Finally got it working and updated! Turns out I had the J-tag adapter board inverted. Flipped it around and resoldered and the update worked like a charm on the first try. Went with PC10/Wavebeam/FBXSmooth. My single pole 4-throw rotary switch works great and I still have composite out if it’s in the 4th position.FBX wrote:Might want to check my web site and make sure you've got everything in the right vias with a good connection, and yes, the NES needs to be powered on. I got to where it was such a messy pain in the ass that I installed a 10-line ribbon port that the Altrea USB Blasters use on my NES:Danexmurder wrote:I was wondering if anyone that has updated their NESRGB Palettes can chime in. I'm trying to update the palettes on my board on a windows 10 machine and it's failing out every time I try to program it with the Quartus 2 software. I'm at a loss here. The Green "ACT" light will light up when I try to send the signal but I get a (Failed) in the progress bar every time. Thanks!
http://www.firebrandx.com/nespalette.html
-FBX
I DO have a rollinging band of interference that scrolls vertically down the screen. It’s barely noticeable in games like Mega Man 2 but you can’t miss it in Mario games. Any suggestions on what could be the culprit?
I’m also curious about the de-jitter board. Think I’d notice an improvement on a CRT?