when are you gonna start adding live commentary to your runs?BIL wrote:That made me say "OH HELL NAW" IRL!
I'd watch the BIRRU twitch
when are you gonna start adding live commentary to your runs?BIL wrote:That made me say "OH HELL NAW" IRL!
I've been mulling over getting a decent mic Definitely something I'd like to experiment with.when are you gonna start adding live commentary to your runs?
RBelmont wrote:A little math shows that if you overclock a Pi3 to about 3.4 GHz you'll start to be competitive with PCs from 2002. And you'll also set your house on fire
ThisSumez wrote:Nah, I want to hear BIL react violently to games giving him bullshit.
A fine sidescrolling action game indeed, and among the finest on the GBA and in general. Don't forget to try hard mode -- that's where the game really shines.it290 wrote:Any Ninja Cop/Ninja Five-O love from you guys? I was lucky enough to snag a cart of it back in the day, but I'm getting back into it thanks to the MiSTer GBA core. This game is a fucking one in a million diamond.
oh hey, i'm friends with the person that runs this place! i'll let them know you referred to them as "the excellent" gaminghellBIL wrote:The excellent GamingHell claims Air Duel's "Tsumi-Nag" is Kire-Nag/Kazuma Kujo, credited in MS1 and a relatively visible IREM/Nazca figure. A long shot but perhaps #8 "SUMI" is a hint.
Rumia's attacks are generic and weak. Her value comes from her unique ability to transform into EX Rumia. EX Rumia fires gigantic, overwhelmingly powerful shots, with the downside being that her health constantly drains. Upon falling to 1 HP, she'll revert back to normal. Any character can explore Rumia's dungeon, but its boss is so tough that EX Rumia is the only reasonable choice for defeating it. You'll want to stay as normal Rumia up to the boss room to conserve your health.
Cirno is raring to go! Koakuma pays a coward's price! And Rumia is hiding in the cloud of darkness up at the top. There's another health upgrade hidden behind that poster near Cirno
Henshin!
The status screen can't contain EX Rumia's power
eheh.Sumez wrote:EDIT: Wait, no, you're not.
Excellent reviews of these, I'm particularly looking forward to trying out the first over the holidays.Vanguard wrote:Bouhou Koumakyou: Scarlet Family 2
Developer: Marokaka
Hey isn't the the Round Blue Thingy™ from Monster World IV? I wonder if there was any cross-influence, or some common inspiration. Wondering that a lot lately!kitten wrote:^ and THIS is somehow a total miss that winds up with me getting hit!!!! amazing! superb!Spoiler
Hope you like it! Though honestly the second and third games are such improvements that it might be best to skip straight to one of them. I've been thinking a little about Scarlet Family 2's overly generous safety net, and I bet you could fix it by houseruling that you can't equip the crystal and you can only use fast travel items at the entrance to your home and inside shops.BIL wrote:Excellent reviews of these, I'm particularly looking forward to trying out the first over the holidays.
Coincidentally, this is the exact dynamic (albeit far more successfully done) I'm enjoying ATM in Shock Troopers. Was previously a LONLY WOLF but TEAM BATTLE is surprisingly addictive. Current lineup is Milky (fast infantry shredder, killer spreadbomb - also KAWAII), BIG MAMA (tank buster/boss destroyer, killer snipebomb - also GAR) and Rio (emergency support for the ladies - tougher than Milky, faster than Mama, a quick hardcase good for generating HP drops).Vanguard wrote:Only briefly looked at the clip you linked, but he's wrong about every turtle having a purpose. Donatello is overwhelmingly superior, the other three are item carriers and spare life bars for when things get desperate. But that's interesting! It's something like a game with POW mode (Revenge of Shinobi, CV Bloodlines, etc). Don't make mistakes and you can enjoy Donatello's unstoppable carnage full time. Take too much damage and you'll have to get used to the losers.
Donatello completely destroys the other turtles in both reach and damage output. I don't think the thing about enemies having weaknesses to certain turtles is even real. Here's a damage chart from TASVideos that matches up with my experience:FinalBaton wrote:I watched that Cinemassacre vid when it came out and I gotta say; it made me curious and made me want to gave the game another shot.
Vanguard, you saying that different turtles dealing more or less damage to certain enemy types doesn't matter since with Don you can dispatch them all without much trouble, and therefore there's no need to switch characters for offensive purposes? (there's a bit where we clearly see that Raph takes out some flying enemies in 1 hit where some other turtle takes 4 hits or so)
Code: Select all
Weapon Norm Boost
Don 15 16
Mike 7 12
Raph 9 9
Leo 7 10
Shuriken 18 20
Boomerang 16 16
Triple Sh. 14 17
Scrolls 29 32
It's very possible that in his comparison, Raph had low health and Mikey had high health, while facing the same enemy! I'd put my money on that. Good catch!Vanguard wrote:My suspicion is that the Cinemassacre guy got confused by a sudden damage spike from Michaelangelo's desperation mode and drew some bad conclusions.
Same! BERUSEKARU mode is lit af!BIL wrote:I had no idea that low-HP damage boost was even a thing.
Moon Crystal!BIL wrote:Can't recall any other FC action games with it, offhand, other than KID's Doki Doki Yuuenchi
I haven't really played the first TMNT, mostly just the Konami beat em ups, but sadly the same thing applies to the TMNT beat em up games. Hits don't really feel like they always connect properly, and if you try to mash through a basic combo on bosses they'll break out at random, meaning single poke and move strats are better. Same issue on X-Men and the Simpsons beat em ups, I much prefer Capcom's beat em up design generally as they're more fair and consistent about comboing rules and what's safe/unsafe to use.Also bear in mind that enemies in TMNT get generous mercy invincibility.
So what's the difference between Saigo and Ninja Spirit? Only on arcade?BIL wrote:Ala Daimakaimura/Ghouls n' Ghosts, though, it's important to distinguish them.