Some following up on the thread:
Vanguard (on WB in Monster World) wrote:Biomeka at the end is a huge difficulty spike over everything else. I've read that he's much easier in the Japanese version, but it's a good change. He makes for a more memorable climax and he gives you a good reason to care about those hidden heart containers and magic spells.
Blinge wrote:Yeah how does the Megaman series hold up in comparison to muh real hardcore sidescrollers?
In terms of reputation & perception by action thread regulars.
Strangely, most people don't seem to care much for them, but at the same time no one seem to actively disregard them either. Personally I'm a huge fan of the Mega Man series, the NES games are a perfect example of just extremely well designed action platformers.
They don't fit well into the arcade'y Ninja Gaiden-style platformer due to the leeway with which they treat the player, allowing them to make the game as easy or hard for themselves as they choose. The e-tanks is a good example, but also robot powers which can often be used to negate a lot of otherwise interesting challenges. Also, the later games (MM3+) will shower you wil extra lives, e-tanks, and other powerups towards the final boss, making for a climatic encounter in terms of storytelling and visuals only. Not that kind of "i'm on my last life, and it's now or nothing" classic showdown. From MM4 and on, 1ups will be extremely common throughout the entire game, too.
Obscura wrote:1 is really rough. None of the main series games I've played past 3 (which is 4-8) are worth a damn. X1 is good; X2 and 3 aren't. Mighty Number 9 is shockingly good, and easily the best Megaman or Megaman-adjacent game.
I really hope no one took this post too seriously.
I'd point out specifically what I disagree with, but I wouldn't know where to start.
I'll say this though, I'm kinda sick of people assuming the series just started deteriorating after MM3 which is absolutely not true. MM4 is a likely candidate for the best game in the series, and MM5 and 6 are both extremely solid.
Squire Grooktook (continuing Mega Man) wrote:
They're too damn long to play in single sitting
I'm not sure where that comes from. Any NES Mega Man game can easily be finished in less than an hour or less, which I consider a fine length for a game of this type, especially considering the action isn't as full-on as most arcade titles which tend to average around 30-45 minutes. I have never used the password system in any MM game, and absolutely prefer taking them on single-session. I've done evenings with a friend where we played through three MM games in a row, and we still had to pick out stuff to play after that.
Blinge wrote:Is it me or is the Bass battle in MM7 a pisstake.
On wily stage 1!
Or is this one of those 'if you don't like that, you don't like megaman.'
Like Kitten said - most of MM7 is pretty bad.
Especially the boss fights. I feel that the game has very little in common with the NES titles.
edit: Generally speaking, MM7 is still a decent game, but it has a lot of flaws. Rockman & Forte is worse, and MM8 is probably the best out of that somewhat disappointing "trilogy". But everyone seems to have their own opinion on them.