Sumez wrote:
Every time people suggest "the best games" on C64, it's always stuff that would be kusoge on any other platform. Tons of "you have to take their age into consideration" excuses. I might check out some of the recommendations from this thread, but even if there's one or two I think that's about it.
But some of those excuses aren't entirely unfounded; you have to take the hardware into account. And "best games on the C64" doesn't imply that they are on par with the other platforms's games, only that they are better then the rest of the C64 library.
FinalBaton wrote:
I definitely find Turrican to be an odd game, what I've seen has never impressed me and I've never had the urge to play it (to my eyes, it doesn't quite seem to stack up to what japanese gaming has to offer), although I wouldn't mind trying it in emulation for a bit. But your character having no i-frame is legit bizzare, the tinyest monster being on top of you for 2 full seconds will just drain your lifebar straight up. Wtf? The blocks you shoot and that release absolutely all of the available powerups is also some alien design to me... I just find that an odd design choice and it has me scratching my head.
It certainly is somewhat odd, and not that good of a game, but many of these features/mechanics aren't unique to the original game at all, and I wouldn't call it a bad game by any means. My biggest gripe with the series (not all of the games), is with the camera behaviour, which only scrolls when you're about 3/4 of the way close to the edge of the screen.
FinalBaton wrote:
Yeah my willingness to fiddle with the system and to code for it is probably gonna be the deciding factor for picking one up here, after considering all opinions in the thread
You can just download an assembler and an emulator, and use your PC as the dev platform, though. That's what I do for the Famicom (though unlike the C64, you can't program on the NES -- unless you have its BASIC equipped variant).
Programming for the C64 (and similar) is nice, but programming
on it is not very glamorous. After having used Borland C++ 3.x for DOS, I thank the heavens for modern text editors/IDEs.

Don't let this from buying it if you want it, though. I also think it would be a pretty nice system to have, especially considering both the huge amount of stuff that exists for it (not necessarily games), and the stuff that still gets made, as has been said.
