Testing out spider boss attack patterns

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mikewalton206
Posts: 2
Joined: Sat Feb 06, 2016 10:42 pm

Testing out spider boss attack patterns

Post by mikewalton206 »

Hello, this is my first post here so I wanted to share a few images from the game I'm working on. I didn't get too crazy with the boss shooting hella bullets out but I will!!! For now just testing movement and other things but the last image... yeah went a bit crazy lol anyways... Hope you enjoy and if you want to stay updated with the progress of this game then be sure to follow the Facebook page below, thanks!

https://www.facebook.com/galaxymissionsquad

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mikewalton206
Posts: 2
Joined: Sat Feb 06, 2016 10:42 pm

Re: Testing out spider boss attack patterns

Post by mikewalton206 »

Here is some more cool updates for everyone. Boss Concept art that was done for me and a little game play clip testing out the new levels.

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YOUTUBE GAME PLAY

https://youtu.be/VpFtliw0Z_8
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Stevens
Posts: 3799
Joined: Thu May 01, 2014 11:44 pm
Location: Brooklyn NY

Re: Testing out spider boss attack patterns

Post by Stevens »

Looks pretty good. Digging mecha spiders design.
My lord, I have come for you.
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schleichfahrt
Posts: 141
Joined: Sun Jun 12, 2016 12:50 pm

Re: Testing out spider boss attack patterns

Post by schleichfahrt »

The spider looks mean, and the skull boss, too!

On the weapon upgrade test pic there's a brown enemy over mud ground, I'd maybe up the contrast there a bit, so that the enemy stands out better.
When you ruin some enemy, add to score points.
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