^ Oh heck no, early 00s phone games of questionable merit have become nostalgic.
Which gives them a distinct edge over current phone games of similar standing! From a quick deco I see the edge-patroller enemy type (variant "PORTLY ZOMBIE PIRATE") has really gotten his shit together and is now
all up in Ryu's grill.
LichbannMejolaro wrote:Just wanted to say how much I love this thread. Even though I almost never post around here, I got a lot of great games to play because of it.
Holy Diver, Contra Hard Corps, Hagane, Street Fighter 2010, Ninja Five-O, Shadow Dancer and so on...lots of games that were part of my childhood but that I only played seriously (as in trying to 1cc) after I saw the praise over here.
As some of you mention in the previous pages, I'd love to see a compiled list of everything that's been mentioned over here with opinions and such. I'd even try to do it myself if I knew how could I get all the 250 pages in one single pdf or something.
Anyway, please keep going. There aren't a lot of threads so great as this one in the whole internet.
Always glad to hear this thread's been of some use to fellow hobbyists.
SF2010 is one of my favourites covered over the years. Such rugged technical action on offer if you can get past the willfully unfriendly entry curve.
For my part, striving to become Actual Dr. Biruford has proven quite a bitch.
Swamped with visiting family and planning a move on top of that, so I dunno if I'll be quite as active here going forward. I'll be getting that short list finished sometime after the 25th though, least I can do! Currently idling at 25% done, I made it to page 50 or so and promptly scarpered.
This was always a conversational thread, for good and ill, so I dunno how well it'll all hold up in isolation. But oh well. A backup would be nice too, but I'm less fussed about that lately.
Ex_Mosquito wrote:@__SKYe. Heya thanks. It’s okay I guess. I want to play more but it’s hard to find the time these days :/
Same, I had to wait until this weekend just to watch your replay.
Keeping the POW meter on max is pretty important in this game to take enemies out quickly before the randomly spawning enemies cause you ungodly troubles, especially in stages 5 and 6.
I was about to say, you really kept things locked down throughout! The first and last time I played Magician Lord was friggin ages back, like 2001 on Kawaks. Long before I had any idea of how to approach harder games, let alone harder coin-ops. So I remembered it being a nonstop bludgeoning. I was going to say the game looked sparser than I recalled, but I figured you must've been controlling it pretty expertly, as to be expected of your replays.
Other than some very nice downshots, I was shamelessly most interested in how the game's presentation holds up. Always remembered it having bursts of stunning BG work, yet all too many nondescript corridors keeping it far short of Daimakaimura or Strider. The corridors are at least pretty well-detailed, but wow - the good stuff still pops out. The all too briefly-seen parallax vista at the start of st1, the rubble and gnarled overgrowth opening st2, and especially the gruesome third stage. I get the feeling the art team had serious talent, but lacked the manpower of Capcom etc and couldn't sustain those highlights over a full game.
They could certainly render forbidding ethereal landscapes, at least. Ending backdrop looks great too, though they didn't quite nail the
Vampire Hunter D effect on the protagonist's profile shot. Dude looks like he's got problems.
Good job I have just the solution!
^ (
best post on forum)
OST is superb as ever. I especially like stage 4's melancholic synth-rock, kinda recalls Go Sato's Raiden II compositions.