The Super Famicom / Super NES Thread

Anything from run & guns to modern RPGs, what else do you play?
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BrianC
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Re: The Super Famicom / Super NES Thread

Post by BrianC »

Sumez wrote:I have lots of nice things to say about X4, but I'm saving it for the Mega Man thread :D
However, I'm glad to see other people like it too, as it does feel like quite a departure from the original three titles.
I like it quite a bit too, though I mostly played the PC port, which I heard actually isn't a bad port, though I had to go through hoops to get it to run on recent hardware since the installer is 16 bit (I still plan to get the PSX one, though). Thankfully, the files to run the game are also on disc.
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Re: The Super Famicom / Super NES Thread

Post by soprano1 »

Aeon Genesis released English patches for the five SFC Great Battle games. As a SRW nut, this is exciting. Sorry Heracles III. :lol:
http://agtp.romhack.net/pantheon/index.php?topic=733
Patches here:
https://www.romhacking.net/?page=transl ... reat+Battl
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Re: The Super Famicom / Super NES Thread

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soprano1 wrote:Aeon Genesis released English patches for the five SFC Great Battle games. As a SRW nut, this is exciting. Sorry Heracles III. :lol:
http://agtp.romhack.net/pantheon/index.php?topic=733
Patches here:
https://www.romhacking.net/?page=transl ... reat+Battl
For anyone vaguely interested in playing these:
The first one is not very interesting. You move around "islands" shooting enemies from the Gundam, Kamen Rider and Ultraman series, all in SD style.
The second and third are both beat-em-up's, with the third taking place in a medieval fantasy planet.
The fourth is very interesting, it's an action platformer where you have to switch characters to move around obstacles. At the end of a level, you fight giant robot battles similarly to the one from Rocket Knight Adventures, but side by side.
The fifth one takes place in a Western setting planet, and is also a action platformer with some levels playing exactly like Wild Guns. It's the better looking of all the games.
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Sumez
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Re: The Super Famicom / Super NES Thread

Post by Sumez »

I'd say 4 is the best one, it's also the only one I have. 5 definitely looks the best, but the controls are really awkward in the platforming section.
None of them are really great though.
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Re: The Super Famicom / Super NES Thread

Post by soprano1 »

Christ, Glory of Heracles III's cover looks Western as fuck:
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I guess they were going for that look intentionally, due to the game's location. Too bad it was never localized.
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BIL
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Re: The Super Famicom / Super NES Thread

Post by BIL »

Looks a bit Gachimuchi, just lose the chick and those guys will be all set to decide who's the lord of the locker room. :lol:

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Re: The Super Famicom / Super NES Thread

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Wow, the boxart for I on the FC looks 1940's comics as fuck!
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Not bad, Heracles looks Aryan as fuck. :lol:
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Re: The Super Famicom / Super NES Thread

Post by BIL »

Oh shit, that is rad. :o Very pulp comics, indeed...
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Re: The Super Famicom / Super NES Thread

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Unfortunately, II has generic 1980's shounen manga art, and IV has just the logo with some Pegasi on the side.
The US version of V is the same as the JP version, but they fucked up on the composition:
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The MC's sword is over the NDS side logo. :lol:
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Re: The Super Famicom / Super NES Thread

Post by FinalBaton »

Gonna take this opportunity to state that I love western-style art way better for the Castlevania series, than animu art. Just fits the series better IMO. The Frank Frazetta/Boris Vallejo style of the 1st game on Famicom/NES is perfect. A showing of brute force and bravado wins here :)
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Also : always thought that the anime cutscenes in Rondo of Blood felt out of place.

Although I will give SotN kind of a pass. Ayami Kojima is a pretty dope lady, her water color drawings are very lush and elegant and I'm a fan myself. They feel different than cookie-cutter anime characters design
Last edited by FinalBaton on Mon Mar 12, 2018 10:17 pm, edited 1 time in total.
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Re: The Super Famicom / Super NES Thread

Post by BIL »

I know IV's JP box isn't the series' best, and canonically it's a remake of the original besides - but I so love the contrast between Dracula's expressions on it and CV1. :mrgreen:
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Re: The Super Famicom / Super NES Thread

Post by FinalBaton »

Yeah Belmont really looks wacky on that cover

Drac looks really tired of that poop :lol:
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Re: The Super Famicom / Super NES Thread

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I don't think much of her Simon Belmont from the X68k remake on PSOne. I think even less of the remake of her art for that Wii fighting game from Death Note's character designer. :x
Alucard and Richter look fine on SoTN: the former is 90's bishounen as fuck, what is alright for the time, and the latter has a nice gruff expression.
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Re: The Super Famicom / Super NES Thread

Post by FinalBaton »

love her artwork. but to have all metroidvanias with her art in it... it's not the best fit for the series I think. I wish they'd gone back to western art after SotN.

I kinda like that Alucard is elegent, raffiné. That makes for a nice break in the formula(not just for the series, but for all of action gaming genre. At the time it was fresh). Besides he's still badass. He's a Dhampyr, after all, and OP as fuck
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Re: The Super Famicom / Super NES Thread

Post by Squire Grooktook »

FinalBaton wrote:Also : always thought that the anime cutscenes in Rondo of Blood felt out of place.
Part of the charm IMO. Rondo's presentation is just dripping with 80's/90's ova cheese. A total guilty pleasure.
Last edited by Squire Grooktook on Wed Mar 14, 2018 1:15 am, edited 1 time in total.
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Re: The Super Famicom / Super NES Thread

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Let's agree to disagree then :mrgreen:

To me, BERUMONDOs need to be Conan-esque warriors(or close to it). Not animu pretty boys :(
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Re: The Super Famicom / Super NES Thread

Post by Sumez »

The monster designs in Rondo er legit tho
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Re: The Super Famicom / Super NES Thread

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BIL wrote:I know IV's JP box isn't the series' best, and canonically it's a remake of the original besides - but I so love the contrast between Dracula's expressions on it and CV1. :mrgreen:
Has anyone noticed Death's elated expression as he looks up Simon's man-skirt? I wonder if proto sketches included a nosebleed.
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Re: The Super Famicom / Super NES Thread

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Specineff wrote:Has anyone noticed Death's elated expression as he looks up Simon's man-skirt? I wonder if proto sketches included a nosebleed.
:lol: :lol: :lol:
damn, good catch
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Re: The Super Famicom / Super NES Thread

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FinalBaton wrote:I kinda like that Alucard is elegent, raffiné. That makes for a nice break in the formula(not just for the series, but for all of action gaming genre. At the time it was fresh).
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Re: The Super Famicom / Super NES Thread

Post by FinalBaton »

Ok I think it's safe to say that you don't like elegant/noble Alucard :mrgreen:
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Re: The Super Famicom / Super NES Thread

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FinalBaton wrote:Ok I think it's safe to say that you don't like elegant/noble Alucard :mrgreen:
Oh no, I do. I like Kojima's art, too. I was just poking fun at the stereotype that Alucard, for good or worse, fits in, the already mentioned 90's bishounen tragic character. Take all the anime culture aside, and he's just designed to look like a 18th century handsome young noble.
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Re: The Super Famicom / Super NES Thread

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http://www.romhacking.net/translations/3606/
Late by a few months, but Super Robot Taisen Gaiden: Masoukishin - The Lord of Elemental has been translated. PSP remake has some nice looking improvements, but for anyone wanting to enjoy the story of goofy badass Masaki Andoh in the centre of the Earth, there you go. :)

In other news, Romancing Saga 3 is getting a remake similar to 2 next year, hope it gets localized too:
https://www.youtube.com/watch?v=MzjYylVyv2o
TGS trailer.
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