EP 32 Part 2: Shmups at AGDQ! TUNE IN AND SUPPORT, Jan 8th

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mrmccormo
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Re: Podcast Episode 16: The Biology of Seeing Shmups, finish

Post by mrmccormo »

Zen wrote:Dear Mark,


Could you please get Dr. McCormo, further to his research on "Saccades, Perception, and Shmups", to (totally unbiased like) prove correct my suspicions,
regarding Testosterone and the "Hyper Male Brain", as it pertains to variations in visual perception.

This will put to rest, once and for all, that I genuinely do suffer "Garegga Blindness", thus proving that all farmers scoring higher than me on that accursed shmup, are actually "girly-men".
Ta.

Your pal in science,

Zen.
Current research appears to suggest the opposite: Higher testosterone correlates to spacial cognative abilities while more frequent errors/ slower reaction time negatively correlate with testosterone.
Spatial cognitive abilities as well as general cognition and memory decline with aging together with the testosterone levels. During the productive ages and even in early adulthood, men generally outperform women in spatial abilities (Linn and Petersen, 1985). Especially, mental rotation shows a clear sex difference in favor of men. Not surprisingly, observational studies have focused on the association between testosterone and spatial abilities. Some studies have found a positive relationship between testosterone and mental rotation in men (Silverman et al., 1999). Error rate as well as the reaction time negatively correlated with testosterone (Hooven et al., 2004).
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4330791/
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Plasmo
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Re: Podcast Episode 16: The Biology of Seeing Shmups, finish

Post by Plasmo »

Does that mean that all players with a 10mil+ score in Garegga are homosexual?

Asking for a friend.
I like chocolate milk

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Zen
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Re: Podcast Episode 16: The Biology of Seeing Shmups, finish

Post by Zen »

mrmccormo wrote:
Zen wrote:Dear Mark,


Could you please get Dr. McCormo, further to his research on "Saccades, Perception, and Shmups", to (totally unbiased like) prove correct my suspicions,
regarding Testosterone and the "Hyper Male Brain", as it pertains to variations in visual perception.

This will put to rest, once and for all, that I genuinely do suffer "Garegga Blindness", thus proving that all farmers scoring higher than me on that accursed shmup, are actually "girly-men".
Ta.

Your pal in science,

Zen.
Current research appears to suggest the opposite: Higher testosterone correlates to spacial cognative abilities while more frequent errors/ slower reaction time negatively correlate with testosterone.
Spatial cognitive abilities as well as general cognition and memory decline with aging together with the testosterone levels. During the productive ages and even in early adulthood, men generally outperform women in spatial abilities (Linn and Petersen, 1985). Especially, mental rotation shows a clear sex difference in favor of men. Not surprisingly, observational studies have focused on the association between testosterone and spatial abilities. Some studies have found a positive relationship between testosterone and mental rotation in men (Silverman et al., 1999). Error rate as well as the reaction time negatively correlated with testosterone (Hooven et al., 2004).
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4330791/
Wait a minute!
You're telling me that I have no excuse and that I basically suck at Garegga?!

Say, what kind of doctor are you?!

Image

The Mental rotation would indeed come under the purview of spatial abilities but my question pertained more to variations in the visual perception of movement, to wit, Garegga.
Also, if I'm not mistaken, the Testosterone's used in the linked paper were not exactly "High Androgen" bombs? Go big, or go home!
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mrmccormo
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Re: Podcast Episode 16: The Biology of Seeing Shmups, finish

Post by mrmccormo »

Zen wrote:Wait a minute!
You're telling me that I have no excuse and that I basically suck at Garegga?!

Say, what kind of doctor are you?!

Image

The Mental rotation would indeed come under the purview of spatial abilities but my question pertained more to variations in the visual perception of movement, to wit, Garegga.
Also, if I'm not mistaken, the Testosterone's used in the linked paper were not exactly "High Androgen" bombs? Go big, or go home!
More Garegga play is necessary. For study, of course!
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Mark_MSX
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Re: Podcast Episode 17 The Man, The Myth, The Legend, Promet

Post by Mark_MSX »

The 17th episode of the show: The Man, The Myth, The Legend, Prometheus, is complete!


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Here is the link to the soundcloud:

https://soundcloud.com/user-306325657

Also, a link to the Google Drive if you prefer to download the episodes that way.

https://drive.google.com/open?id=1v-q8h ... 4ELF6ATzF3


If you are a fan of the podcast, or would like to be a guest on the show, please feel free to join the podcast Discord.

https://discord.gg/YXHK2Fp

On today's episode, Prometheus stops by the podcast to drop some serious knowledge. We talk about the history behind Full Extent of the Jam, his process of learning Dodonpachi, his philosophy of learning efficiently, input methods, DDP vs. DOJ, Starcraft Brood War, the state of Dodonpachi, and a bunch more.

I think I did a reasonably good job keeping my inner fanboy contained, huge thanks to Prometheus for coming on the podcast.

P.S. The original image I used for the basis of the cover art is by Tarrow100, a japanese artist that I asked permission to use the image from around two years ago. I then redesigned the color and added the other stuff. Here's the link to the original image, in case you were curious and wanted to compare them. https://www.deviantart.com/art/AXELAY-T ... -510972784
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Mark_MSX
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Re: Podcast Episode 18: Interview with Zero Ranger Developer

Post by Mark_MSX »

The 18th episode of the show: The Chosen One! Interview with Zero Ranger Developers, is complete!


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Here is the link to the soundcloud:

https://soundcloud.com/user-306325657

Also, a link to the Google Drive if you prefer to download the episodes that way.

https://drive.google.com/open?id=1v-q8h ... 4ELF6ATzF3


If you are a fan of the podcast, or would like to be a guest on the show, please feel free to join the podcast Discord.

https://discord.gg/YXHK2Fp

On today's episode, I am extremely excited to be able to talk with the Zero Ranger Developers Ebbo and Eebrozgi. After following this game's development on the forums and then playing the release this year, I was immediately hooked and eager to get these guys on the podcast. I truly feel this game is of the highest quality and give it my sincerest personal recommendation.

In the interview, we cover the games 10 year development history, it's evolving design and inspirations, as well as its potential to bring more players into the shmup community. I am personally a huge fan of this game and am certain this episode is an awesome listen for shmup fans. Please recommend this game to all your friends, even the non-shmup players.

Link to game:
https://store.steampowered.com/app/809020/ZeroRanger/

P.S. The cover art for this episode is based off art by Baconpal and used with his permission. Here are links to his Tumbler and Twitter:
https://baconpal.tumblr.com/
https://twitter.com/BaconPal
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M.Knight
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Re: Podcast Episode 18: Interview with Zero Ranger Developer

Post by M.Knight »

I just finished listening to the ZR podcast and it was quite enjoyable!
Some of the dev stories and anecdotes were funny, and it really seems like you two have a lot of chemistry. Given ZR's dev history, that was almost mandatory I must say.
Well thought out questions too, especially about the scoring and the thought process and iterations behind some of the design choices.
RegalSin wrote: I think I have downloaded so much I am bored with downloading. No really I bored with downloading stuff I might consider moving to Canada or the pacific.
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Mark_MSX
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Re: Podcast Episode 18: Interview with Zero Ranger Developer

Post by Mark_MSX »

M.Knight wrote:I just finished listening to the ZR podcast and it was quite enjoyable!
Some of the dev stories and anecdotes were funny, and it really seems like you two have a lot of chemistry. Given ZR's dev history, that was almost mandatory I must say.
Well thought out questions too, especially about the scoring and the thought process and iterations behind some of the design choices.
Thanks so much for tuning in! Glad to hear you enjoyed the episode :-)

Ya this one was a lot of fun. On most podcast episodes, I try to covertly get some of the editing done while at work, but, for this episode, I was having trouble because I kept laughing when I was listening back to the interview. Ended up editing most of it at home. I'm very happy with how this episode turned out!
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Sinoc
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Re: Podcast Episode 18: Interview with Zero Ranger Developer

Post by Sinoc »

Sometime between this being recorded and now, I was talking to Eebz and for one reason or another his Fin-English came up. I tried to insist it was great when in VC and in text you could barely tell (besides the occasional idiom), but he insisted it was real rough and just pointed me to this episode.
...
I still think it's pretty good.

Great episode overall. I liked the musical interlude between subjects, and it was interesting hearing some of the design decisions from a non technical point of view.
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FRO
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Re: Podcast Episode 18: Interview with Zero Ranger Developer

Post by FRO »

Nice! I listened to the previous episode a couple days ago, so I'll have to queue this one up for listening over the holiday weekend :D
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Mark_MSX
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Re: Podcast Episode 18: Interview with Zero Ranger Developer

Post by Mark_MSX »

Sinoc wrote:Sometime between this being recorded and now, I was talking to Eebz and for one reason or another his Fin-English came up. I tried to insist it was great when in VC and in text you could barely tell (besides the occasional idiom), but he insisted it was real rough and just pointed me to this episode.
...
I still think it's pretty good.

Great episode overall. I liked the musical interlude between subjects, and it was interesting hearing some of the design decisions from a non technical point of view.
I agree, I think Eebz English was very good! I can't speak any additional language, other than pigeon Spanish, so mad respect to my European guests who can talk to me in English :-)

Thank you very much for tuning in and I am happy to hear you enjoyed the episode!
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EmperorIng
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Re: Podcast Episode 18: Interview with Zero Ranger Developer

Post by EmperorIng »

I enjoyed hearing Ebbo and Eebrozgi's thoughts on the ZeroRanger development. I find it hard to believe their friendship and passion sustained the game through high-school enthusiasm down to final release. Good job guys!

I hope I can play their hard mode soon. Maybe add back that DoDonPachi parody as a score attack/caravan? :wink:
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Mark_MSX
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Re: Podcast Episode 19: Pinball + Shmup! Demon's Tilt

Post by Mark_MSX »

The 19th episode of the show: Pinball + Shmup! An Indie Journey With The Developer Of Demon's Tilt, is complete!


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Here is the link to the soundcloud:

https://soundcloud.com/user-306325657

Also, a link to the Google Drive if you prefer to download the episodes that way.

https://drive.google.com/open?id=1v-q8h ... 4ELF6ATzF3


If you are a fan of the podcast, or would like to be a guest on the show, please feel free to join the podcast Discord.

https://discord.gg/YXHK2Fp

On today's episode, I get the opportunity to interview Adam Ferrando, the developer of Demon's Tilt, a pinball game with serious shmup elements. I have had a great time talking to Adam about his journey as an indie developer, the in-depth mechanics of Demon's Tilt, as well trying out the beta. I strongly encourage my fellow shmup players to check the game out when it releases!

Steam Link:
https://store.steampowered.com/app/422510/DEMONS_TILT/

Description from Publisher:

Demon’s Tilt is a new retro-styled video pinball game that mixes video pinball with shmup (or bullet hell) elements to create something totally new! Some time ago, Demon’s Tilt creator Adam Ferrando showed an early prototype of the game to frequent collaborator Ralph Barbagallo. Ralph liked the demo so much he decided to help ship and publish the game through his own development and publishing company, FLARB.

Game OST created by ec2151
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EmperorIng
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Re: Podcast Episode 19: Pinball + Shmup! Demon's Tilt

Post by EmperorIng »

This was great to listen to. I'm not just saying that because I did the music for the game.* :mrgreen: Adam has been a lot of fun to work with and it's been great to see the game come so far from its alpha two years ago.

This is something that I think is going to be a pretty well-loved indie game. It was great to hear him explain more about the actual mechanics of some of the scoring and boss-unlocking progression, since I haven't done much advanced scoring or unlocks with just casual play. I need to tilt more... it's in the title!

I've only unlocked one boss, but it's just awesome to have these big ugly monsters pop up and shoot at you. It's great fun.

*Shoutout to our own HeavyViper for doing the sound effects, too :wink:
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Mark_MSX
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Re: Podcast Episode 19: Pinball + Shmup! Demon's Tilt

Post by Mark_MSX »

Excellent work on the soundtrack man! Ya I had a great time recording the episode, it was fun to learn more about the game, as I think a lot of people don't really know how much would go into Demon's Tilt otherwise. I'm looking forward to streaming some of the gameplay here soon.
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EmperorIng
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Re: Podcast Episode 19: Pinball + Shmup! Demon's Tilt

Post by EmperorIng »

I just want to say that since selfishly tuning in to 'my' episode, I've went and listened to a number of the podcasts, esp. at work. I've become a fan. You've done a great job of having some fun nerdy talk about all sorts of shmup topics from savestates, arcade sticks, and scoring. Keep up the great work.
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Mark_MSX
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Re: Podcast Episode 19: Pinball + Shmup! Demon's Tilt

Post by Mark_MSX »

EmperorIng wrote:I just want to say that since selfishly tuning in to 'my' episode, I've went and listened to a number of the podcasts, esp. at work. I've become a fan. You've done a great job of having some fun nerdy talk about all sorts of shmup topics from savestates, arcade sticks, and scoring. Keep up the great work.
That's awesome man! I'm glad you have been enjoying the other episodes! :-D Thanks for tuning in!
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FRO
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Re: Podcast Episode 19: Pinball + Shmup! Demon's Tilt

Post by FRO »

Mark, I have to say, I'm loving the podcast. You always come up with good questions to ask, and every episode has some engaging discussion.
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Mark_MSX
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Re: Podcast Episode 20 Ketsuicast! Destroying DT with Iconoc

Post by Mark_MSX »

The 20th episode of the show: Ketsuicast! Destroying DeathTiny with Iconoclast, is complete!


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Here is the link to the soundcloud:

https://soundcloud.com/user-306325657

If you are a fan of the podcast, or would like to be a guest on the show, please feel free to join the podcast Discord.

https://discord.gg/YXHK2Fp

It's the shmup release I have been waiting all year for! It's finally here! Ketsui DeathTiny! In this episode I get the opportunity to talk with Iconoclast, an accomplished shmup player who has been absolutely destroying DeathTiny, among other achievements I don't want to spoil, about the new release and titular arrange mode.

I've had a great time playing this game and talking about it, and I know you are all in for an enjoyable listen :-D Yes, it's a pain importing the game or downloading off the Japanese PSN, but it is definitely worth the effort for any shmup fan.

Huge thanks to Iconoclast for coming on the episode!

https://twitter.com/iconoclast575
Last edited by Mark_MSX on Sun Jan 20, 2019 1:11 am, edited 1 time in total.
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poptart
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Re: Podcast Episode 20 Ketsuicast! Destroying DT with Iconoc

Post by poptart »

mark it's pronounced deathtiny as in rhyming with destiny ie word play albeit shit word play but still.
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Mark_MSX
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Re: Podcast Episode 20 Ketsuicast! Destroying DT with Iconoc

Post by Mark_MSX »

poptart wrote:mark it's pronounced deathtiny as in rhyming with destiny ie word play albeit shit word play but still.
Ya, my bad. Caught onto that after editing the episode.

Maybe I 'll edit in a quick heads up that I mispronounce the name a bunch.
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poptart
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Re: Podcast Episode 20 Ketsuicast! Destroying DT with Iconoc

Post by poptart »

Mark_MSX wrote:
poptart wrote:mark it's pronounced deathtiny as in rhyming with destiny ie word play albeit shit word play but still.
Ya, my bad. Caught onto that after editing the episode.

Maybe I 'll edit in a quick heads up that I mispronounce the name a bunch.

I wouldn't bother tbh everybody knows what it is and it's probably less cringe than the actual pronunciation anyway.
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Mark_MSX
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Re: Podcast Episode 20 Ketsuicast! Destroying DT with Iconoc

Post by Mark_MSX »

I 'll add the warning in, but also make fun of the actual title a little while I m at it ha.
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FRO
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Re: Podcast Episode 20 Ketsuicast! Destroying DT with Iconoc

Post by FRO »

Mark_MSX wrote:I 'll add the warning in, but also make fun of the actual title a little while I m at it ha.
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"It is your deathtiny." :lol:
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BrianC
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Re: Podcast Episode 20 Ketsuicast! Destroying DT with Iconoc

Post by BrianC »

https://www.youtube.com/watch?v=kaCCozY8fx0 I am your Deathtiny, your Destiny.
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Mark_MSX
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Re: Podcast Episode 21: Fire Lancer Devs Interview

Post by Mark_MSX »

The 21st episode of the show: Download the Demo, Catch them on Tour! Fire Lancer Devs Interview, is complete!


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Here is the link to the soundcloud:

https://soundcloud.com/user-306325657

If you are a fan of the podcast, or would like to be a guest on the show, please feel free to join the podcast Discord.

https://discord.gg/YXHK2Fp

On this episode I get a chance to talk with Trap15 and Ptoing about their killer demo for their upcoming indie shmup, Fire Lancer. The interview is a great time and we cover the history of how the project came together, how the scoring system and level design were created, developing for retro hardware like the wonderswan, using pixel art, the scoring competition, and a ton more. Definitely worth a listen if you want to learn more about indie shmup development and this awesome game.

Huge thanks to Trap15 and Ptoing for being guests on the show! I know I had fun during the interview :-)

Also, check out the Fire Lancer demo and keep an eye out for the complete release in the future (or right now, depending on what year you are reading this).

http://firelancer.ws/
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M.Knight
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Re: Podcast Episode 21: Fire Lancer Devs Interview

Post by M.Knight »

Thanks for that interview! It was quite interesting to know some of the other references than TD2, and the way you two met each other and decided to work together. The Onigiri origin story is pretty funny too.

As to answer the module question, in Illvelo you can actually detach your options and park them anywhere you want and even move them around as you want. So there's that example at least. The only difference is that they don't have a trailing behavior and are more like the Fire Lancer's spread out module formation.
RegalSin wrote: I think I have downloaded so much I am bored with downloading. No really I bored with downloading stuff I might consider moving to Canada or the pacific.
Remote Weapon GunFencer - My shmup project
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Mark_MSX
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Re: Podcast Episode 21: Fire Lancer Devs Interview

Post by Mark_MSX »

M.Knight wrote:Thanks for that interview! It was quite interesting to know some of the other references than TD2, and the way you two met each other and decided to work together. The Onigiri origin story is pretty funny too.

As to answer the module question, in Illvelo you can actually detach your options and park them anywhere you want and even move them around as you want. So there's that example at least. The only difference is that they don't have a trailing behavior and are more like the Fire Lancer's spread out module formation.
Thanks for listening man! I'm glad you enjoyed the episode. I had no idea about Illvelo, sounds cool though! I'll have to check that game out.
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