Jonny2x4 wrote:Any thoughts on the PS port of Strider? I bought it a week agoand it seems to be a pretty solid port. Solo (the bounty hunter sub-boss in Stage 2) seems to be a bit harder to kill in this version than he is when I played the emulated version included in Capcom Classics Collection Vol. 2 on PS2. Was he supposed to be like that in the native arcade version or did they make him harder in the PS version?Spoiler
when it was on sale on the PS Store
PS1 port is absolutely excellent. Fixes a bunch of small glitches affecting Hiryu's movement/animation in the arcade version, and runs without a hint of slowdown or flicker, making the beautiful spritework that much better (st4 dinosaur valley massacre is a real sight). They even kept in the "double saucers" 1HP glitch. I never use it, but it's rad they preserved it - mark of a smart porting team! (either that, or they just reproduced the AC mechanics so exactly the glitch was a natural result... but that's good too!)
Only drawbacks I'm aware of are:
1) short loadtimes between stages
2) actually introduces a couple new glitches of its own, one of which (gravity core clip) is deadly. However it's easily side-stepped, so I'll take the stabler PS1 performance without question.
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There's a ton of AC/PS1 discussion in that thread... it's been a while but I don't remember Solo behaving differently between MAME and PS1. He's a skittery bugger in both but there's a method to luring him in for those three hits you need. Includes the tragic story of my AC no-miss attempts, two beautiful runs trapdoored by the final Ouroboros ride. Substituted with a derpier third that clings on for a blast in the face.-Axe-wielding Amazons in st4's middle "vines and branches" section don't seem to throw their axes much, if at all. They'll still cleave you if you get close, but the AC's occasional axe merrily whirring across the screen seems AWOL. I didn't notice this since I'm more bothered about the actively intercepting Flying Mosquemen, the harder to dodge boomerangs and most of all hightailing it out of that clusterfuck without losing all my blue health or doing a header into the jumbo bramblebush at the end. OTOH, the dinosaur section axe-wielders will chuck their weapons as usual. Edit: seems vine-swingers in the earlier section will happily chuck an axe at you too!
-As if Gravity Core v2 wasn't a bunch of dicks already, with its vertical strip of center-left screen reserved for a guaranteed double KO, in the PS1 port there are a couple of spots (roughly 6 and 12'oclock) where if you enter its orbit, upon being rejected you'll very likely be thrown clean offscreen to instant death. This can very occasionally happen in the AC version, but only as a freak occurrence. It seems the PS1 port doesn't take into account the much steeper-sided room, whereas the AC version will clearly withhold chucking Hiryu out of orbit until there's room to roll safely. Fortunately, the smaller room also means you can kill GCv2 without ever orbiting it, even without the powered-up cypher, so this is easily sidestepped.
Nicely spotted - now that's craftsmanship! Meanwhile, look at this utter bullshit in the Wii VC version of the Mega Drive port.Jonny2x4 wrote:I've also noticed they updated the Қазақ sign at the beginning of Stage 1 to reflect the nation's name change to Қазақстан in the end of 1991. It's an interesting that they would do that, considering not many people in the world know how to read Cyrillic.
Spoiler
As if deleting Sonny Chiba from The Revenge of Shinobi's title wasn't obscene enough! I can't imagine who'd be offended at stage 1's mosques but they can politely fuck off, as can whoever thought up this change in the first place. Actually I'm pretty sure Meiou himself would approve of obliterating iconic places of worship from the planet.
"All sons of old gods... DIE!"