ST: Pink Sweets

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cave hermit
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Re: ST: Pink Sweets

Post by cave hermit »

I noticed that when you power up or gain a rose hip you release a tiny orange burst that destroys enemies and their shots; not sure how useful that is, but it's a mechanic I've never heard mentioned before.
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CStarFlare
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Re: ST: Pink Sweets

Post by CStarFlare »

Ibara did something similar. It's probably less helpful in PS since the shield is a much more reliable method of canceling bullets (and powerups drop when you die, unlike in PS).
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Icarus
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Re: ST: Pink Sweets

Post by Icarus »

Some juicy stuff from adversity1 in the 1.01 HS thread:
adversity1 wrote:Big post by YOSK today.

https://twitter.com/YOSKQ/status/490857206225444864

"With regards to my only standing world record Pink Sweets, for that score I dropped medals and I think if a scorer really tried hard they could beat it. However to a certain extent they'd need some info. This is the only game I know for which the timing of when you insert a coin is really important."

Next tweet 20 min later:

https://twitter.com/YOSKQ/status/490862055470006272

"This is the timing for when you insert a coin. When the Harder Mode score rankings are on screen, insert a coin and start the game. For some reason the bullet count of certain enemies in the game will about double."
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Gaia
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Re: ST: Pink Sweets

Post by Gaia »

Icarus wrote:Some juicy stuff from adversity1 in the 1.01 HS thread:
adversity1 wrote:Big post by YOSK today.

https://twitter.com/YOSKQ/status/490857206225444864

"With regards to my only standing world record Pink Sweets, for that score I dropped medals and I think if a scorer really tried hard they could beat it. However to a certain extent they'd need some info. This is the only game I know for which the timing of when you insert a coin is really important."

Next tweet 20 min later:

https://twitter.com/YOSKQ/status/490862055470006272

"This is the timing for when you insert a coin. When the Harder Mode score rankings are on screen, insert a coin and start the game. For some reason the bullet count of certain enemies in the game will about double."
WHAT?!
paulITA
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Re: ST: Pink Sweets

Post by paulITA »

Gaia wrote:
Icarus wrote:Some juicy stuff from adversity1 in the 1.01 HS thread:
adversity1 wrote:Big post by YOSK today.

https://twitter.com/YOSKQ/status/490857206225444864

"With regards to my only standing world record Pink Sweets, for that score I dropped medals and I think if a scorer really tried hard they could beat it. However to a certain extent they'd need some info. This is the only game I know for which the timing of when you insert a coin is really important."

Next tweet 20 min later:

https://twitter.com/YOSKQ/status/490862055470006272

"This is the timing for when you insert a coin. When the Harder Mode score rankings are on screen, insert a coin and start the game. For some reason the bullet count of certain enemies in the game will about double."
WHAT?!
GIGALOL.
how a gamer could ever find out this source of tricks?!?!? now i'm understanding why i'm a lvl 5 with less than 4ml points... :shock: :cry: :oops:
River
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Re: ST: Pink Sweets

Post by River »

Icarus wrote:Some juicy stuff from adversity1 in the 1.01 HS thread:
adversity1 wrote:Big post by YOSK today.

https://twitter.com/YOSKQ/status/490857206225444864

"With regards to my only standing world record Pink Sweets, for that score I dropped medals and I think if a scorer really tried hard they could beat it. However to a certain extent they'd need some info. This is the only game I know for which the timing of when you insert a coin is really important."

Next tweet 20 min later:

https://twitter.com/YOSKQ/status/490862055470006272

"This is the timing for when you insert a coin. When the Harder Mode score rankings are on screen, insert a coin and start the game. For some reason the bullet count of certain enemies in the game will about double."
Is this more than likely a bug? I find it hard to see this as intentional??
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Plasmo
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Re: ST: Pink Sweets

Post by Plasmo »

It's probably not intended, but what's more important is that we can now exploit this.
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ratikal
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Re: ST: Pink Sweets

Post by ratikal »

So I'm a little confused. Is this only for the PCB or will this work with 1.01 and the port?
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Icarus
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Re: ST: Pink Sweets

Post by Icarus »

ratikal wrote:So I'm a little confused. Is this only for the PCB or will this work with 1.01 and the port?
PCB-only.
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Strikers1945guy
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Re: ST: Pink Sweets

Post by Strikers1945guy »

Icarus wrote:
ratikal wrote:So I'm a little confused. Is this only for the PCB or will this work with 1.01 and the port?
PCB-only.
So when its showing the high score rankings for the harder mode I want to insert a coin and start the game?
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cave hermit
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Re: ST: Pink Sweets

Post by cave hermit »

So if Pink sweets v1.00 is borderline impossible, is v1.01 a reasonable 1cc?
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Icarus
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Re: ST: Pink Sweets

Post by Icarus »

Icarus wrote:Some juicy stuff from adversity1 in the 1.01 HS thread:
adversity1 wrote:Big post by YOSK today.

https://twitter.com/YOSKQ/status/490857206225444864

"With regards to my only standing world record Pink Sweets, for that score I dropped medals and I think if a scorer really tried hard they could beat it. However to a certain extent they'd need some info. This is the only game I know for which the timing of when you insert a coin is really important."

Next tweet 20 min later:

https://twitter.com/YOSKQ/status/490862055470006272

"This is the timing for when you insert a coin. When the Harder Mode score rankings are on screen, insert a coin and start the game. For some reason the bullet count of certain enemies in the game will about double."
So I just tested this out, and holy crap, YOS.K was right. There's only one caveat, however: rank has to be at around 75% for it to be noticeable. As I was using Demul, I was saving states and playing with my regular route, and it only started to be noticeable once I got to the stage 3 boss where her large bombs on her last form ("BOMBA!") launched a ring of bullets when they detonate off the ground, and her sword bombs had twice the attack density. The stage 4 medal boats acted like they were on Harder Mode after you destroyed the main turret.

This is actually really interesting, and I'm wondering if at absolute max rank (which I would usually hit once I get to the stage 4 midboss), Harder Mode suicide bullets come into play. I haven't tested that far yet, but I can see how this could lead to a few million extra points when combined with the Rapid-A&B rank boosting trick to max rank as early as stage 2.

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Shepardus
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Re: ST: Pink Sweets

Post by Shepardus »

paulITA wrote:GIGALOL.
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ProjectAKo
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Re: ST: Pink Sweets

Post by ProjectAKo »

wr when
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Ayanami
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Re: ST: Pink Sweets

Post by Ayanami »

So I have started playing this game and I am enjoying it quite a bit. I had a question if anyone can help.

Does increasing fire rate matter for Shasta? She is my preferred ship and I don't know if increasing shot frequency helps her lasers or not.
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marus
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Re: ST: Pink Sweets

Post by marus »

I tested this before and I believe the autofire rate doesn't affect Shasta's lasers, but it's been so long since I've played this game and I don't really play Shasta so I don't 100% remember to be honest. If you're playing on the 360 port you can test this yourself using the training mode - just set the rank to max and test how long it takes to kill certain enemies with different autofire rates. You can probably do a similar test in Mame, although controlling the rank in that case will be more difficult.
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Plasmo
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Re: ST: Pink Sweets

Post by Plasmo »

Anyone seen this: http://archerstg.web.fc2.com/pinksweets/bitterrank.htm

Exact numbers for Pink Sweets rank. Pretty neat stuff.
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Shepardus
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Re: ST: Pink Sweets

Post by Shepardus »

Yeah I saw that back when I went through pretty much all the pages on Archer's site looking for cool stuff. I find it interesting that it suggests that dying lowers rank and pressing buttons doesn't increase rank (though changing speed and formation does), despite every English reference I've seen saying otherwise.
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Dave_K.
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Re: ST: Pink Sweets

Post by Dave_K. »

Anyone know if the zan counter resets when the extend is released (or picked up) during the tank rollover in stage 3?
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Plasmo
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Re: ST: Pink Sweets

Post by Plasmo »

Triggering the tank extend has no effect on the zan counter.
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Soldato J
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Re: ST: Pink Sweets

Post by Soldato J »

Ah why is it deleted? Was there drama? I just wanted the info :cry:
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Plasmo
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Re: ST: Pink Sweets

Post by Plasmo »

I wanted to rework the whole guide. I will try to work harder to finish it soon.
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CStarFlare
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Re: ST: Pink Sweets

Post by CStarFlare »

It’s still up on cave-stg while plasma reworks:

http://cave-stg.com/forum/index.php?topic=66.0
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Soldato J
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Re: ST: Pink Sweets

Post by Soldato J »

Thanks guys ! and Big THANKS to Plasmo for the guide in the first place 8)
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Re: ST: Pink Sweets

Post by christianbelchior »

Plasmo wrote:[deleted]
(sorry for necroing a very old thread)
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CStarFlare
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Re: ST: Pink Sweets

Post by CStarFlare »

I expect a lot of the info has moved here: https://shmups.wiki/library/Pink_Sweets:_Ibara_Sorekara

And as I mentioned a few posts above, it still exists on Cave STG.
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