Ginga Force is Qute corporation's second STG for the Xbox 360. Each stage has it's own gimmick that changes things up and enemy types are rarely shared between stages. Boss fights have many destroyable parts and phases, which is a significant change compared to previous games by Qute/M-KAI. While Story mode allows you to customize your ship, Score Attack forces you to choose from three unique ships with different weapons and special ability.
Ginga Force's scoring system revolves around scoring items called 'CR' that spawn when you cancel bullets or kill enemies. The value of CR items ranges from Bronze to Platinum. Larger enemies drop higher levels of CR by default. The level of an item spawning depends on what CR items are already on screen: if there are lots of bronze items, you'll spawn silver CR upon cancelling bullets. If there are only some of a level of CR it will keep spawning that level, etc.
Instead of the usual arcade shooter formula each stage is long and you are forced to play them individually. This thread is for tracking each players total combined scores in Score Attack mode.
Resources:
Menu & story translation by pestro87
Various Qute & M-KAI developer interviews, translated by blackoak
STGweekly episode with pestro87 (Type-B Hard run)
Normal story mode playthrough w/ english subtitles by pestro87
Score submission format:
Code: Select all
difficulty - ship type
name - score
Videos/replays
Hard score attack
Type-A 167mil by Zaarock
Type-B 202mil by pestro87
Type-C 210mil by pestro87
Type-C 191mil by Erppo
World Record listing (updated 2016/8/26)
Easy
Type-A: LikedVariable31 - 71,714,920 - 2014/03/06
Type-B: ECEkyoso - 79,559,870 - 2013/03/16
Type-C: Mutsumi Bouken - 77,689,670 - 2013/03/15
Normal
Type-A: Mutsumi Bouken - 116,697,900 - 2013/03/25
Type-B: nya17 - 126,725,760 - 2013/03/30
Type-C: hakurei no miko - 135,502,630 - 2013/03/06
Hard
Type-A: pestro87 - 192,096,130 - 2014/12/20
Type-B: pestro87 - 209,169,340 - 2013/08/19
Type-C: pestro87 - 229,412,390 - 2016/08/26