibility, but I need to refine my business quite a lot (consistent ALL's focusing more on scoring would be a good start) before taking a serious shot at the title.

All kidding aside though - getting this clear was special.
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 Post subject: Re: Under Defeat
PostPosted: Tue May 01, 2018 7:47 pm 


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I agree, I was just making a joke about your forum post count, which is now at 2018.
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 Post subject: Re: Under Defeat
PostPosted: Sat Jul 14, 2018 4:11 am 


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Joined: 11 Jan 2007
Posts: 1569
Location: Minnesota, USA
Aquas - 4,502,730 - ALL - Reverse - PS3

https://www.youtube.com/watch?v=dWjsKn924r0

Would like to do the Dreamcast version now. Too much slowdown in this PS3 version.
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 Post subject: Re: Under Defeat
PostPosted: Mon Jul 30, 2018 5:01 pm 


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Awesome, shame I couldn't see it.

Yeah, that's the other thing. Honestly, the PS3 version should just be its own board entirely. Oh well.
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 Post subject: Re: Under Defeat
PostPosted: Mon Aug 17, 2020 12:06 am 


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Joined: 03 Oct 2011
Posts: 4661
Location: Southern Ontario
New Order - VKL6.02(A) P
BKR - 2,764,240 - 2-2 - Reverse (twin stick OFF) - Xbox 360


Slower movement speed, but it's a powerful helicopter suited for an easy first loop clear that triggers the second loop. The default helicopter is probably better for a 2-ALL clear because some spots are easier with the faster movement speed? The VKL7.04(V) W helicopter, the white one with no charge shot, is atrocious. The lack of a charge shot is a major setback honestly, especially in New Order where the Cannon is supercharged and very useful.

I don't use twin stick mode, but I honestly don't think it makes a huge difference. Even in New Order, Reverse type movement can handle everything just fine. Twin stick may be slightly more optimal but I doubt it's a true gamebreaker so anyone who uses twin stick in arcade probably isn't at a significant score advantage.

I'm hoping to put up more scores for the rest of the helis. I'm close to clears for them, even if they don't loop, would like to put up a proper clear score for each (also because the scoreboard ingame doesn't show which heli you used I can't remember which! I gotta keep track better for the non clear scores, oops).

I also can't tell if 2P side or the 2P green heli handles differently. It seems like no, the speed and damage they do are the same, just less visibility than the red helicopter's high contrast colour.
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 Post subject: Re: Under Defeat
PostPosted: Sun Aug 23, 2020 7:25 pm 


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Joined: 19 Feb 2013
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Location: Villa Straylight
WHAT?! I'm no longer the king of new order mode!! :cry:
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 Post subject: Re: Under Defeat
PostPosted: Mon Aug 24, 2020 5:05 am 


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Location: Southern Ontario
You're still the king using the default helicopter though (until I can beat ya ;3).
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 Post subject: Re: Under Defeat
PostPosted: Sat Feb 13, 2021 9:05 am 


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Joined: 18 Jun 2012
Posts: 4212
Location: Chicago, IL
How about a bump, and a new entry, eh?

EmperorIng - 2,558,730 - 2-1 - Normal - DC (Demul)

Just noting that I played on the Dreamcast emulator Demul, and since I was partially going back and forth between it and my DC, I didn't notice any major differences, except that the boss-death explosions which caused excessive slowdown on my DC (e.g. the 1-2 battleship) were noticeably faster.

This run went about as well as I could hope through the first 4 stages (no-miss!), and had I not died due to a mistake on the 1-5 spider mechs, I would have probably been able to soldier on through 2-2. Oh well!

I've wanted to 1all this game for a long time so I am glad I finally put in the practice over this past month and managed a decent 1 loop clear. I wasn't prepared for the second loop though, and quickly lost my footing. I recorded my run here for those interested (in editing I inserted the second loop ending just for completion's sake)
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