Here are links to threads from other parts of Shmups Forum that pertain partly to development and/or shmup design, which may be of assistance to shmup developers.
New links will be added periodically, as I find them.
Your ideal first level in a shmup - level design
The Unofficial Shmup Glossary (Ver. 2.5) Returns! - technical shmup terminology
2005 Winners / 2004 Winners / 2003 Winners / 2002 Winners - voting results for annual Top 25 most popular hardcore shmups
Do's and don'ts of a good shmup -- debate on general design
Market Research / More Market Research -- player buying habits and misc design
"Non-Shooting" Shmups - special gameplay mechanics
Comparing/contrasting Cave's scoring systems - score chaining systems
Which shooter theme do you like best? - poll on preferred art style
Favorite Scoring Systems - more scoring discussion
New PC-Engine vertical shmup from MindRec! -- sprite art design and misc
Strategy Board Index - in-depth explanations for professional/hardcore shmup scoring/gameplay systems
Please continue to use this subforum for all dedicated shmup development discussions, rather than the general chat forum. This helps to keep all dev-related information together in one place.
If you see a scattered thread with content that has helped you as a developer, which isn't indexed here yet, drop me a PM and we may add it.
index of developer-friendly threads from other forums...
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Thunder Force
- Posts: 1773
- Joined: Wed Jan 26, 2005 11:21 am
- Location: research and development facility for Vasteel Technology.