Fudoh wrote:guys, guys, guys, day after days following the topic here and on the vgperfection board and not a single snapshot of the feature in action...WTF?
Still own no decent card nor camera so it's really difficult to capture fine details. Sorry. ^^"
Fudoh wrote:@Xyga: still not sure what's there to enjoy about scanlines on 4x or 5x. It still simply slooks like synthetic lines over an overly pixelated rendition of the game. I just firmly believe that scanlines don't really work without the additional scaling on the display's end (or using a shader which essentially does the same: adding scanlines before scaling).
Simple, as I've ranted a couple of times about that; clarity, especially in motion.
The typical details and colors softening and toning-down of scaling interpolation gets in the way of motion clarity in omni/multi-directional situations (less obvious simply scrolling forward, much more when lateral or up/down and diagonal), and thicker blank lines also do get in the way.
Using a LCD which produces its own degree of ghosting blur, whatever sophisticated crt~ish imitation that looks good when still or not too busy/fast, doesn't so much when things start to move, too many details are lost. A raw, full naked pixels and artifacts-free picture in comparison is visibly more competent.
So I'm looking for a compromise, a middle-ground with thinner blank lines and much more gentle softening/rounding, hurting colors and details less, for a picture satisfying both still and in motion.
Thats what I've been doing trying all sorts of things with MAME and custom .png's some time ago, although it's a very limited method it was a good way to experiment and realize a number of things (using customizable crt shaders is a better option but they're not as flexible as they seem, I've been delaying an in-depht comparative experiment. but emulators ar not my focus)
So, x5 1:1 on the OSSC has been the same thing I get in MAME (or RA) using integer scaling, except only with uniform dark blank lines and no other means to customize the looks beyond basic darkness intensity. Hybrid scanlines today are almost a game-changer bringing a little superior degree of realism to x5, with a feature normally seen only in shaders, so the useability in practice for gaming has just increased.
Still not the ideal I have in mind though, I need a tiny bit of very subtle and controlled softening to add to that (edit: think crisp and soft at the same time), x3 doesn't give me satisfaction yet it's the best default but still a bit too damaging for my taste, no monitor/tv I've tried has good and controllable-enough interpolation for what I want, only the 50 Pro does in its own way, but I'm looking for the simpler/universal more direct solution.
(x5 sure is looking better on my 32" right now, but I will still resurrect the DVDO combo again soon to see how hybrid mixes into it)
Regarding x4; I use it almost exclusively without scanlines for yoko/vertizontal shmups, it's the best details/blur compromise the OSSC has to offer for these games.
Of course again all I've said here is only with playing on your average 60hz s&h LCD in mind. If I had an OLED already I'd certainly wish for more sophisticated processing.