Certain scenery bits can be destroyed. For example the candles scattered across stage 1, these release extra enemies when you break them (other summons hit them so no idea why Sonay passes over).steveovig wrote:What targets for Sonay are you referring to? Lol, I basically just rely on the summon for her but I'd like to maximize my score a little.
Gold chests on hard difficulty, these let you farm tons of extra coins.
Sometimes you'll notice bosses release these spheres that can be destroyed (or ghosts in the Lale fight) and give extra coins for doing so. If you keep Sonay locked onto the boss these sometimes get missed. Like the multiplier fairies, you kinda have to know when these are coming to take advantage of them.
Edit for new discoveries:
Turns out you can trigger extra enemy waves after a midboss. Using Lale's reflect summon to quick kill them (turning it on point-blank, and then one full volley will kill an entire bar), I was able to get additional enemies to attack. You have to be extremely aggressive to pull it off so I don't think I'll incorporate it into my regular play. The opposite is also true, if you let the midboss escape or kill just as it's leaving, the usual first enemy wave after it may fail to show up.
I've been trying out milking the boss patterns that have bonus spheres (not sure what to call them). So far it seems like you can get more points from the extra coins than you would get from more time bonus. Also seeing nice bumps in my score if I don't suicide, as the coin base value drops quite a bit. For a while I would get hit just before the next extend to get more bombs, but as far as score goes this is probably a mistake.