Yeah. It seems scary but I do it every time and have never lost a life to it.BIL wrote:Holy fuck @ 22:58, was going beneath planned? Seriously caught me off-guard, great stuff - especially with the flawless escape afterward. I'd be way too scared of the pit to try so late in the run. Of course my "safe" method for taking out that Metal Blade damn near ended in disaster...
The triple lyers aren't a problem because I expect them. Every lyer in that room is a triple lyer until proven otherwise. On the other hand, I've lost far too many lives to those spiders teleporting out of the pit and into my face. Now I always take them out with thunder. 20 mp well spent!BIL wrote:The deluxe triple-strong Lyer @ 31:25 couldn't have helped your concentration. That room is so much nervier than it looks, imo. Blizzard might seem to ensure a freebie, but with the tricky footing and the ever-present spiders' horrible way of springing from pits (and ofc, the glitch...), I'm on red alert while picking off the frozen Lyers.
I didn't notice until it was too late and it was absolute horror. The pausing at that point was not a (conscious) attempt to buy more reaction time or a way to change spells, but simply the result of sheer irrational panic. The genocide room always makes me nervous, but after that raspberry hit I was a complete wreck. Trembling hands and a bad case of the doki-dokis. Could hardly make even the easier jumps of the final ascent.BIL wrote:Nothing compared to the coming apotheosis of platformer treachery terror that is The Genocide & SHOCK_DAG Show, of course. Nice weathering of the nipping Dags during the final Genocide takedown... whether the barricade is attacked head-on or sniped from afar, you truly have to tune out the minuscule pest/shot damage and focus 110% on your positioning. It's horrendously easy to die by knockback there, to the point that being safely between two walls while being swarmed by indestructible zako feels positively cozy. Of course the lifebar budget isn't unlimited, you've got to do or die at some point...
Speaking of, that was a gut-wrenching brush with death immmediately after the final Genocide takedown. Did you see the raspberry coming, or was it an 11th hour scare? Truly the stuff of 1LC nightmares... in my run I waited for both to go offscreen, then used psychic waves of sheer murderous hatred* to keep 'em there while I speedkilled the Geno and got the fuck outta there. I'm still not sure how the Dags work, exactly - they seem pretty consistent about returning the way they left, but I was most definitely expecting a six o' clock instakill even as I made my move.
In my previous near-1LC I tried to wait out the raspberries, but they would not leave. Eventually my health and magic got low enough that I had no choice but to advance and, sure enough, I got raspberried just as the final genocide went down.