Dreamcast turns 20. A retrospective (Youtube)

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Specineff
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Dreamcast turns 20. A retrospective (Youtube)

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Part 1: https://www.youtube.com/watch?v=eD7JYqty8aE

Part 2: https://www.youtube.com/watch?v=kzXSZTk-J8A

Several game designers talk about their experience and history before and during the console's life; Rieko Kodama, Tetsuya Mizuguchi, Hiroshi Iuchi and others. Turn on the subtitles, of course; it's over one hour long, btw.
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Re: Dreamcast turns 20. A retrospective (Youtube)

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Thanks for sharing.
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Re: Dreamcast turns 20. A retrospective (Youtube)

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soprano1 wrote:Thanks for sharing.
Ditto
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Re: Dreamcast turns 20. A retrospective (Youtube)

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If sharing is caring, this is a spontaneous blow job. Thanks!
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Re: Dreamcast turns 20. A retrospective (Youtube)

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GaijinPunch wrote:If sharing is caring, this is a spontaneous blow job. Thanks!
You're welcome, you dirty bastard. :lol:

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Re: Dreamcast turns 20. A retrospective (Youtube)

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Wasn’t the Dreamcast released in 1998?
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Re: Dreamcast turns 20. A retrospective (Youtube)

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Late 98 in Japan. Late 99 in the America.
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Re: Dreamcast turns 20. A retrospective (Youtube)

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I came here precisely to check if there was already a thread about this, and was very pleased that there is one. :)

Most importanty, this channel has a fantastic selection of interviews with Japanese creators, ranging from game developers, mangakas and musicians to fashion designers and traditional sweets makers. Everyone should definitely take a look when you have the time.
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Re: Dreamcast turns 20. A retrospective (Youtube)

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GaijinPunch wrote:Late 98 in Japan. Late 99 in the America.
yeah, it's kinda weird that this year is considered the 20th anniversary when it should've been last year. But I guess Worldwide release > Japan release....right??
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Re: Dreamcast turns 20. A retrospective (Youtube)

Post by Limbrooke »

opt2not wrote:
GaijinPunch wrote:Late 98 in Japan. Late 99 in the America.
yeah, it's kinda weird that this year is considered the 20th anniversary when it should've been last year. But I guess Worldwide release > Japan release....right??
Probably since the Japanese launch was a bit flat and most of the "hot" games came out nearer the US/World release, specifically SoulCalibur.

I got recommended this on Youtube and was pleasantly surprised - watched part of part 1 and its good stuff.
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Re: Dreamcast turns 20. A retrospective (Youtube)

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__SKYe wrote:I came here precisely to check if there was already a thread about this, and was very pleased that there is one. :)

Most importanty, this channel has a fantastic selection of interviews with Japanese creators, ranging from game developers, mangakas and musicians to fashion designers and traditional sweets makers. Everyone should definitely take a look when you have the time.
There's a video with the vocalist from Satellite Young, very cool shit. Kenji Kawai too.
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Re: Dreamcast turns 20. A retrospective (Youtube)

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Yup. I actually found the channel a few months back when I watched the interviews with Akira "Akiman" Yasuda and Hisashi Eguchi (Stop! Hibari-kun), and by sheer coincidencnce, while watching the Dreamcast documentary yesterday, I noticed it was the same channel. :)

This would probably be more befitting of a manga thread, but another very good series that focuses on a different mangaka in each episode is Urasawa Naoki No Manben (he's the author of 20th Century Boys, Monster, Pluto, etc). A bunch of those episodes are translated in this channel.
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Re: Dreamcast turns 20. A retrospective (Youtube)

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I watched a good chunk of episode 1 yesterday and I'm so impressed by this doc.

I love the intro, where they forego the cheesy naration and instead show different devs revving up for the launch of the Dreamcast, assembling their team, sharing their background/context. really superb

"it was the most powerful machine on the market at the time, and it got us excited" brought me a tear. As a Dreamcast fanboy(and let's be honest here : I'm a straight up Sega mega-fanboy too) this is pure joy to my ears. It's so interesting to hear the devs say "with this new found power we were now able to do this and this". not just on an aesthetic level, but on a gameplay level too. They were finally able to realize any idea they wanted in a 3D environnement.

"Ikaruga was my 2nd STG. My first STG was Radiant Silvergun"... Gat Dayum, talk about a high batting average early in your STG track record :lol:

I really liked the story of the parallel development of Rez and Space Channel 5 (I liked every bit in this doc tbh). The cycle of the moon and sun. The sunny days bring with them the mood to work on SC5 and when the darkness appears and the clubs get going with techno music blaring for the young, hip crowd, then a trance gets going and the mood becomes right to dive into the development of Rez. badass. I like how he revealed that he'd go have a drink every night with Kenji Eno and others, all young devs hanging out in the club and sharing ideas and shooting the shit. THIS is where a doc like this shines. THIS is the kind of info we want more of. For real.
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Re: Dreamcast turns 20. A retrospective (Youtube)

Post by Austin »

I really enjoyed both parts of this documentary. Probably wouldn't have found it otherwise, so thanks for posting about it.

I do find it interesting that it focuses nearly entirely on the Japanese perspective. From that angle the situation of the console seemed a lot more dire from start to finish than I realized. It especially hit home when they talked about reasons why it may not have succeeded and the mediocre launch being a factor. I had completely forgotten about the weak Japanese launch lineup and it puts things into a different light (in the USA the launch was strong and the early days of the system here are rarely as anything other than positive).
FinalBaton wrote:"it was the most powerful machine on the market at the time, and it got us excited" brought me a tear.
Ha, same here! Anyone that was there when the Dreamcast launched, it was obvious how ahead of the curve it was and as such it was really something special to experience first-hand. It was great basically hearing that straight from the developers.
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