The Japanese cover is supposed to say that, yes.Bassa-Bassa wrote:OT: Is your game called "Dancer" in Japan, mice?
Crisis Wing - Released!
Re: Crisis Wing - project status update (20th dec)
Re: Crisis Wing - project status update (20th dec)
Here you go! True low res is now available as an option if you prefer it.
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Re: Crisis Wing - project status update (20th dec)
I'll say - wow!
Re: Crisis Wing - project status update (20th dec)
Looks like progress is going smoothly. I watched your inspiration Truxton II / Tatsujin Ou and this Crisis Wing game repeatedly. While yours appears solid, I do kind of notice that a few pieces of sprite work, especially on enemy spaceships, seems to seems to be slightly messy due to blunt shading or scattered dithering and some overt outlines, based on screenshots so far. When I took a closer look at Truxton II, the artwork does give great shape from the use of shade color to perceive depth from top-down view. You obviously done a great job with the rocks and background since they do provide proper shading as background.
I can understand that it may not be feasible since you are nearly finished with your game. Looking forward to at least pre-release demo.
[Edit 1] found your video on the OST, with some screenshots, and they seem solid for the most part. Hopefully a little polishing on the art would be necessary.
I can understand that it may not be feasible since you are nearly finished with your game. Looking forward to at least pre-release demo.
[Edit 1] found your video on the OST, with some screenshots, and they seem solid for the most part. Hopefully a little polishing on the art would be necessary.
Re: Crisis Wing - project status update (20th dec)
Great work!pieslice wrote:Here you go! True low res is now available as an option if you prefer it.
Re: Crisis Wing - project status update (20th dec)
Strangely I had a dream I was surfing the forums and this was released.
Hey cut me some slack been sheltered in for eight weeks!
Anyways still looking forward to this!
Hey cut me some slack been sheltered in for eight weeks!
Anyways still looking forward to this!
You're sure to be in a fine haze about now, but don't think too hard about all of this. Just go out and kill a few beasts. It's for your own good. You know, it's just what hunters do! You'll get used to it.
Re: Crisis Wing - project status update (20th dec)
Hi. Project update.
Game's finished; now I am waiting for the Steam page to settle my tax info etc. (As I am outside US there is some extra bureaucracy; had to form a company as Steam does not allow non-US individuals to be taxed) - Once that's done I'll set up the steam page and decide release date (it's most likely Sep. or Oct.)
There's also some non-game-dev work to be done like writing the manual etc.
I also provided a build for selected people to do a test run which surfaced couple of bugs (mostly related to xbox one controller) so I'll address these before release. On the plus side it seems that 4k displays and refresh rates > 60hz work nicely out of the box!
Also difficulty was reportedly ok; dying was mostly by relentless zako in the latter levels - I was told that they become way more manageable when you memorize the enemy layouts and priorize targets.
Game's finished; now I am waiting for the Steam page to settle my tax info etc. (As I am outside US there is some extra bureaucracy; had to form a company as Steam does not allow non-US individuals to be taxed) - Once that's done I'll set up the steam page and decide release date (it's most likely Sep. or Oct.)
There's also some non-game-dev work to be done like writing the manual etc.
I also provided a build for selected people to do a test run which surfaced couple of bugs (mostly related to xbox one controller) so I'll address these before release. On the plus side it seems that 4k displays and refresh rates > 60hz work nicely out of the box!
Also difficulty was reportedly ok; dying was mostly by relentless zako in the latter levels - I was told that they become way more manageable when you memorize the enemy layouts and priorize targets.
Re: Crisis Wing - project status update (20th dec)
OH yeah!
You're sure to be in a fine haze about now, but don't think too hard about all of this. Just go out and kill a few beasts. It's for your own good. You know, it's just what hunters do! You'll get used to it.
Re: Crisis Wing - project status update (20th dec)
So great to hear from you once more.
Looking forward to the final trailer with release date for your game featuring single player in two player co-op too.
Looking forward to the final trailer with release date for your game featuring single player in two player co-op too.
Re: Crisis Wing - project status update (20th dec)
Steam Page is up!
https://store.steampowered.com/app/1402090/Crisis_Wing
Come on and add this one to your wishlist!
https://store.steampowered.com/app/1402090/Crisis_Wing
Come on and add this one to your wishlist!
Re: Crisis Wing - project status update (20th dec)
Awesome! I think you need a video trailer on the steam page. Screenshots are nice but people want to see it move.
Re: Crisis Wing - project status update (20th dec)
Trailer is in the making.
Re: Crisis Wing - project status update (20th dec)
Updated opening post, added trailer link.
Re: Crisis Wing - Released!
[b]18th Sep 2020 Edit[/b]
Game is now released! This thread is no longer updated!
Game is now released! This thread is no longer updated!
Re: Crisis Wing - Released!
Absolutely worth the wait. Go buy it people.
You're sure to be in a fine haze about now, but don't think too hard about all of this. Just go out and kill a few beasts. It's for your own good. You know, it's just what hunters do! You'll get used to it.
Re: Crisis Wing - Released!
This game just dropped on PS4/PS5 - looking forward to giving it a go!
https://youtu.be/eNhn6IRBAaA
(Mod Edit: Locking thread since dev himself said this one will not be updated, continue discussion over at Shmups Chat)
https://youtu.be/eNhn6IRBAaA
(Mod Edit: Locking thread since dev himself said this one will not be updated, continue discussion over at Shmups Chat)
Current collection:
http://www.arcade-museum.com/members/me ... _id=429701
http://www.arcade-museum.com/members/me ... _id=429701