Been playing a bunch of random SNES stuff, largely because it looked cool and had Mode 7 playfields in it.
a worrying amount are just Mario Kart clones, right down to the UI
*
Uchuu Race Astro Go Go! is basically a top-down racer, despite the Mode 7 view. It also kind of controls really poorly. It's a real shame that I can't really bring myself to want to play this, because it looks really pretty. Wall collisions are absolutely horrific and bounce you every kind of direction and feel entirely broken, and as far as I can tell, one mistake absolutely destroys your ability to catch back up.
*
Waku Waku Ski Wonder Spur. Mario Kart clone but on skis. Fairly fun, but in the limited time I've played it, I didn't do so well. Probably worth continuing to play, at least. It's got hills in it.
*
Wings 2 is pretty neat, it's a WW1 flight game with a huge player sprite and no HUD or anything. The flight model tries to be somewhat realistic, but that also means that a lot of my deaths are entirely because I'd just fucking stall, rather than getting shot down.
*
Street Racer is a very fun Mario Kart clone with really nice graphics and presentation, adds some Road Rash style fighting to the mix. Definitely fun. Remarkably surprised I never heard of this way back when.
*
Battle Racers is a Mario Kart clone with licensed Bandai [?] characters. You can be shit like Kamen Rider or the V2 Gundam. It's fairly fun, but it's obnoxiously, needlessly choppy. It has absolutely no shame in being a Mario Kart clone, but that's okay.
*
Cu-On-Pa SFC is a really neat 3D puzzle game where you rotate a cube so the color that's facing up is the same as the square you're standing on. Really, really cool graphics. It's kinda hard, I can't really grok getting the cube prepared to roll on just the right side I need yet. Still, it's very fun.
I know I'm missing one or two games that I played a bunch of [one of 'em was the sequel to Air Diver on the Genesis, and it's a lot more fun than Air Diver ever was, can't remember the name and can't be bothered to look], but oh well.
Oh, and I was playing
Sonic 2 for Genesis.
I really, really, really,
really wish Sega had ported Taxman's mobile version to PC or something.
because holy shit the Genesis Sonic engine just flat can't handle Sonic's speed, I'm kind of tired of getting stopped on random corners or Sonic ends up nudged in a wall or some absurd shit where the game feels like it's falling apart in my hands
Taxman's Retro Engine [used in S1 and S2's iOS/Android ports and Sonic Mania] is
rock solid in comparison. Still has some of the same dumb shit [you can still die by moving into a crushing wall that was moving apart -- eg, you shouldn't have been able to enter it, but you did somehow, and now you're dead], but there are pretty much no issues with getting stuck on or in level chunks.
it's even worse in Sonic 3, since there are even fewer caps on Sonic's speed, and IIRC the way the game handles collision due to the size of the stages is also correspondingly less reliable
and I'm eternally annoyed that a proper re-release of S3 that isn't just the Genesis version is forever going to be in licensing hell or whatever, a port running on Mania's engine would be beautiful