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 Post subject: Re: Xeno Crisis [MD/NG/PS4/Switch/PC]
PostPosted: Tue Nov 19, 2019 12:30 pm 


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I had a good laugh at that Sumez:D
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 Post subject: Re: Xeno Crisis [MD/NG/PS4/Switch/PC]
PostPosted: Tue Nov 19, 2019 12:44 pm 


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But it's actually true.

How sweet is that box art though? I think I made the right choice, going for the modern US style box.


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 Post subject: Re: Xeno Crisis [MD/NG/PS4/Switch/PC]
PostPosted: Tue Nov 19, 2019 12:59 pm 


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If I collected Mega Drive I would have been all over it. They did a really nice job on the box/art work.

Fortunately the game is good too.
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 Post subject: Re: Xeno Crisis [MD/NG/PS4/Switch/PC]
PostPosted: Wed Nov 20, 2019 12:39 am 


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Do all the boxes use the male/female marine artwork? I like that one too, but I don't think it was an option; I ordered the Model 1 style US box art and the shipping preview still shows the title screen tentacle background thing. Honestly I'm fine with either but I'm hoping all orders were updated to the marine art.
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 Post subject: Re: Xeno Crisis [MD/NG/PS4/Switch/PC]
PostPosted: Wed Nov 20, 2019 8:26 am 


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To my knowledge yeah. I've seen one other variant out there, not sure if it's exclusive to the collector's edition or maybe specific to the "older"variant MegaDrive box. But it's still equally cool:

Spoiler: show
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 Post subject: Re: Xeno Crisis [MD/NG/PS4/Switch/PC]
PostPosted: Wed Nov 20, 2019 3:26 pm 


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Sumez wrote:
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can you make the jump from one roof to the next


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 Post subject: Re: Xeno Crisis [MD/NG/PS4/Switch/PC]
PostPosted: Wed Nov 20, 2019 3:44 pm 


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XD

That's a lot farther than it looks.


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 Post subject: Re: Xeno Crisis [MD/NG/PS4/Switch/PC]
PostPosted: Thu Nov 21, 2019 6:14 am 


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Sumez wrote:
To my knowledge yeah. I've seen one other variant out there, not sure if it's exclusive to the collector's edition or maybe specific to the "older"variant MegaDrive box.


Yeah, pretty sure that's the collector's edition. I agree that both versions are equally cool, but the CE art somehow does a slightly better job of captures the drama of the game in classic 8/16bit fashion IMO. It's just really striking. I love both, but I hope that Bitmap Brothers will eventually release the print files for both versions as this is quickly becoming one of my all time favorite MD games.
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 Post subject: Re: Xeno Crisis [MD/NG/PS4/Switch/PC]
PostPosted: Thu Nov 21, 2019 8:44 am 


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They have a few available here:

https://drive.google.com/file/d/1Hdaoaf ... UdCqx/view


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 Post subject: Re: Xeno Crisis [MD/NG/PS4/Switch/PC]
PostPosted: Fri Nov 22, 2019 1:19 am 


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Oh, cool. Just the standard version and not print resolution, but still a neat resource.

My US Genesis 1 style cart came in today and the printing is definitely too dark (this image has its exposure jacked way up), but they definitely nailed the look and feel of the packaging, down to the simulated CRT 'photos' on the back.

I also noticed that the cover is reversible, so if you prefer you can flip the insert and get the Model 1 or Model 2 style art depending on your preferences.

Finally, is it just me or does the female marine have a serious Jill Valentine thing going on in the cover art?

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 Post subject: Re: Xeno Crisis [MD/NG/PS4/Switch/PC]
PostPosted: Fri Nov 22, 2019 7:17 am 


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it290 wrote:
I also noticed that the cover is reversible, so if you prefer you can flip the insert and get the Model 1 or Model 2 style art depending on your preferences.

Whoa, hadn't noticed. That's neat!


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 Post subject: Re: Xeno Crisis [MD/NG/PS4/Switch/PC]
PostPosted: Fri Nov 22, 2019 8:25 am 



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Am I understanding correctly that the current-gen console versions all default to twinstick control and you CANNOT choose the native Genesis control scheme, even if you wish to?


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 Post subject: Re: Xeno Crisis [MD/NG/PS4/Switch/PC]
PostPosted: Fri Nov 22, 2019 3:05 pm 


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bigbadboaz wrote:
Am I understanding correctly that the current-gen console versions all default to twinstick control and you CANNOT choose the native Genesis control scheme, even if you wish to?


Twinstick/6 button pad mode, correct. There is no option to enable 3 button mode with the single shot button that performs lock and strafe when held (Shock Troopers style). There is also no option to remap buttons, so even if you have no problems playing in 8 button mode, you had better get used to the default layout.
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 Post subject: Re: Xeno Crisis [MD/NG/PS4/Switch/PC]
PostPosted: Fri Nov 22, 2019 3:17 pm 


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Is it sheer laziness when a developer can't be bothered to implement custom remapping of buttons, or is it arrogance in assuming all gamers will be using the exact same controllers and will fall in love with the defaults? Either way, it sucks that this still happens.
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 Post subject: Re: Xeno Crisis [MD/NG/PS4/Switch/PC]
PostPosted: Fri Nov 22, 2019 6:38 pm 



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...

That really stinks. I have no idea why certain devs overlook this, but it's been a common option for so long it's basically standard. And there's no way implementing it is more than a two-second task relative to all the other demands of development. There will always be a good number of users who want it, so there's just no excuse.

I'm off to e-mail BB about a patch (nicely, don't worry :) )


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 Post subject: Re: Xeno Crisis [MD/NG/PS4/Switch/PC]
PostPosted: Fri Nov 22, 2019 11:27 pm 


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Remap would be welcome, for sure. I don't think the loss of 3-button mode is really a big deal though as honestly the game is not really optimized for it and I can't imagine 1cc'ing it that way.
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 Post subject: Re: Xeno Crisis [MD/NG/PS4/Switch/PC]
PostPosted: Fri Nov 22, 2019 11:50 pm 



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I just think the 3-button control is important to preserving the feel of what the game is - a title developed for the Mega Drive first and foremost. With the glut of twinstick indie games that hit PS4 and Xbox One over the last five years, forcing this game into that mold just adds a layer of genericism I don't like.


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 Post subject: Re: Xeno Crisis [MD/NG/PS4/Switch/PC]
PostPosted: Fri Sep 11, 2020 12:15 pm 


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Late to the party as usual. Image Having a great time with this (playing PS4 ver) - it's not quite my wheelhouse, being more Smash TV than Shock Troopers, but I love a bit of Super Famicom STV, and this scratches the itch. The very slight inertia was an early red flag, but it turned out to be a false alarm - with the airtight controls and hit detection, and some excellent animation, it plays absolutely fine. Nice and tough, gonna see if I can 1CC Hard this weekend.

Actually, not entirely divorced from Shock Troopers. The dodge roll and close combat are sharp. Snatching items from underneath crowds feels especially slick. Just gotta remember not to hit [attack] before you're clear, since it'll cancel the roll - which is of course a useful trick in itself, when harnessed.

Spoiler: show
Image


I love how brutally powerful the rifle smash feels, balanced by its relatively long cooldown. The range is just right - can comfortably splatter a close-packed cluster of foes, but you can't just barrel through whole lines unscathed. Perfect for breaking out of encirclements or crushing cocky bastards.

Spoiler: show
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Currently three for three on Western-developed hardcore 2D action games, with this, Blazing Chrome and Fight'n Rage. Can say firsthand that the upcoming Steel Assault is quality, too, and looking at picking up Sega arcade racing tribute Hotshots Racing. I will have to continue chipping away at my weeaboo racist ways. :cool:
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