kitten wrote:i didn't care for rayxanber II at all, personally. felt amateurish and highly memorization intensive. really boring weapon system, too. ended up only playing it a little bit before dropping it.
Two highly offensive statements in one post, thou shalt be ostracized from the high 16-bit senate.kitten wrote:it [Spriggan Mark II] doesn't play super great, but i would say it's well above pce standard in terms of quality and does float to the top of the pile of detritus.
In all seriousness: I still cling to the opinion that Rayxanber II is not memorization-heavy, it's simply brutal. The hardest sections in the game (stages 4 & 6) are highly unpredictable and demand extemporaneous solutions, the only noteworthy methodology at work is how to kill bosses as fast as possible (using the blue weapon). Dying outside of boss battles is not much of a penalty (grab a single power-up and you're back on your feet), game's not inordinately strict as a result. All weapons have their uses although the red weapon is usually outclassed by the green weapon (which is the best for universal purposes) and the blue weapon (which has amazing point-blank capabilities). Game's also remarkably short and doesn't waste your time before it gets into the essential action. Quite an excellent console-exclusive for the PCE CD if you can handle the sometimes frustrating challenge.
Spriggan Mark II on the other hand is a Euro shmup if we're all frank here. Arbitrary enemy waves that will chip away a bit of your health from time to time, equalized by a regenerating health bar and respites in order for it to work. No stage design, no real thought anywhere, just random stuff. Side Arms (or the other two flying man games from Capcom) is how you really handle this sort of action from all sides.