Mushihime-sama & 1.5 (PCB / PS2 / X360)

A forum for saving and showing off all your hi scores
User avatar
Kiwi
Posts: 42
Joined: Thu Jun 28, 2018 8:12 am
Location: Arizona

Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)

Post by Kiwi »

Hey guys, I'm new here on the forums and I look forward to talking about shmups :D. I had a great run in my favorite bullet hell and I figured I'd add it to the leaderboard.


Arrange (Steam Version)

Kiwi - 23,478,685,584 - ALL (Lx2) - Steam - A+ 1/2, C+ 1/4 from stages 1-3, then after I beat the stage 3 boss I switch C+ to 1/5 for the rest of the run

https://steamuserimages-a.akamaihd.net/ ... 5F93490BA/

https://youtu.be/qbVCLw7NpyM
User avatar
Prinny
Posts: 166
Joined: Mon Aug 04, 2014 1:55 am

Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)

Post by Prinny »

I don't see myself trying to improve this anytime soon.

1.5 Original

Prinny - 105,384,720 - ALL (Lx5) - PC

Screenshot, replay file, and video
User avatar
KaizaCorp
Posts: 96
Joined: Sat Oct 22, 2016 6:43 am
Location: SK, Canada

Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)

Post by KaizaCorp »

Mushi Standard, Original Mode:

KaizaCorp - 28,921,712 - ALL (Lx2) - PC

stream vod for the curious, with S-Power.
User avatar
M.Knight
Posts: 1246
Joined: Thu Dec 12, 2013 4:54 pm
Location: France

Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)

Post by M.Knight »

1.5 Matsuri Original MAX
M.Knight - 45,178,669 - 5


1.5 Matsuri Maniac MAX
M.Knight - 337,521,757 - 3
RegalSin wrote: I think I have downloaded so much I am bored with downloading. No really I bored with downloading stuff I might consider moving to Canada or the pacific.
Remote Weapon GunFencer - My shmup project
hd2dj07
Posts: 54
Joined: Sun Jul 23, 2006 1:36 pm

Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)

Post by hd2dj07 »

1.5 Maniac xbox360:
ReshaV - 5,333,401,090 - ALL - no max

https://www.youtube.com/watch?v=pK5ATpO ... outu.be&a=
User avatar
poptart
Posts: 68
Joined: Fri Jul 27, 2018 11:20 am

Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)

Post by poptart »

1.5 Original MAX
clp - 815,709,133 - 5 - PC

Image

replay on steam leaderboard, long term goal is 1 bill clear
qhoang85
Posts: 5
Joined: Tue Mar 05, 2019 2:47 pm

Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)

Post by qhoang85 »

Original Mode
qhoang85 - 52,231,849 - ALL (Lx4) - PCB

Image
User avatar
kidpanda
Posts: 204
Joined: Sun Aug 28, 2011 4:34 am
Location: Panda Island™

Mushihime-sama & 1.5 (PCB / PS2 / X360)

Post by kidpanda »

Kidpanda - 40,408,851 - All (Lx3) - PCB

Image
User avatar
CyberAngel
Posts: 189
Joined: Sat Feb 16, 2019 4:15 pm
Location: Ukraine

Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)

Post by CyberAngel »

1.0 - Original - no rapid
CyberAngel - 9,516,749 - ALL (Lx0) - MAME 0.205

Video

Just my second 1cc but it's still quite a step up from before. Could've saved 2-3 lives if I didn't choke and get nervous on stage 5.
User avatar
EmperorIng
Posts: 5065
Joined: Mon Jun 18, 2012 3:22 am
Location: Chicago, IL

Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)

Post by EmperorIng »

So where does the gigantic score from in Original mode? No Miss'ing the game? Or that enigmatic "rapid fire glitch" I've heard about?

1.0 - Original - no rapid
EmperorIng - 9,449,194 - ALL (Lx0) - PC

Image
User avatar
Mero
Posts: 1601
Joined: Wed Apr 01, 2009 7:52 am
Location: England

Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)

Post by Mero »

^^ I think it's 10million X lives remaining at the end.
User avatar
EmperorIng
Posts: 5065
Joined: Mon Jun 18, 2012 3:22 am
Location: Chicago, IL

Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)

Post by EmperorIng »

An ESPGaluda situation, eh? Damn, looks like I got some improvements to make.
User avatar
Aquas
Posts: 1575
Joined: Thu Jan 11, 2007 1:37 am
Location: Minnesota, USA
Contact:

Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)

Post by Aquas »

Nice scores! I'll update the leaderboard soon
STG Weekly!, 1cc's, twitch, XBL: DJ Aquazition
The in-game papers prove that being the paperboy is actually a position of the greatest importance,
ranking alongside top elected officials for notoriety. -Ed Oscuro
User avatar
Aquas
Posts: 1575
Joined: Thu Jan 11, 2007 1:37 am
Location: Minnesota, USA
Contact:

Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)

Post by Aquas »

We are all updated.
STG Weekly!, 1cc's, twitch, XBL: DJ Aquazition
The in-game papers prove that being the paperboy is actually a position of the greatest importance,
ranking alongside top elected officials for notoriety. -Ed Oscuro
User avatar
Kiwi
Posts: 42
Joined: Thu Jun 28, 2018 8:12 am
Location: Arizona

Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)

Post by Kiwi »

Ultra
Kiwi - 1,080,775,113 - 5 Boss - Steam - A+ 1/2, C+ 1/2 for stages 1-3, 1/4 1/4 for stage 4, 1/5 1/5 for stage 5. I also used Xpadder for a few more autofire buttons (30 Hz C, 11 Hz C, 10 Hz C, and A tapping for S power supershot)
Spoiler
Image
Also, to update my Arrange score...

https://youtu.be/TcEzd7X9V1A

Kiwi - 33,880,446,268 - ALL (Lx4) - Steam - A+ 7/1, C+ 1/7. Again, I used Xpadder for more autofire outside of this.
User avatar
Bawa
Posts: 54
Joined: Wed May 13, 2020 4:51 pm
Location: São Paulo - Brazil

Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)

Post by Bawa »

Posting a small score but a personal big win for me.
Finally got to 1cc 1.0 Original with S-Shot.

Bawa - 19,527,255 - ALL (Lx1) - Steam
Spoiler
Image
Edit:

Editing this to include my 1CC Maniac 1.0 (finally!) I just got (June 27th).

Bawa - 75,050,672 - ALL(Lx0) - Steam - [A = 1/2, C = 1/2]
Spoiler
Image
I suck at these games but I do enjoy them.
Platforms: PC / NSwitch
User avatar
Kiwi
Posts: 42
Joined: Thu Jun 28, 2018 8:12 am
Location: Arizona

Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)

Post by Kiwi »

Maniac - Kiwi - 954,671,590 - ALL Lx2 - PCB

No autofire

https://twitter.com/KiwiSTG/status/1292 ... 74786?s=19
User avatar
Eyvah_Ehyeh
Posts: 129
Joined: Sat Apr 10, 2021 5:10 am
Location: Sweden
Contact:

Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)

Post by Eyvah_Ehyeh »

Original standard
A7A 18,556,347 ALL (Lx1) PC
User avatar
Some-Mist
Posts: 1516
Joined: Fri Aug 13, 2010 1:20 am
Location: Chicago

Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)

Post by Some-Mist »

1.5 Original

Some-Mist - 29,032,342 - ALL (Lx1) - PC
a creature... half solid half gas
User avatar
Kiwi
Posts: 42
Joined: Thu Jun 28, 2018 8:12 am
Location: Arizona

Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)

Post by Kiwi »

Ultra - Kiwi - 828,551,953 - ALL Lx3 - PCB

No autofire

:)

Image
User avatar
ryz
Posts: 47
Joined: Sun Dec 28, 2008 7:56 pm
Location: Germany

Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)

Post by ryz »

1.5 Original

ryz - 20,057,001 - ALL (Lx0) - PC - OFF

Image
User avatar
SPM
Posts: 452
Joined: Sun Dec 20, 2020 7:04 pm

Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)

Post by SPM »

Original

SPM - 54,152,665 - ALL (Lx4) - Switch - Replay

I was going for the no-miss but this will do for now :D

Strangely enough, this is my fav mode when it comes to scoring (followed by Original 1.5 MAX), held back a bit by stages 1 and 3 and the score glitches from bombing a midboss. I've compiled the whole scoring system in this mode AFAIK:
Spoiler
The bulk of the score (up to 51.5M) comes from not dying. The world record is 68M.

The rest of the points come from:

- Gems from bushes in stage 2.
- Remaining legs in the 2nd boss (6 x 180k)
- Destroyed wings in the 3rd boss (6 x 100k)
- Bomb tricks/glitches* in mid-bosses (~1M)

- Gems from cancelled bullets
- Destruction (for both points and gems)

- Tick points
- A couple of speed kills
- Boss 1 milking (first phase)
- Stage 3 milking


*killing a mid-boss with a well timed bomb grants extra points (especially in stages 2 and 5).

SMC found out how this midboss-multiplier trick works:

Mid-bosses are composed of several hitboxes and damage is applied to them in a specific order. The number depends on the mid-boss, so that makes the max "multiplier" different for each. It looks like they have 9, 2 and 5, making the scorpion the most lucrative.

In order to get the full multiplier, you have to kill it with a bomb covering all the hitboxes. But to get maximum points you also want the very first hitbox tested for damage to receive the killing blow (the later in the sequence the hitbox that receives the killing blow from the bomb is, the fewer points you get). It then still has to go through the collision detection for all the other hitboxes. You get the points again for every hitbox that is hit after the midboss is already dead.

The position of the midboss matters a lot too, especially in stage 2. If you bomb when the midboss is too high, some of the hitboxes will be missed.

In the end, it doesn't seem like something that'd be easy to manipulate. If the bomb does X damage (per hitbox) on the kill frame, you have to have no more than X HP left on the midboss at the start of that frame. The thing is you also have to point blank with supershot for most of the bomb to drain enough HP, but shooting at the kill frame is to be avoided (if a single bullet from your shot hitting a specific hitbox is what kills it you'll be guaranteed the minimum points), making any fine tuning pretty much impossible.
"There are three possible endings: the good one, the bad one and death" - Locomalito, Super Hydorah
User avatar
Aquas
Posts: 1575
Joined: Thu Jan 11, 2007 1:37 am
Location: Minnesota, USA
Contact:

Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)

Post by Aquas »

Hello people, there's been some scores to be posted here for a while. I apologize. I'll attempt to have the board updated soon. That being said, clearly the dedication isn't there on my part. If anyone would like to volunteer to run the thread, let me know.
STG Weekly!, 1cc's, twitch, XBL: DJ Aquazition
The in-game papers prove that being the paperboy is actually a position of the greatest importance,
ranking alongside top elected officials for notoriety. -Ed Oscuro
User avatar
Aquas
Posts: 1575
Joined: Thu Jan 11, 2007 1:37 am
Location: Minnesota, USA
Contact:

Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)

Post by Aquas »

All updated. I did not include Kiwi's custom external auto scores as those do not fit the criteria of "standard autofire".
STG Weekly!, 1cc's, twitch, XBL: DJ Aquazition
The in-game papers prove that being the paperboy is actually a position of the greatest importance,
ranking alongside top elected officials for notoriety. -Ed Oscuro
User avatar
Kiwi
Posts: 42
Joined: Thu Jun 28, 2018 8:12 am
Location: Arizona

Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)

Post by Kiwi »

Aquas wrote:All updated. I did not include Kiwi's custom external auto scores as those do not fit the criteria of "standard autofire".
Fair enough about the autofire thing.

I believe you missed my no autofire Ultra score in the actual table for the category though, but I've done a better run since then so I'll post a new one here

Ultra - Kiwi - 872,905,170 - Stage 5 - PCB - No Autofire

Image

What do you think about using autofire built into fightsticks/brook UFB boards/converter dongles? In my personal opinion I think that would make sense to be allowed. Disallowing all the external program stuff is fine by me, though. It was always a bit of a meme for me to use all that stuff anyways.

Also, I'm down to take over the board if you want.
User avatar
davyK
Posts: 657
Joined: Fri Jul 24, 2009 9:48 pm
Location: Belfast, Northern Ireland

Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)

Post by davyK »

Just so I can prop up the board.. PC version.

Image
User avatar
JBueno MD
Posts: 130
Joined: Fri Jul 16, 2010 5:45 am
Location: Mexico City

Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)

Post by JBueno MD »

Standard Mushihimesama PCB play, no autofire.

Original - JBueno MD - 19,483,776 - ALL (Lx1) - PCB.
Spoiler
Image
User avatar
Angry Hina
Posts: 362
Joined: Wed Jul 17, 2019 11:44 am
Location: Germany
Contact:

Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)

Post by Angry Hina »

1.0 - Original - (I used settings for powershot so... rapid fire = yes?)
Angry Hina - 18.918.445 - ALL (Lx1) - Switch

https://youtu.be/ept1Gq4LwoY
User avatar
SchoBoogie
Posts: 53
Joined: Wed Mar 14, 2012 2:15 am
Location: Surrounded by Commies, Cowards and Idiots

Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)

Post by SchoBoogie »

SchoBoogie

Original Mode XBOX 360

63,090,466 ALL Lx6

https://photos.app.goo.gl/XUT7wdtmCQaDBKP96
There is no spoon.
User avatar
Angry Hina
Posts: 362
Joined: Wed Jul 17, 2019 11:44 am
Location: Germany
Contact:

Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)

Post by Angry Hina »

1.5 - Original - (I used settings for powershot so... rapid fire = yes?)
Angry Hina - 31.154,033 - ALL (Lx1) - Switch

https://youtu.be/GYLqLukUcuE
Post Reply