Ah yes, 240p converted to 480i...I didn't consider that. But, I was thinking after posting, even when in 480p mode, SFAA doesn't look that great. And that explains it.rama wrote:What may be the issue:
We see much more combing in those "not really 480i" titles that are actually 240p games that have been forced to 480i.
If I crank up the deinterlacer filters so they recognize motion in these titles, all the "real 480i" titles are almost purely bob.
So I don't know, I think I'll focus a little more on actual 480i content.
For the converted titles, it may be better to offer a pure bob mode (which is what gbscontrol had before the deinterlacer got first implemented).
Bob looks pretty acceptable on the converted titles, as it seems to flicker less than on real 480i stuff.
Of course, bob has no combing artefacts, since no weave is done at all.
Oh, and pure bob can do scanlines, although it's those interlaced ones. Still looks okay'ish ;p
Great ideas for solutions! I'm still going to try to track down some better 480i 2d content, if it exists.