shmups.system11.org

Shmups Forum
 
* FAQ    * Search
 * Register  * Login 
It is currently Wed Oct 27, 2021 8:16 pm View unanswered posts
View active topics



Post new topic Reply to topic  [ 1419 posts ]  Go to page Previous  1 ... 44, 45, 46, 47, 48
Author Message
 Post subject: Re: Xeno Fighters R (Game Maker Studio port with BPzeBanshee
PostPosted: Fri Jul 10, 2020 11:11 pm 



Joined: 10 Jul 2020
Posts: 1
Really glad to see this back on track. Can't believe it was 9 years ago i've played the preview release and 11 years ago when i've played the previous iteration.

Game has no problem apart from how France 1915 is a bunch of doodles despite the one on the previous iteration is a complete level.

Considered feedback: Apart from completing the remaining levels, add additional replacement skins (since the gameplay and ship play pretty much complete) for example:
X-36 - F-22 Raptor
P-38 - G-130 Grasshopper (Battle Garegga)
Amada Vipros - Aegis
Zaiva - Ixion
Add more variety of enemy bullet color if available
Fix remaining bugs.


Top
 Offline Profile  
 
 Post subject: Re: Xeno Fighters R (Game Maker Studio port with BPzeBanshee
PostPosted: Mon Jul 13, 2020 7:03 pm 



Joined: 26 Jan 2005
Posts: 798
Location: San Diego, CA, USA
S11Meyers07 wrote:
Game has no problem apart from how France 1915 is a bunch of doodles despite the one on the previous iteration is a complete level.


The readme file states that 1915 France is incomplete. When Xeno Fighters R is made, all the Xeno Fighters EX stages have to be remade from scratch in XFR because each game uses a completely different game engine.

The X-36 to F-22 Raptor will not work. The F-22 in Strikers 1945 III uses a completely different bomb than the X-36. Alternate skins are not supposed to change how the ship behaves. Zaiva to F-22 would make more sense, since the Zaiva's laser is the F-22 laser recolored purple.
_________________
The age of Alluro and JudgeSpear is over.


Top
 Offline Profile  
 
 Post subject: Re: Xeno Fighters R (Game Maker Studio port with BPzeBanshee
PostPosted: Sun Dec 13, 2020 10:05 am 



Joined: 23 Mar 2011
Posts: 11
This thread hasn't posted for months, but i heard that Team XF has completed the 1915 France Level: https://www.youtube.com/watch?v=V5xQ-X8QAh0

Also the select screen has seen getting some changes from a WIP Music Mod Showcase video that EddyMRA (FKA Alluro and JudgeSpear) uploaded six days ago: https://www.youtube.com/watch?v=s0Sw_d8L_iY

Glad that the game is still active in development after eleven years of void while EddyMRA is working on other game called Muffin Legends .


Top
 Offline Profile  
 
 Post subject: Re: Xeno Fighters R (Game Maker Studio port with BPzeBanshee
PostPosted: Sun Dec 20, 2020 5:55 am 



Joined: 23 Mar 2011
Posts: 11
EddyMRA once again uploaded a new video: https://www.youtube.com/watch?v=zcDpEtx5UVM

They added the Darius Gaiden Warning option!


Top
 Offline Profile  
 
 Post subject: Re: Xeno Fighters R (Game Maker Studio port with BPzeBanshee
PostPosted: Sat Dec 26, 2020 12:17 am 



Joined: 23 Mar 2011
Posts: 11
EddyMRA uploaded a new video: https://www.youtube.com/watch?v=pK_bQe2bpSo

The Radiant Silvergun warning screen is in and also the VAF squadron music set.

I wonder they had a Xeno Fighters channel on Discord.

Also i have plans for the Xeno Fighters R Falcom Music Mod.


Top
 Offline Profile  
 
 Post subject: Re: Xeno Fighters R (Game Maker Studio port with BPzeBanshee
PostPosted: Thu Mar 04, 2021 2:32 pm 



Joined: 04 Mar 2021
Posts: 4
Currently on furlough and got back into Shmups, so just wanna say thanks for XFR guys! Really enjoying it:)
It's a work of genius actually. Great stuff Eddy! And BP I always knew you were a superstar...


Top
 Offline Profile  
 
 Post subject: Re: Xeno Fighters R (Game Maker Studio port with BPzeBanshee
PostPosted: Thu May 06, 2021 1:20 pm 


User avatar

Joined: 08 Feb 2009
Posts: 4851
New build!
Download v0.256 here: https://drive.google.com/file/d/1c3qyY3 ... sp=sharing
Discord Server: https://discord.com/invite/wUNuhJy

Changelog:
v0.256 - 09 May 2021
* Completely rebalanced almost every enemy in the game to the rank system and difficulty settings
* Judge Spear and Blue Javelin bomb: Slightly increased deploy time, matching Raiden Fighters
* Vic Viper has a new Gradius Shield slave formation: the front-fixed formation just like the source games
* Amada Vipros missile fire rate increased
* Dodonpachi boss warning: Opacity increased from 0.5 to 0.65
* BUGFIX: Fixed Extend bar breaking after the 3rd extend
* BUGFIX: Miria's level 1 and 2 forward waves now rotate properly
* BUGFIX: Stage EX-3: Fixed issues of DCMC graphics appearing over warp effect at the end of the stage
* Removed first B-52 Stratofortress spawn in the stage
* B-52 Stratofortress: Increased HP from 1250 to 2000
* Fixed text issues in the Radiant Silvergun and Darius Gaiden boss warnings
* XEXEX Ball Jelly (Stage EX-3): Increased HP from 400 to 550
* Parodius Large Chef (Stage EX-3): Increased HP from 250 to 300
* Stage 5-B: Fast moving cruiser that appears from the bottom of the screen now has its turrets aiming at the player immediately
* Increased volume of Miria's extend pickup sound effect

Older changelog for v0.250:
Spoiler: show
v0.250 - 05 May 2021
* New stage: Stage 6-A (1915 France)
* Revamped stage: Stage EX-6 (San Diego)
* New midboss: Hummingbird in Stage EX-6
* Two new boss warnings, selectable in Options Menu: Darius Gaiden, Radiant Silvergun
* Various enemies and bosses have been overhauled and updated
* Raiden Fighters style medal drops from small tanks
* HUD improvements: revamped extend medal display bar, smaller debug text font
* Two new black bullet color schemes: Azure Black, Emerald Black
* Significant performance improvements to stage EX-5 and 3-B due to removal of buggy particle code
* E-75 revamped significantly, no longer has charge shot as a result but will change sprite upon reaching max L or M shot
* Amada Vipros missile rate of fire adjustments, possible adjustments to other ships we've forgotten about
_________________
Projects: G.M.O.S.S.E / Warbird A13:02 / Zenohell / XII STAG Hi-Score Thread


Last edited by BPzeBanshee on Wed Jul 07, 2021 7:13 am, edited 1 time in total.

Top
 Offline Profile  
 
 Post subject: Re: Xeno Fighters R (Game Maker Studio port with BPzeBanshee
PostPosted: Thu May 06, 2021 2:24 pm 



Joined: 04 Mar 2021
Posts: 4
Awesome! Picking up shmups again after a few years off, I think XFR is bringing me at least as much pleasure and fun as anything on Steam - maybe a bit more actually :)


Top
 Offline Profile  
 
 Post subject: Re: Xeno Fighters R (Game Maker Studio port with BPzeBanshee
PostPosted: Wed Jul 07, 2021 7:08 am 


User avatar

Joined: 08 Feb 2009
Posts: 4851
https://www.youtube.com/watch?v=C_sXi2AOIyQ

Stage EX-4 is finished! It sure was a gargantuan effort from the team to get this fleshed out, nearly 18 months in the making based off a weird dream I had one night. As for details, I'll let the video speak for itself.

On another note, it seems I forgot to post that there was a v0.256 update some days after v0.250 came out to fix some crash problems. I'll edit the above post shortly.
_________________
Projects: G.M.O.S.S.E / Warbird A13:02 / Zenohell / XII STAG Hi-Score Thread


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 1419 posts ]  Go to page Previous  1 ... 44, 45, 46, 47, 48

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Space Pilot 3K template by Jakob Persson
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group