for instance, in the first stage, the tree right after the well in the beginning has a fairy
(also, if you play as the Eldest Sister and just hold Summon the whole time, you'll find almost no fairies because you are only attacking the enemies, even if you spend almost every second of your time in Max Tension)
also am I losing my mind or does this game occasionally skip some frames? Every once in a while when I get hit, it feels like my character had kinda "jumped" into it (and I don't mean while in the presence of something like stage 3's fans)
with the ice you could probably get used to the controls enough to keep grazing-movement going, but the fans... these things just suck. namely the criss-cross arrangement where you are going to unavoidably just be pushed from one side of the screen to the other. For now, I just bomb here, and often also bomb on the screen-sized ice patch in Stage 2.M.Knight wrote:Those ice/wind gimmicks seem pretty weird ... It's odd to have those in a game where you graze bullets so closely but maybe you can route around those obstacles?
it seems most like CoS1 Sayo's sub-shot, yeah. However, the field of effect seems a bit larger, but also with more of a deadzone near your character. If she is does not end up being the "high score character" (disregarding DLC characters), then it'll probably be because her shot (and even the tornadoes tbh) are a bit on the weak side compared to most of the other characters'.Is the tornado girl the one with two spinning familiars around her? There was Sayo Yuuki's spinning bird in Shiki 1 and 2 that plays rather similarly, and Batu Harai in Shiki 3 also has a spinning shot (This one you have to charge it and there's some weird charge tricks to keep it up continuously but it's virtually similar) Incidentally this shiki type is the highest scoring one in the Shiki games, so I wouldn't be surprised to see it be #1 here again.