Dangun Feveron PS4, ported/published by M2, out this winter

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fakeXsound
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Re: Dangun Feveron PS4, ported/published by M2, out this win

Post by fakeXsound »

stampfer wrote:Is it just me or do the wallpaper stats look *a little bit* oversaturated with info?
(Not really complaining though, I'm happy they do their thing)
I think they're just showcasing all of the widgets you can use. IIRC, you can add/remove them in Garegga however you want.
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Re: Dangun Feveron PS4, ported/published by M2, out this win

Post by GSK »

Out April 28, 3700 yen: http://m2stg.com/dangun-feveron/index.html

https://www.youtube.com/watch?v=G_UK4B3wnLo

There's a Super Easy arrange a la Garegga and also a new "Fever" arrange that they're still not talking about. (they're doing a time attack contest using the new Fever arrange at this weekend's Cave Matsuri, so there'll be plenty of footage before long.)

Music options include the original arcade music and the CD soundtrack version (stereo and other touchups, not a full arrange) plus two new arranges: an FM arrange by Tappy and a second "V.I.P." arrange by chibi-tech.

All the other stuff from the Garegga port is there: on-screen gadgets, leaderboards and replays, several display options and lots of custom game settings.
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Special World
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Re: Dangun Feveron PS4, ported/published by M2, out this win

Post by Special World »

like it
love it
gotta have it
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Re: Dangun Feveron PS4, ported/published by M2, out this win

Post by rtw »

Thanks for the heads up, no sign of a physical ?
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5pectre
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Re: Dangun Feveron PS4, ported/published by M2, out this win

Post by 5pectre »

Is there a way to buy this with my EU account ?
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Re: Dangun Feveron PS4, ported/published by M2, out this win

Post by Chacranajxy »

Man, the fact that there's still no physical copy announced is kind of absurd. Throw this and Garegga in a 2-pack, and I'll kick you whatever you want, M2.
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Re: Dangun Feveron PS4, ported/published by M2, out this win

Post by DoomsDave »

5pectre wrote:Is there a way to buy this with my EU account ?
No. It's very easy to make a JP account and buy credit though. Once you buy it you can use your EU account to play it.
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5pectre
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Re: Dangun Feveron PS4, ported/published by M2, out this win

Post by 5pectre »

Perfect! I was afraid I had to switch account everytime I wanted to play it
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Re: Dangun Feveron PS4, ported/published by M2, out this win

Post by OmegaFlareX »

Will definitely be watching the usual gaggle of streamers on twitch have a go at this.
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Re: Dangun Feveron PS4, ported/published by M2, out this win

Post by scrilla4rella »

Well, I guess I know what I'm doing this weekend. Now I just need to buy some PSN points and beer.
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Re: Dangun Feveron PS4, ported/published by M2, out this win

Post by GSK »

Two new trailers! first, the modes trailer with an overview of the new stuff: https://www.youtube.com/watch?v=hvuSsZfxuA8

There's also a preview video showing off the different BGM options--chibitech's tunes probably aren't going to surprise anyone but Tappy's FM arranges might: https://www.youtube.com/watch?v=AYEILJesHPE

Aside from the Cave Matsuri demo, they'll also have a faux-arcade setup at HEY for a week or so that'll be locked to the new Fever mode and streamed at the following links:

http://ch.nicovideo.jp/Hey
https://freshlive.tv/taito_hey
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Re: Dangun Feveron PS4, ported/published by M2, out this win

Post by CloudyMusic »

Looks like they even explain some of the mechanics of Fever Mode up front.
  • If you hold A+C, you move more slowly.
  • If your ship is in the "safety zone" (bottom 1/3 of the screen), you get the following effects:
    1. Autobomb
    2. Full-screen suction on cyborg soldiers
    3. The cyborg base score value increases automatically over time
  • In some situations the safety line will disappear, but they want players to figure it out for themselves. (I'd assume there has to be some sort of risk to counterbalance all the benefits.)
Super Easy mode is basically just the A+C thing, autobomb, and slight suction when in the safety zone.
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Re: Dangun Feveron PS4, ported/published by M2, out this win

Post by hermosaguy »

Still waiting for it to go live! I'm hoping they gave it the treatment it deserves!
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Re: Dangun Feveron PS4, ported/published by M2, out this win

Post by Jeneki »

Fever mode shows the player dropping about 10 missiles on the screen at 3:20. :twisted:
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Re: Dangun Feveron PS4, ported/published by M2, out this win

Post by monouchi »

Looks very sweet.
I need this for practice, time to get a PS4.
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Re: Dangun Feveron PS4, ported/published by M2, out this win

Post by Plasmo »

Keres wrote:Looks like they even explain some of the mechanics of Fever Mode up front.
  • If you hold A+C, you move more slowly.
  • If your ship is in the "safety zone" (bottom 1/3 of the screen), you get the following effects:
    1. Autobomb
    2. Full-screen suction on cyborg soldiers
    3. The cyborg base score value increases automatically over time
  • In some situations the safety line will disappear, but they want players to figure it out for themselves. (I'd assume there has to be some sort of risk to counterbalance all the benefits.)
Super Easy mode is basically just the A+C thing, autobomb, and slight suction when in the safety zone.
Hopefully there will be some more risk/reward strategy going on there. Staying in the safety zone to actually gain more points seems counterintuitive to me.

Really hyped for the release! Haven't looked too much into the game in the past and this just looks like a great opportunity to do so now. :)
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Re: Dangun Feveron PS4, ported/published by M2, out this win

Post by hermosaguy »

Anyone know what time the new releases hit the Japanese psn store?
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Re: Dangun Feveron PS4, ported/published by M2, out this win

Post by zakk »

It's up now
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Re: Dangun Feveron PS4, ported/published by M2, out this win

Post by zakk »

There's an option to shut Uo-Poko up. This is unacceptable.

There's also an option for simplified input to activate Uo-Poko!
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Re: Dangun Feveron PS4, ported/published by M2, out this win

Post by ookitarepanda »

zakk wrote:There's an option to shut Uo-Poko up. This is unacceptable.

There's also an option for simplified input to activate Uo-Poko!
Right? Literally unplayable.

On the bright side, they kept "full extent of the jam."
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Re: Dangun Feveron PS4, ported/published by M2, out this win

Post by Bananamatic »

is it just me or is the new interface on the sides flashing in sync with the beat
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Re: Dangun Feveron PS4, ported/published by M2, out this win

Post by zakk »

Bananamatic wrote:is it just me or is the new interface on the sides flashing in sync with the beat
It does appear that's the case.
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Re: Dangun Feveron PS4, ported/published by M2, out this win

Post by hamfighterx »

The VIP Arrange soundtrack is absolutey incredible. FM arrange is a cute addition, but I find it just OK.

Fever mode is very easy, 1CC on my first play and I'm not that great, nor am I super familiar with Dangun Feveron (I probably last played it over 3 years ago and have never played it a ton). I'm sure I am missing some of the intricacies of scoring or some special mode features like the exact mechanics of the safety line, but just playing through is no sweat.

OMG why can M2 get scanlines so right when EVERYBODY else seems incapable?

M2 Shottriggers "See you next shooting" in the credits" makes me very excited about the future. Can't wait to see more entries on this label. Hope we hear more soon, like, oh, the Cave matsuri this weekend...
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Re: Dangun Feveron PS4, ported/published by M2, out this win

Post by iconoclast »

Do PS3 sticks work? I assume they do since they did in Garegga, but just checking.
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Re: Dangun Feveron PS4, ported/published by M2, out this win

Post by gatr »

iconoclast wrote:Do PS3 sticks work? I assume they do since they did in Garegga, but just checking.
Yep, exactly like Garegga
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Re: Dangun Feveron PS4, ported/published by M2, out this win

Post by Tarma »

This may have been asked already - but is this getting a retail release or just DLC only?
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Re: Dangun Feveron PS4, ported/published by M2, out this win

Post by zakk »

Yeah, I cleared fever my first try. There's clearly something else to that mode in regards to scoring and difficulty; the footage they showed involved lots more bullets than I ever saw in my play through.
hamfighterx wrote:The VIP Arrange soundtrack is absolutey incredible. FM arrange is a cute addition, but I find it just OK.

Fever mode is very easy, 1CC on my first play and I'm not that great, nor am I super familiar with Dangun Feveron (I probably last played it over 3 years ago and have never played it a ton). I'm sure I am missing some of the intricacies of scoring or some special mode features like the exact mechanics of the safety line, but just playing through is no sweat.

OMG why can M2 get scanlines so right when EVERYBODY else seems incapable?

M2 Shottriggers "See you next shooting" in the credits" makes me very excited about the future. Can't wait to see more entries on this label. Hope we hear more soon, like, oh, the Cave matsuri this weekend...
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Re: Dangun Feveron PS4, ported/published by M2, out this win

Post by Icarus »

zakk wrote:Yeah, I cleared fever my first try. There's clearly something else to that mode in regards to scoring and difficulty; the footage they showed involved lots more bullets than I ever saw in my play through.
Oh yeah! Hidden triggers ahoy!
Yeah, I noticed the first stage bulletspam in the systems trailer yesterday, so I figured there'll be something else in there a-la Max Rank Mode in Garegga Premium Arrange. I'll be fun seeing where it leads.

I'll be streaming the first day playthrough after dinner today. Maybe we'll do a little investigation into Fever Arrange.
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Re: Dangun Feveron PS4, ported/published by M2, out this win

Post by STG »

Nice, I certainly enjoyed watching you figure out Garegga's max rank mode Icarus! Dent was streaming this last night, the game looks really good!
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Re: Dangun Feveron PS4, ported/published by M2, out this win

Post by M.Knight »

Plasmo wrote: Staying in the safety zone to actually gain more points seems counterintuitive to me.
Yeah, it would have more sense IMO if it worked the same way as in Touhou games : you auto-collect items if you are near the top of screen. That said, optimal play in arcade mode already involves being near the top of the screen as often as possible, so maybe M2 thought that changing things for this alternate mode would be better?
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