Trying to sum up the hyper system, as well as scoring elements.
GREEN HYPER
* Collect medals to fill the main counter. Kill popcorn with shot, and big enemies with laser to gain more medals. You also gain more medals the closer you are to enemies.
* When the main counter reaches 1000, you can trigger the green hyper
* When you trigger the green hyper, you get a screen cancel, and a decent number of invincibility frames.
* During green hyper, your shot/laser power increases, and enemies shot faster
RED HYPER
* Collect medals during green hyper to increase the central red gauge around your ship
* When the central red gauge reaches 10% of its max, you can trigger the red hyper
* When you trigger the red hyper, you get a screen cancel, and a
very low number of invincibility frames, do not even count on it.
* During red hyper, your shot/laser power increases greatly, and enemies shot very faster/bigger, bad guys.
*
Hyper refill is teh sh*t : right before the red hyper finishes, destroy a big enemy, or a bunch of popcorn, so that the screen fills with medals. Let the red hyper finish, then collect the medals. If you get enough of them onscreen, here you are ready to green hyper again.
SUBCOUNTER (scoring system, Original or Expert modes only, small counter on the bottom left counter)
* subcounter increases with each medal grabbed
* subcounter increases twice as fast while in Green or Red hyper
* subcounter decreases by 50% when the current hyper ends (not when you go from Green to Red)
* subcounter maxes at 10000
* During Green hyper : subcounter value is added to the score gained by each medal.
* During Red hyper : 2*subcounter is added. This is one of the biggest source of points in the game since each medal normally gives a maximum of 1000 points ; but with subcounter maxed at 10000 and red hyper, each medals is 21000 points. One can get about 50 millions points on stage 1 boss this way, see video courtesy of stanshall on this very forum :
https://www.youtube.com/watch?v=JI05nsn ... e=youtu.be
RANK/MULTIPLIER : (scoring system, Original or Expert modes only, top counters)
* little green rank counter increases with each medal grabbed during hypers
* once it reaches 10000, it is reset to 0 and you gain 0.1 rank.
* the base multiplier is 1, to which is added your current rank. So 1.3 rank means x2.3 multiplier to all score gained
* rank makes game harder : faster bullets, more bullets. It can make some parts quite hard, but the difficulty increase is nowhere near as noticeable as in Garegga though.
* rank decreases by 0.1 when you autobomb, by 0.2 when you bomb, by 0.3 when you die (and so does the multiplier)
* the multiplier is the other big source of points in the game, it can quite easily reach x3 by stage 5 or such if no-miss-no-bomb up to here.
Bravo jolie Ln, tu as trouvé : l'armée de l'air c'est là où on peut te tenir par la main.