MrJBRPG wrote:I did speak with one of the developers behind Devil Engine (Sinnoc) through a private message, and those are confirmed by the same writer. However, I take all of those perspectives with
grains of salt because there can be no complete story without getting all voices revealed, which is sometimes impossible.
Based on that sort of action, it seems that Exa Arcadia should not afford any more slip-ups like this or else negative reactions could spell doom. Exa Arcadia is a young company with big plans, and they got a lot to learn and improve from mistakes like this. One way for Exa Arcadia to really better handle arcade releases would be the following steps:
- * Inform all involved parties, including the developer and publishers, especially the latter for different platforms
* Be open to proposed changes by the developers and understand the games at the current form more thoroughly
* Find a balance between intervening for suggestions and allowing developers freedom to change to their likings
* All parties communicate regularly and professionally so that escalating conflict spirals can be avoided and minimized, that means no undercutting or exploitation
* Developer and publishers involved should be very passionate for the arcade release and willing to revise any game to fit the arcade market
In spite of that one highlighted negative moment, there are a lot more positive reception for Exa Arcadia, through several examples besides a good number of games now available / preorders.
First, there is an interview conducted by Wilcox Arcade with Onion Soup Interactive, which delves deep about changes made for Nippon Marathon Hyper Turbo Running:
https://www.wilcoxarcade.com/single-pos ... ia-Updates
Another is Trap15, a user on this forum, has confirmed to work on Infinos Exa, and we will find out more by beating the game:
https://twitter.com/trap0xf/status/1232936422098661376
Also, people have been reporting glitches, problems, and bugs on the Exa Arcadia hardware and some games, such as accidental score reset, and Exa Arcadia are taking feedback seriously. Most notable on Arcade Otaku and speaking with ArcadeHero on some discord servers.
As a game developer who wants to develop on the platform, but have not yet made enough games, I would rather play safe with building a few games for mobile and PC / Console before having the confidence to develop for the Exa Arcadia platform.
Besides, Exa Arcadia has more stringent requirements than modern consoles, such as the following and confirmed publicly across forums and websites, but not limited to:
- * Exclusive content is mandatory to stand out from other versions
* Adjust the game balance to fit the arcade market, satisfying both operators and players
* Games must support horizontal orientation as default, vertical games can be optimized by developer
* Aspect ratio of 16:9 and 4:3 are implemented, with horizontal being default
* Attract Mode and Tutorials are mandatory
* Configuration set-up is implemented
* The maximum input lag from game logic cannot exceed 4 frames (60 Htz with 1 frame per 16.67ms, totaling ~66.68 ms), despite that hardware can do 2 frames of input lag