If you could have a sequel to a CAVE Shmup, what would it be
Re: If you could have a sequel to a CAVE Shmup, what would i
Ibara, except not fucking Pink Sweets
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Re: If you could have a sequel to a CAVE Shmup, what would i
Lol, figured this was some misplaced internet ego thing.poptart wrote:https://youtu.be/rbts2qTrbAgCraft_XIII wrote:Who the hell is "Xoxak" and why was he "right"? Please explain, this interests me.poptart wrote:kinda interesting all the people posting guwange when none of them can even play the original competently, xoxak was right.
Everybody always wants sequels when they can't even play the originals yet, there's literally 3 of us who know anything about guwange in depth and take me out none of them are in this thread, i doubt a single one of those calling for guwange 2 here even has a shitty 30 mill low tier basic game chain score.
Re: If you could have a sequel to a CAVE Shmup, what would i
It's a matter of fact thing.Craft_XIII wrote: Lol, figured this was some misplaced internet ego thing.
matter, no. It's just an interesting observation that a genre based around you know actually playing see's ppl routing for games and wanting sequels when they don't and can't play for shit, the original and blue still exist, feel free to go and knock yourself out getting gud at them but most won't because they hate learning anything new ie the control method.zak wrote:
Does it matter?
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Re: If you could have a sequel to a CAVE Shmup, what would i
Yes, a fact. A fact that you've misplaced your internet ego in the wrong thread.poptart wrote:It's a matter of fact thing.Craft_XIII wrote: Lol, figured this was some misplaced internet ego thing.
matter, no. It's just an interesting observation that a genre based around you know actually playing see's ppl routing for games and wanting sequels when they don't and can't play for shit, the original and blue still exist, feel free to go and knock yourself out getting gud at them but most won't because they hate learning anything new ie the control method.zak wrote:
Does it matter?
Re: If you could have a sequel to a CAVE Shmup, what would i
Imagine being angry that people like having fun instead of meeting some internet rando's idea of how you should play a game.poptart wrote:matter, no. It's just an interesting observation that a genre based around you know actually playing see's ppl routing for games and wanting sequels when they don't and can't play for shit, the original and blue still exist, feel free to go and knock yourself out getting gud at them but most won't because they hate learning anything new ie the control method.
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
Re: If you could have a sequel to a CAVE Shmup, what would i
How you should play the game requires you know playing the game! and they don't.trap15 wrote: Imagine being angry that people like having fun instead of meeting some internet rando's idea of how you should play a game.
Imagine being so insecure you have to get defensive of those you relate to ie the pcb, cab, shelf of figurine sick grabber "adults" who never get beyond mediocrity in any game and still want more releases to not play either lmao.
Re: If you could have a sequel to a CAVE Shmup, what would i
Not sure how saying people don't deserve ridicule for wanting more content similar to things they already enjoy implies that I'm insecure. But go off. Hope you enjoy your self-worth being determined by numbers you get in a fucking video game.
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
Re: If you could have a sequel to a CAVE Shmup, what would i
poptart: What don't you get about people just wanting to have fun with the games they play? For some people having fun is going deep and mastering a game, playing it for years. For others people other things are fun, like just playing a few casual credits after work, to wind down for example.
Re: If you could have a sequel to a CAVE Shmup, what would i
how would they know if they haven't played the game to begin with? lets reframe the question, would you think it sensible for someone to want a sequel to a film when they haven't even seen the first?trap15 wrote:content similar to things they already enjoy
ok? no ones having that discussion though, i'm just bringing it to light odd that the game most requested for a sequel is the one they have played the least to begin with but as the truth is never popular out comes team feefees with the defence network.ptoing wrote:poptart: What don't you get about people just wanting to have fun with the games they play? For some people having fun is going deep and mastering a game, playing it for years. For others people other things are fun, like just playing a few casual credits after work, to wind down for example.
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Re: If you could have a sequel to a CAVE Shmup, what would i
Note to self: Avoid shitty breakfast pastries.poptart wrote:how would they know if they haven't played the game to begin with? lets reframe the question, would you think it sensible for someone to want a sequel to a film when they haven't even seen the first?trap15 wrote:content similar to things they already enjoy
ok? no ones having that discussion though, i'm just bringing it to light odd that the game most requested for a sequel is the one they have played the least to begin with but as the truth is never popular out comes team feefees with the defence network.ptoing wrote:poptart: What don't you get about people just wanting to have fun with the games they play? For some people having fun is going deep and mastering a game, playing it for years. For others people other things are fun, like just playing a few casual credits after work, to wind down for example.
Re: If you could have a sequel to a CAVE Shmup, what would i
A great New Year's resolution! Cheers to you!Craft_XIII wrote:Note to self: Avoid shitty breakfast pastries.
Re: If you could have a sequel to a CAVE Shmup, what would i
Definitely Progear or Ketsui.
Re: If you could have a sequel to a CAVE Shmup, what would i
You're implying the only way to "play" a shooting game is to have a score that impresses you. Sorry, but different people have different reasons to appreciate games, and that doesn't necessarily include scoring them. Quit the holier-than-thou bullshit.poptart wrote:how would they know if they haven't played the game to begin with? lets reframe the question, would you think it sensible for someone to want a sequel to a film when they haven't even seen the first?
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
Re: If you could have a sequel to a CAVE Shmup, what would i
Besides, a Guwange that isn't painful to play would be kinda cool :3 I do enjoy the game's presentation and basic concept a lot.
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professor ganson
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Re: If you could have a sequel to a CAVE Shmup, what would i
Yeah, all things considered Ibara is definitely my favorite Cave game. Definitely worthy of a proper sequel.Sumez wrote:Ibara, except not fucking Pink Sweets
Re: If you could have a sequel to a CAVE Shmup, what would i
Meh.Sumez wrote:Besides, a Guwange that isn't painful to play would be kinda cool :3 I do enjoy the game's presentation and basic concept a lot.
I get murdered by the third stage boss, but I still find it really enjoyable. I just need to pour more time into it.
And to stop buying broken arcade shit over eBay and lose months of my life troubleshooting and fixing it.
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Re: If you could have a sequel to a CAVE Shmup, what would i
Ketsui 2: No empty locking/dumb scoring tricks Edition
Re: If you could have a sequel to a CAVE Shmup, what would i
Def Ketsui 2.
Ketsuipachi is a small taste of how awesome it could be.
Ketsuipachi is a small taste of how awesome it could be.
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Re: If you could have a sequel to a CAVE Shmup, what would i
Why does DDP DFK gets a billion different modes and we gotta stick with barebones Arcade Ketsui for the most part?monouchi wrote:Def Ketsui 2.
Ketsuipachi is a small taste of how awesome it could be.
I really hope Deathtiny on Steam happens and it includes all modes/versions, vanilla Ketsui is starting to feel like Futari 1.0.
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Trevor spencer
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Re: If you could have a sequel to a CAVE Shmup, what would i
Espgaluda 3 or Pro Gear 2
Check out my YouTube Channel
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Re: If you could have a sequel to a CAVE Shmup, what would i
It would be kinda cool to have vertical sequels to both Akai Katana and DeathSmiles, the latter being their biggest earner, right? Just have all cut scenes cut short with simple button presses though.
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RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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BulletMagnet
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Re: If you could have a sequel to a CAVE Shmup, what would i
Feveron is not a personal favorite of mine, but all the same I'd love to see them take another shot at it, if only to see them really go all in on the disco theme this time around (weird how they eventually stuffed so many cartoon people and whatnot into DDP but stuck almost exclusively to blowing up faceless machines here). I also wouldn't mind a bit less emphasis on ludicrous movement speed (and/or MEOW) for success, but not everyone would appreciate that, heh.
Re: If you could have a sequel to a CAVE Shmup, what would i
インスタントブレイン with an arcade perfect port of DoDonPachi this time around...
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Special World
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Re: If you could have a sequel to a CAVE Shmup, what would i
mushihimesama
futari is my favorite shmup and i would enjoy playing another one
would also be happy with a new pink sweets or muchi pork
futari is my favorite shmup and i would enjoy playing another one
would also be happy with a new pink sweets or muchi pork
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Re: If you could have a sequel to a CAVE Shmup, what would i
On topic, but off; maybe a proto CAVE sequel? I would love to see how they would do a follow up to V-V, which was kind of like Slap Fight 2.0. Worked great from Batsugun to the DonPachi series.
Re: If you could have a sequel to a CAVE Shmup, what would i
I would really like to see them finish Propeller wars (Vertical Progear.)emphatic wrote:It would be kinda cool to have vertical sequels to both Akai Katana and DeathSmiles, the latter being their biggest earner, right? Just have all cut scenes cut short with simple button presses though.
Re: If you could have a sequel to a CAVE Shmup, what would i
Oh "implying" code for you have terrible reading comprehension and are ranting off on things no one said whilst getting defensive because what i said is true. Tell us more about your candycabs and pcbs of games you don't even play and wanting more sequels so you have more plastic to collect.trap15 wrote:You're implying the only way to "play" a shooting game is to have a score that impresses you. Sorry, but different people have different reasons to appreciate games, and that doesn't necessarily include scoring them. Quit the holier-than-thou bullshit.poptart wrote:how would they know if they haven't played the game to begin with? lets reframe the question, would you think it sensible for someone to want a sequel to a film when they haven't even seen the first?
Appreciating games without even delving into them doesn't even make sense, how can you appreciate that which you do not know? and no this doesn't imply or equate to you must be pro but actually PLAYING AT ALL would be a start especially before you wish for sequels. Reality and truth is not a strong suit for the commiefornian is it? i mean christ you can't even be honest about your sexuality whilst you're sticking it in certain trannies fart holes lmao.
see their it is, can't learn anything new, just want the same game reskinned over and over, not attempt to even grasp the game just MUH AESTHETICS and PLEASE GIB MOAR GAMES TO COLLECT.Sumez wrote:Besides, a Guwange that isn't painful to play would be kinda cool :3 I do enjoy the game's presentation and basic concept a lot.
Re: If you could have a sequel to a CAVE Shmup, what would i
Either that's exactly what you're implying, or you have some bizarre definition of "playing games" that doesn't include, well, playing them.poptart wrote:Oh "implying" code for you have terrible reading comprehension and are ranting off on things no one said whilst getting defensive because what i said is true.
I've never actually asked for a sequel here beyond that joke image, no? I'm not sure how you can say I don't play my games, since I play them near daily. Do I need to post what I'm playing every day to satisfy you? Didn't know you cared so much~poptart wrote:Tell us more about your candycabs and pcbs of games you don't even play and wanting more sequels so you have more plastic to collect.
What is your definition of "playing at all"?poptart wrote:Appreciating games without even delving into them doesn't even make sense, how can you appreciate that which you do not know? and no this doesn't imply or equate to you must be pro but actually PLAYING AT ALL would be a start especially before you wish for sequels.
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
Re: If you could have a sequel to a CAVE Shmup, what would i
@popart
The only thing shitty low tier in this thread is your attitude. The funny thing though is you being shit at the game yourself and still acting all elitist about it.
The only thing shitty low tier in this thread is your attitude. The funny thing though is you being shit at the game yourself and still acting all elitist about it.
Re: If you could have a sequel to a CAVE Shmup, what would i
What if I attempted to grasp the game and I didn't enjoy it at all? Should I torture myself for hours until I can maybe finally start to enjoy it? There are plenty of other shooters I dig, including Cave ones. I don't need to lose myself in awkward controls of two entities at the same time, and potentially game-long combos. My perfect Guwange sequel doesn't even have combos at all.poptart wrote: see their it is, can't learn anything new, just want the same game reskinned over and over, not attempt to even grasp the game just MUH AESTHETICS and PLEASE GIB MOAR GAMES TO COLLECT.
It's really funny how you insist on coming down on people who want a sequel because they claim to like the game ("but you can just play it, it's already there") and apparenly also people who want a sequel because they didn't like what they did with the original game ("you didn't really play it! you don't get it!")
Besides, I thought it was pretty obvious that my post was being facetious.