Anyway, I do think that Override is an energetic, fun little shooter tailor-made for this system. It has a distinct "Soldier" feeling to it, indulges in mass destruction and flows in an unabating stream of action. The eponymous charge shot is neither necessary nor particularly efficacious yet decidedly delightful in its application nonetheless - who doesn't want to unfetter a devastating gout of flame whose reverberations devour both foes and projectiles, after all? In fact, I would've wished for a higher difficulty setting/increasingly more difficult loops where enemies retaliate with suicide bullets so that you are actually forced to use the charge shot for erasing bullets. Merely boosting the resilience of bosses doesn't make for an interesting change for later loops and the game is very easy as is. Doesn't change the fact that it's a thoroughly pleasurable game, though! This is the right way to create an undemanding shooter in my book: while the parameters (extend scheme, health bar) are generous, the action is uncompromised - the exigency might not be real, but it feels very much so. You're constantly moving around, doing things, not bothered by the fact that you're not really challenged.
As such, here's the format:
Version
Name - Score - Stage
PCE
Code: Select all
Name Score Stage
1. Perikles 9,999,990 6-ALL
2.
3.
Code: Select all
Name Score Stage
1.
2.
3.