X68000 Caravan Games

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Despatche
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X68000 Caravan Games

Post by Despatche »

Previous thread: 1

A bit messy for now, I'll have something better later.
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Post scores in this format:

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GAME [- MODE]
NAME - SCORE - DETAILS/PLATFORM/WHATEVER
There are way too many versions of these games, so please note which one you used, whether it is the name of the rom you're using or whatever details the game itself has.
____________________
Super Star Shooter

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=2 Minute Mode=
1.  Drake         -   848,180 - v2.00, WinX68k
2.  mjclark       -   485,640
3.  Blue Protoman -   476,230

=5 Minute Mode=
1.  Thanuris      - 3,117,280 - v2.00
2.  Lord Hypnos   - 1,415,260 - v1.64, WinX68k
3.  mjclark       -   866,350
Star Fighter

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=2 Minute Mode=
1.  Blue Protoman -   200,500
2.  mjclark       -   194,600

=5 Minute Mode=
1.  mjclark       -   486,000
Zero: Master-Striker

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1.  mukimuki_rs   -   891,720 - v1.0
2.  pce81z        -   610,010
3.  mjclark       -   550,310 - v1.0
Zero Rei

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1.  trap15        - 2,159,806 - 1994.8.8 , X68000 Red Zone @ 24MHz
2.  mukimuki_rs   - 1,823,061 - 1994.8.8 , WinX68k
3.  Lord Hypnos   - 1,807,581 - 1994.8.8 , WinX68k
4.  Zeether       - 1,752,281
5.  Oli_lar       - 1,551,446 - 1994.8.8
6.  mjclark       - 1,347,910 - 1994.8.21
Last edited by Despatche on Fri Sep 16, 2016 9:38 pm, edited 11 times in total.
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Thanuris
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Re: X68000 Caravan Games

Post by Thanuris »

Thanuris - 3,117,280 - ALL

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Drake
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Re: X68000 Caravan Games

Post by Drake »

Super Star Shooter v2.00 - 2 Minute Mode
Drake - 848,180 - Winx86k Replay state

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Ed Oscuro
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Re: X68000 Caravan Games

Post by Ed Oscuro »

Nice replay. Why didn't you use the booster inside the ring enemy, though? Man, I'm not using the booster as much as I should be though! I had my suspicion about that green enemy but I never compared points from shooting the missiles to speedkilling it. Or speedkilling the miniboss.
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Drake
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Re: X68000 Caravan Games

Post by Drake »

I actually never thought about using the booster inside the donut, probably because it still seems to die fairly quickly, but at the 2-minute level even a quarter of a second would be useful. As far as speedkilling the midboss goes, I decided to do that only during these 2-minute runs because the time goal is basically to be able to get the first missile milk after the midboss. And for the milk to work you have to be at full power, but speedkilling the boss means you usually lose 3~4 power, and you only get back 2 power before the milk. Losing only 2 power is the goal there.
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LordHypnos
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Re: X68000 Caravan Games

Post by LordHypnos »

Okay, try as I may, I can't seem to make it any higher than this

Zero Rei
Lord Hypnos - 1,725,101 - winX68k, 1994.8.8

Screenshot: http://i.imgur.com/ortDooK.png

This game is pretty cool. More people should play it.
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LordHypnos
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Re: X68000 Caravan Games

Post by LordHypnos »

Mwahahaha! I am the master! At least on this forum. I know more than this is possible, though

Zero Rei
Lord Hypnos - 1,807,581 - winX68k, 1994.8.8
Spoiler
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EDIT:
might as well include this one, too, though it's hardly top of the board material

Super Star Shooter - 5 minute mode
Lord Hypnos - 1,415,260 - winx68k, v1.64
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Solunas wrote:How to Takumi your scoring system
1) Create Scoring System
2) Make it a multiplier for your actual score
mukimuki_rs
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Re: X68000 Caravan Games

Post by mukimuki_rs »

I think a little more is possible.
mukimuki_rs - 1,823,061 - winx68k, 1994.8.8
Also: first post in 8 years!
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Just grabbed this too:
702,590 winx68k ver 1.0? (the version with the developer logo & credits)
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Despatche
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Re: X68000 Caravan Games

Post by Despatche »

These were for the Zero games, correct?
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trap15
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Re: X68000 Caravan Games

Post by trap15 »

Zero Rei
trap15 - 1,921,686 - X68000 Red Zone (10MHz), 1994.8.8


Definitely quite a bit more could be done, I got hit a few times and missed a ton of ground blocks that I should've gotten. Also prior to this I've gotten 2m on the slowest speed setting, which is probably a good way to figure out new strats and potential scores.

EDIT:
Zero Rei
trap15 - 2,065,001 - X68000 Red Zone (10MHz), 1994.8.8

That's a lot better, but there are still quite a few points I missed on. 2.2 is definitely possible, probably can go quite far actually. The big ground blocks are worth insane amounts of points.
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<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
mukimuki_rs
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Re: X68000 Caravan Games

Post by mukimuki_rs »

Despatche wrote:These were for the Zero games, correct?
That's right!
Sorry I forgot to mention.

Great score by Trap15!
Wonder if I can top 2m

Update: Zero Master: 764,200

I think 800k+ is possible...

Edit: Zero Master: 802,620
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trap15
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Re: X68000 Caravan Games

Post by trap15 »

Zero Rei
trap15 - 2,159,806 - X68000 Red Zone (24MHz), 1994.8.8

I think I was wrong on my estimation, or at least you'd have to be really good, but ~2.2 is probably going to be a score-to-beat. Not sure how much further I can push this, I got a really good run out of nowhere.
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
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Re: X68000 Caravan Games

Post by mukimuki_rs »

Seems somewhere in the region of 9.5 is possible' just missed it on this run.
Zero Master: 891,720
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