m.Balmed wrote:Howdy folks,
I picked up an AV Famicom for the purpose of modding it for RGB. I've done a bit of scrolling through this thread, however the pictures of ripped out pads made me cut things short. I apologize if I bring up anything that has been discussed ad nauseam.
I noticed in Tim's instructions that he cuts the trace for the composite signal and then feeds it from the board. Is that the desired method at this time for the multi-out, or is that a compromise to allow the use of a composite cable in the event it is set to bypass?
I suppose the phrasing of my next question depends on the answer to my last. Is it preferable to get a snes cable and strip out the resistors, or is the GC scart cable more desirable?
I've been itching to bust out the soldering iron for a while now. It's been a while since I've done any serious work, so this seemed fun.
Anyone ripping out pads is a hack.
Just get a solder sucker, tin the ppu pins then suck them one by one.
There's a technique to It, you have to press the iron against the pin till it's "floating" in the via then suck.
If the pin is touching a via wall when you suck it will not come free.
If you do it correctly the ppu literally falls out.
Installed my first 2 weeks ago. Works flawlessly, just one thing I didn't realise when installing.
The modified comp signal has awful colors, if I wire the NESRGB to off does it pass thru unmodified comp or do I need to switch the cut trace?
Many developers created colors by putting 2 side by side knowing there was comp blend.