I went to compare shipping between the Super Nt and the Mega Sg. I similarly remember the Super Nt shipping being quite high. In looking at the old invoice, the bulk of the additional cost was tax (~$20) whereas the shipping was only $15. Today's shipping for the Mega Sg was $21 and no tax was assessed. I happen to be located in the same state as Analogue, so seemingly they've done something to avoid paying it this time around. In any case, I'll take it.
I'm buying this but disappointed. I thought Analogue would go all-out on the MD/Genesis. I guess they just want to get these systems out before the inevitable FPGA multi-system brings prices down. The price is appropriate and everything... I just thought they'd find a way to include the add-ons. Now, if they can leverage Sega CD hardware while running images off an SD card, all is forgiven.
Shipping is actually showing up as cheaper for me this time around. $17.81 to California.
I already have a Sega trio and an OSSC so this is a hard sell for me. This is sure going to make getting a working Sega CD unit more difficult. Sega CD is the darn console we need an FPGA replacement for. Genesis are cheap and everywhere.
This site will not open up for me. I've been trying for hours.
Maybe they've been hearing what I've said about Kev's older work.
The Genesis was the way to go, for their next system. Everything has been so Nintendo-centric. I was worried they'd skip this awesome console.
If they aren't doing the Sega CD part, doing the PC Engine would be kind of useless, as the best games are on the CD half.
EDIT: The site finally worked for me. I'll wait and see if this has interpolation on this one.
Galgomite wrote:I'm buying this but disappointed. I thought Analogue would go all-out on the MD/Genesis. I guess they just want to get these systems out before the inevitable FPGA multi-system brings prices down. The price is appropriate and everything... I just thought they'd find a way to include the add-ons. Now, if they can leverage Sega CD hardware while running images off an SD card, all is forgiven.
Give it a while, I wouldn't be surprised in the least if Analogue puts out a Sega CD/32X module to pair up with the expansion port of the Mega SG. The pricing philosophy expressed through Analogue's early offerings, has just been broken into smaller chunks that's easier to swallow for most consumers.
Having said that, why would you settle for something that comes up short by your estimation? Talking with a friend of mine last night, we don't feel like the Super NT and Mega SG are for us at all, already extensively invested in the original systems and appropriate scaling setups.
hmm ... assuming analogue does a good job I would kind of want to buy it if only to stick it to at games + who ever it is at sega in charge of licensing... much rather pay double (?) for something that worked and was well made.
It's nice to see such homage to the ever older machines. And imho that's why you'd buy this box: yes, there's plenty of cheaper ways to acceptably play megadrive games... but... this will hopefully be a reasonably priced, nicely made, very accurate and convenient reproduction/homage.
Now I doubt anyone's going to claim they *need* this, and if there's anything about it you don't like - even just the looks - then yes this probably isn't for you. But if it ticks the boxes for you, then I think there's little reason to doubt this'll be worth it to those that it appeals to, given analogue's track record.
Bratwurst wrote:
Give it a while, I wouldn't be surprised in the least if Analogue puts out a Sega CD/32X module to pair up with the expansion port of the Mega SG. The pricing philosophy expressed through Analogue's early offerings, has just been broken into smaller chunks that's easier to swallow for most consumers.
Having said that, why would you settle for something that comes up short by your estimation? Talking with a friend of mine last night, we don't feel like the Super NT and Mega SG are for us at all, already extensively invested in the original systems and appropriate scaling setups.
Good question! There's no good reason to buy this beyond the modest uptick over the original hardware, but unfortunately I find that reason irresistible. I'll always have my original hardware but I've had a lot go wrong over the years (CDX, Duo-R, RGBNES) and I see *new* versions of the hardware as the more affordable future.
Syntax wrote:Sure there's no special port for your controllers or IO devices but nowdays there are so many USB adapters for everything you're pretty much covered.
Sadly, in my experience with USB adapters, they tend to add lag. Unless some kind of special controller boards come along, I think native-USB controllers are going to perform better.
Dochartaigh wrote:Does anybody else simply not give a crap about these, or the SNES version? No RGB - Fail. No extra cores (ever?) available (at least that's where the SNES one released a while ago is still at, right?) - Fail.
NES one I kinda still want (even though I already have a RGB modded NES...).
I feel the same way. And I'm not sure how their supposed analogue adapter will work, but the reported lowest resolution for this console is 480p. Who knows what the RGB will look like.
I also want the NT Mini but now you have to pay a lot for it on eBay or nothing, because Analogue will never make it again. Why offer again an actually good product with multiple cores when you can sell individual consoles for individual cores/systems? With a jailbreak like the one for the NT Mini, the Super NT would have been able to do what the Mega Sg will do, since both are 16-bit systems (and it could also do everything the Nt Mini does). But now you see why the best that The Super NT will ever offer is ROM support. They won't let Kevtris do anything beyond that again.
Syntax wrote:Sure there's no special port for your controllers or IO devices but nowdays there are so many USB adapters for everything you're pretty much covered.
Sadly, in my experience with USB adapters, they tend to add lag. Unless some kind of special controller boards come along, I think native-USB controllers are going to perform better.
Raphnet adapters don't add more than a millisecond or two. So, that's really a non-issue.
I would kind of want to buy it if only to stick it to at games + who ever it is at sega in charge of licensing...
You can stick it to them by continuing to not buy any of their PnP garbage. It doesn't require purchasing anybody else's product.
nmalinoski wrote:..I think native-USB controllers are going to perform better.
Alongside all the 2.4G/Bluetooth wireless ones, there are more and more native USB replica controllers coming out these days. This shouldn't be an issue.
I just cant understand why someone would pay so much for analogs stuff. They are all far from a perfect replica as far as compatability and functions go.
That and the fact they are a company that have to make money kinda screws with development options like one one core per console.
I'd much rather MiSTer, it's far more powerfull and smaller than the analog products and has large community with constant updates and support.
Nice. After SmokeMonsters video I did look into MiSTer FPGA but it was quite confusing as to where to get the components. I'll definitely check out the PT FB shop once I've paid off the Mega SG
Not yet, but this is something community should (and probably will) look into. Voultar even made a tweet about it ... and that's something i would love to see.
This could end up being the ultimate console, and i'm really exited about this project too.
I'm really interested into the MiSTer as well. I'm wondering if they'll ever give you an option to use a real 68000/Z80 processor to have perfect CPU emulation, that would really revolutionize how old consoles are emulated.
Something like there'll be a socket to use the real processor: if the FPGA detects it, it will be used, if the socket is empty, it'll be emulated.
It's going to be a bloodbath to import one here in Italy, but that's not the reason why I didn't place my order yet.
I'd like to better understand how it's gonna work under very specific circumstances: for example, how will it handle the annoying 320>256p resolution swaps in games such as Vampire Killer or Splatterhouse: Part 3? Also, will it provide a masking tool to cut out the coloured overscan area, which is rather distracting in so many MD games? I mean, these may be minor quirks for some, but since the OSSC is already serving me well, I'll buy only if it pans out to be a truly 'definitive' solution.
Konsolkongen wrote:I hope they will do a Mega CD clone themselves. Both the MCD1 and 2 will look god awful connected to the Mega Sg since it’s so small.
Why the hell didn't they just make it an all in one like the Sega CDX?
I am sure they thought of it, but most likely could not hit their target price point so the idea was dropped.