Fuck no, just more things to button mash skip through.Bananamatic wrote:lol does anyone actually read that shit
Degica localizing (the ORIGINAL) Castle of Shikigami!
Re: Degica localizing (the ORIGINAL) Castle of Shikigami!
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Bananamatic
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Re: Degica localizing (the ORIGINAL) Castle of Shikigami!
you could just disable any story related stuff and voices in shiki 2 entirelyCee wrote:Fuck no, just more things to button mash skip through.Bananamatic wrote:lol does anyone actually read that shit
don't think I bothered with it even once
Re: Degica localizing (the ORIGINAL) Castle of Shikigami!
Well i just find video game stories to be overtly summarized dumbed down cringey bullshite 99% of the time and i just want to play the fucking game without the 3 line musings of a cloud surfing wand loli and her goobertron sidekicks. Stories are something I'd rather absorb through the mediums of film and literature.
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cj iwakura
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Re: Degica localizing (the ORIGINAL) Castle of Shikigami!
Shikigami's story is nothing like that. Maybe you should play it before passing judgment.Cee wrote:Well i just find video game stories to be overtly summarized dumbed down cringey bullshite 99% of the time and i just want to play the fucking game without the 3 line musings of a cloud surfing wand loli and her goobertron sidekicks. Stories are something I'd rather absorb through the mediums of film and literature.
heli wrote:Why is milestone director in prison ?, are his game to difficult ?
Re: Degica localizing (the ORIGINAL) Castle of Shikigami!
I've played it many times thank you very much and yes it is, cringe childish bullshit for adhd man children who can't embrace more developed forms of story telling so find the short bursts of cliche nonsense to accompany a video game appealing. You're probably the type that uses star war analogies in political discourse.
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ElOhTeeBee
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Re: Degica localizing (the ORIGINAL) Castle of Shikigami!
ignore feature when
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cj iwakura
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Re: Degica localizing (the ORIGINAL) Castle of Shikigami!
Boy did I strike a nerve. I'm sorry video game story telling is too childish for your refined palate.Cee wrote:I've played it many times thank you very much and yes it is, cringe childish bullshit for adhd man children who can't embrace more developed forms of story telling so find the short bursts of cliche nonsense to accompany a video game appealing. You're probably the type that uses star war analogies in political discourse.
That doesn't even sound like Shikigami 1 you're describing.
heli wrote:Why is milestone director in prison ?, are his game to difficult ?
Re: Degica localizing (the ORIGINAL) Castle of Shikigami!
Apparently not, since no one wanted to bother proofreading even once...Bananamatic wrote:lol does anyone actually read that shit
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Bananamatic
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Re: Degica localizing (the ORIGINAL) Castle of Shikigami!
how does it play anyways? is the port as bad as I heard? no leaderboards/practice modes/anything?
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cj iwakura
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Re: Degica localizing (the ORIGINAL) Castle of Shikigami!
There are leaderboards, but no practice mode. There's SnS EX for that, at least.Bananamatic wrote:how does it play anyways? is the port as bad as I heard? no leaderboards/practice modes/anything?
I spent months fine tuning the script, lol. I don't even think they spent a day.Sumez wrote:Apparently not, since no one wanted to bother proofreading even once...Bananamatic wrote:lol does anyone actually read that shit
heli wrote:Why is milestone director in prison ?, are his game to difficult ?
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Squire Grooktook
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Re: Degica localizing (the ORIGINAL) Castle of Shikigami!
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Re: Degica localizing (the ORIGINAL) Castle of Shikigami!
Cee wrote:I've played it many times thank you very much and yes it is, cringe childish bullshit for adhd man children who can't embrace more developed forms of story telling so find the short bursts of cliche nonsense to accompany a video game appealing. You're probably the type that uses star war analogies in political discourse.
Slightly coarse to say the least, but I think he has a point here. I'd agree video games with shoehorned "stories" tend to rank incredibly low where literary quality is concerned - to the point where you can question whether or not they're necessary at all. I haven't found a shmup where a "story" outside of the instruction manual or brief prologue/ending was necessary, mainly because the intrigue of the plot is nonexistent and therefore it tends to manifest as instant boredom that you scan and tap through as quicly as possible to get back to the game.
There are very few games in history that I can recall ever having the equivalent of a page turning factor, and when they did it was usually the game structure that presented as an unspoken narrative. Shadow of the Colossus is a good example I think: there's barely a word in it yet it has an incredibly memorable story.
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
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Squire Grooktook
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Re: Degica localizing (the ORIGINAL) Castle of Shikigami!
I can number about 3 "page turners" in my own experience of the medium. Trails in The Sky being one of them.
IMO Textual narratives in shmups are best used to quickly establish the mood and atmosphere of the journey. For me the perfect example is X-Multiply: "You are inside a human body". A single sentence (not even directly present in the game itself) that renders the ensuing eldritch horror art-direction far more disquieting and morbid than if it merely represented an alien planet.
IMO Textual narratives in shmups are best used to quickly establish the mood and atmosphere of the journey. For me the perfect example is X-Multiply: "You are inside a human body". A single sentence (not even directly present in the game itself) that renders the ensuing eldritch horror art-direction far more disquieting and morbid than if it merely represented an alien planet.
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Re: Degica localizing (the ORIGINAL) Castle of Shikigami!
That's what I mean about a prologue and ending being enough to support the game. "Inside a human body" is a premise, rather than a story - and that's all you need to engage with the game.Squire Grooktook wrote:For me the perfect example is X-Multiply: "You are inside a human body".
I'm certainly not the type of person to bother reading through Shikigami's dialogues, and especially not with more than one character, because I don't feel as though it actually brings anything to the game. It's not novel grade stuff; it's throwaway and superficial.
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
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cj iwakura
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Re: Degica localizing (the ORIGINAL) Castle of Shikigami!
Different characters give different layers to the bosses' personalities.Skykid wrote:That's what I mean about a prologue and ending being enough to support the game. "Inside a human body" is a premise, rather than a story - and that's all you need to engage with the game.Squire Grooktook wrote:For me the perfect example is X-Multiply: "You are inside a human body".
I'm certainly not the type of person to bother reading through Shikigami's dialogues, and especially not with more than one character, because I don't feel as though it actually brings anything to the game. It's not novel grade stuff; it's throwaway and superficial.
heli wrote:Why is milestone director in prison ?, are his game to difficult ?
Re: Degica localizing (the ORIGINAL) Castle of Shikigami!
But the bosses have no personalities, and neither do any of the other characters. Not for lack of trying of course, but it's just it's all so thinly written and constructed that there's no real weight or gravity to connect with. It's surface stuff: some portraits offering a few back and forths. It's really no better than low grade anime drivel.cj iwakura wrote:Different characters give different layers to the bosses' personalities.Skykid wrote:That's what I mean about a prologue and ending being enough to support the game. "Inside a human body" is a premise, rather than a story - and that's all you need to engage with the game.Squire Grooktook wrote:For me the perfect example is X-Multiply: "You are inside a human body".
I'm certainly not the type of person to bother reading through Shikigami's dialogues, and especially not with more than one character, because I don't feel as though it actually brings anything to the game. It's not novel grade stuff; it's throwaway and superficial.
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
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mamboFoxtrot
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Re: Degica localizing (the ORIGINAL) Castle of Shikigami!
Speaking of plot stuff, is CoS1's script as weird as 2 or 3's?
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BulletMagnet
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Re: Degica localizing (the ORIGINAL) Castle of Shikigami!
I seem to recall that the first game took itself more seriously than the sequels, which weren't afraid to be goofy (particularly 3), but it's been awhile.
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cj iwakura
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Re: Degica localizing (the ORIGINAL) Castle of Shikigami!
As said, definitely more serious. The writing starts being more silly at 2, but even the sequels have serious elements.mamboFoxtrot wrote:Speaking of plot stuff, is CoS1's script as weird as 2 or 3's?
It isn't high theater or anything, but Miyoko was an idol who got back stabbed by her studio for dating her manager, Fujishima used to be JSDF and went rogue,
the final boss is Gennojo's ex, etc. At least they put in an effort.
heli wrote:Why is milestone director in prison ?, are his game to difficult ?
Re: Degica localizing (the ORIGINAL) Castle of Shikigami!
Very short sequences between levels are the best in shmups and action games in general. No need for more than a couple of sentences or pictures/animations, mere seconds are enough to build the mood.
In shmups even just some bold camera moves or whatever graphical effect/animation seemingly without ingame interruption, just to show you're entering a new zone, are the best. Since in most games you're flying something anyways there's plenty of opportunities. I'm not against the same sort of stuff before bosses, but it's got to be even swifter.
The Shiki formula doesn't work with me either, too much talk and characters I'm not interested in. Maybe if it was some kind of STG-RPG mashup it wouldn't be so much out of place/pace, but I don't recall ever seeing any such sort of 'shmurpg' worthy of being considered as such anyway.
In shmups even just some bold camera moves or whatever graphical effect/animation seemingly without ingame interruption, just to show you're entering a new zone, are the best. Since in most games you're flying something anyways there's plenty of opportunities. I'm not against the same sort of stuff before bosses, but it's got to be even swifter.
The Shiki formula doesn't work with me either, too much talk and characters I'm not interested in. Maybe if it was some kind of STG-RPG mashup it wouldn't be so much out of place/pace, but I don't recall ever seeing any such sort of 'shmurpg' worthy of being considered as such anyway.
Strikers1945guy wrote:"Do we....eat chicken balls?!"
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cj iwakura
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Re: Degica localizing (the ORIGINAL) Castle of Shikigami!
The average conversation between stages in Shiki is six lines. This isn't Planescape Torment levels of reading.Xyga wrote:Very short sequences between levels are the best in shmups and action games in general. No need for more than a couple of sentences or pictures/animations, mere seconds are enough to build the mood.
In shmups even just some bold camera moves or whatever graphical effect/animation seemingly without ingame interruption, just to show you're entering a new zone, are the best. Since in most games you're flying something anyways there's plenty of opportunities. I'm not against the same sort of stuff before bosses, but it's got to be even swifter.
The Shiki formula doesn't work with me either, too much talk and characters I'm not interested in. Maybe if it was some kind of STG-RPG mashup it wouldn't be so much out of place/pace, but I don't recall ever seeing any such sort of 'shmurpg' worthy of being considered as such anyway.
heli wrote:Why is milestone director in prison ?, are his game to difficult ?
Re: Degica localizing (the ORIGINAL) Castle of Shikigami!
Although the third game definitely had its fair share of serious moments.
Re: Degica localizing (the ORIGINAL) Castle of Shikigami!
Why are people taking issue with something as harmless as a nicer setting in shmups? Heavy character interactions are almost always going to be better than faceless spaceships. You don't even have to like the characters, the basic idea is just strictly better.
Not a fan of this port, the premise is faulty. Should have been a port of EX, without exception. Even if it's an older Windows version, it's still a Windows version and one that works just fine on Windows 7, at least. Will not purchase.
Not a fan of this port, the premise is faulty. Should have been a port of EX, without exception. Even if it's an older Windows version, it's still a Windows version and one that works just fine on Windows 7, at least. Will not purchase.
No, see, that's the easy way out, and it doesn't solve the problem.ElOhTeeBee wrote:ignore feature when
Rage Pro, Rage Fury, Rage MAXX!
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cj iwakura
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Re: Degica localizing (the ORIGINAL) Castle of Shikigami!
Has anyone tried to dig into the files to see if anything matches SnS EX? Putting in dub voices would be pretty great.
I'm told it's based on totally different source code, but maybe someone can confirm?
I'm told it's based on totally different source code, but maybe someone can confirm?
heli wrote:Why is milestone director in prison ?, are his game to difficult ?
Re: Degica localizing (the ORIGINAL) Castle of Shikigami!
New patch out: http://steamcommunity.com/games/582980/ ... 8100460647
Squire Grooktook wrote:*Yagawa smiles with the teeth of a shark*Captain wrote:The future of shmups is the past.
*cue Heavy Day*
Re: Degica localizing (the ORIGINAL) Castle of Shikigami!
Really?The slowdown is as close as we can get to the original console releases, but will vary depending on your PC.
Please tell me that "it will vary depending on your pc" only if you can't hit the 60fps cap.