No slowdown on SNES Gradius 3?
-
Logan Jones
- Posts: 129
- Joined: Tue Dec 26, 2017 3:35 am
No slowdown on SNES Gradius 3?
Is there a way to play the SNES version of Gradius III without any slowdown? I like that version, but I would sure enjoy it more if it had reduced or absent slowdown.
-
bobrocks95
- Posts: 3663
- Joined: Mon Apr 30, 2012 2:27 am
- Location: Kentucky
Re: No slowdown on SNES Gradius 3?
Saw this today: https://www.youtube.com/watch?v=Y9OKuox9tv0
Not sure on the details of it, but looks like it's just an option in RetroArch?
Not sure on the details of it, but looks like it's just an option in RetroArch?
PS1 Disc-Based Game ID BIOS patch for MemCard Pro and SD2PSX automatic VMC switching.
-
Logan Jones
- Posts: 129
- Joined: Tue Dec 26, 2017 3:35 am
Re: No slowdown on SNES Gradius 3?
Oooh, I'll look into it!bobrocks95 wrote:Saw this today: https://www.youtube.com/watch?v=Y9OKuox9tv0
Not sure on the details of it, but looks like it's just an option in RetroArch?
-
Fudoh
- Posts: 13044
- Joined: Mon Mar 06, 2006 3:29 am
- Location: Germany
- Contact:
Re: No slowdown on SNES Gradius 3?
you could have linked to the Gradius III video right away
https://www.youtube.com/watch?v=GkjRSwxJNBs
https://www.youtube.com/watch?v=GkjRSwxJNBs
-
Logan Jones
- Posts: 129
- Joined: Tue Dec 26, 2017 3:35 am
Re: No slowdown on SNES Gradius 3?
Saw that too!Fudoh wrote:you could have linked to the Gradius III video right away![]()
https://www.youtube.com/watch?v=GkjRSwxJNBs
-
daskrabs
- Posts: 257
- Joined: Sat Oct 01, 2011 1:05 pm
- Location: Philly Area
Re: No slowdown on SNES Gradius 3?
Super NT has a setting to increase max number of sprites as well. Apparently this helps G3 according to recent reviews.
-
Sumez
- Posts: 9118
- Joined: Fri Feb 18, 2011 10:11 am
- Location: Denmarku
- Contact:
Re: No slowdown on SNES Gradius 3?
Brekaing the sprite limit just prevents invisible/flickering sprites. Slowdown is entirely caused by CPU limitations, so I'm guessing emulators add extra fake cycles at the end of a frame to simulate "overclocking" without messing with scanline timing.