I have like 4 different boards that I've been through on this project

So I've got the board and downloaded the code from your repository. I presume I include all the .h files ie just copy the whole thing to the board.rama wrote:The Arduino will work just fine but you won't have any control over the software.
Everything is automatic anyway, so at this time you don't loose much.
Get the Arduino running, see if you like the results. It's easy to change the control boards later, should you want to
Hi Rama, thanks again for your help! I followed your guidelines and got it all up and running. Inverting the sync didn't do anything but as soon as I entered in '2' command I got a nice picture with scan lines from the slg! The only thing is the whole screen seems a bit narrow with 240p preset .rama wrote: Please also try sending '8' with the regular preset loaded. This inverts the output sync and should make the scanline generator work.
I don't have one, and I'd like to know if that works.
Check the last few pages of this thread for more commands. You can see them all in the source code as well.
At one point you'll probably realize that this setup kind of sucks. That's when you get an ESP8266, to get access to the web server UI
I recompiled and uploaded the code to the arduino, played around with the dip switch settings and managed to get some scanlines on start up by cranking up the pot to increase intensity.rama wrote:Bummer, I guess I need to find one of these SLGs then. I can't imagine why it won't work with sync active high.
Maybe they require a mix, something like active high HSync and active low VSync.
This log is with regards to the source. It lost the connection to the console. Has nothing to do with the attached TV at all.My TV can't get any picture it says 'sync lost' in the serial monitor. It went through all sog level but no luck.
I totally understand about the presets now.just looking through all that code gave me a headache. I look forward to creating custom presetsThis log is with regards to the source. It lost the connection to the console. Has nothing to do with the attached TV at all.
It is easier on feedback clock presets, as they have scaling disabled.AndehX wrote:I'm excited to eventually see some of these pixel perfect profiles. I had a play around myself, but couldn't quite find the exact settings for a pixel perfect image. I don't even know if the horizontal scaling is right for perfect pixels....
Thanks im super happy with it. I only bought it because I got it with a Sync Strike for £45. I'd definitely get a cheap SLG if you can. I never play without it.rama wrote:I just can't get over the fact that the 3 chips, 2 resistors SLG should cost twice the price of the GBS.
I think I'll never buy one of these for that reason :p
But nice that it works now!
Right I get it now. I think the problem im having is the settings on my monitor. What do I set my monitor's Phase and Clock settings to? leave them default?rama wrote:You want to aim for this to look the best you can get it:
Have the terminal open to see the actual values. Your main aim is to find the best value for S5_12.
Start with 'g5g12' > displays the current value.
Subtract 16 from that, ie: if you got 0xac, make it 0x9c, so you send 's5s12s9c'.
Now your image should look considerably worse, with a definitive moire pattern to it.
Start increasing S5_12 by sending 'n' (or use the web UI) until you get to a point where the moire starts to break up.
There will be a range of ~8 where it's most correct. Choose one and fine tune with the ADC phase++ command.
Most likely, the left or right side will not look sharp, while the other does. Go up / down one tick on S5_12 and retry then.
Once you're happy (don't try to be a perfectionist, or you'll go crazy :p), write down your value for S5_12.
It is valid for this console, using this sync connection, on this GBS board.. You get the idea?
Edit: I totally forgot, you have to reset the ADC PLL after each set command by sending an additional 'j'.
Also, I had a bug in the feedback clock PAL preset. It's fixed now so that should work better.
It's probably just the camera on my phone making it look dark. it looks brighter in person, but I'll try a 1024 px setting for my snesrama wrote:SNES uses a 256px active video mode and this appears to be less supported across all kinds of devices.
It should work with a 1024px active video output mode (1024x768 for example).
I found that when I optimize for 320px modes, more consoles are covered and SNES still looks great in actual games
Really nice look on the Gamecube!
Next, maybe it's just your pictures, but the picture always seems to be too dim.
Try optimizing the ADC gains for RGB. I explained it a bit earlier in this thread.
oh on the GBS, yeah I figured as much. I meant on my capture card. The drivers for the PEXHDCAP are terrible though. It's detecting the SNES as 240p, and displaying it as such, even though I've set my capture program to 1024x768... oh well.rama wrote:1024x768 requires a new preset, most likely with a different video clock. It's a lot of work.