Do you mean games are getting too bloated and long? That's generally how I feel. There are still games made that I like but holy fuck did Metal Gear Solid V depress me. They took something that was, love it or hate it (personally I like 1/3 a lot, 2 I don't intend to revisit) at least it's own thing and turned it into...that...BryanM wrote:It's obviously not for me. If they put even 10% of the money they put into art into the simulation aspects, christ would I be living in a world where I didn't feel so misanthropic about humans. (I mean seriously: If the level of realism is the only metric these games are getting better by (and they're getting worse by other metrics, like game length), they're immediately and permanently obsolete and worthless once the next hardware revision comes out. And once they hit the cap of photorealism, they're still going to release a new box every ~6 years anyway.)
The killer app this gen is real-time raytracing. It looks really nice, that's it. $500 plz.
But being aware of stuff like how you could make an ASCii game with millions of janky randomly generated pokemon with the publicly released version of GPT-2.... the AAA franchise market just isn't that ambitious.
I remember when I was a kid and all these directors and designers talked about their ambitions of making their games more like blockbuster movies, and thinking "that's not good...."
I was actually really happy when they went away from the bloating and Yakuza 6 was much shorter than 5 and 0.
I bet it's $600 and not $500, fwiw.