Hyper Bounce Blast - Kinda like Geometry Wars X Super Mario

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DirtyOstrich
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Re: Hyper Bounce Blast - Kinda like Geometry Wars X Super Ma

Post by DirtyOstrich »

Boss 4 finally finished :)
https://youtu.be/xoBsRJ-IImE
DirtyOstrich
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Re: Hyper Bounce Blast - Kinda like Geometry Wars X Super Ma

Post by DirtyOstrich »

Finally onto the final phase.
This one is gonna be a nightmare :)
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DirtyOstrich
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Re: Hyper Bounce Blast - Kinda like Geometry Wars X Super Ma

Post by DirtyOstrich »

One of the harder sections :)
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DirtyOstrich
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Re: Hyper Bounce Blast - Kinda like Geometry Wars X Super Ma

Post by DirtyOstrich »

At long last the official trailer is up!

Let me know what you think :)

https://www.youtube.com/watch?v=bIdfGtEoaRk

Thanks everyone!
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AxelMill
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Re: Hyper Bounce Blast - Kinda like Geometry Wars X Super Ma

Post by AxelMill »

I'm not entirely into the first "gory" 20/30 seconds, but I get what you were trying to do, and the rest of the trailer does a pretty good job at explaining what the game is all about.
DirtyOstrich
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Re: Hyper Bounce Blast - Kinda like Geometry Wars X Super Ma

Post by DirtyOstrich »

Finally have the completed cover art!

Pretty happy with it :)

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DirtyOstrich
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Re: Hyper Bounce Blast - Kinda like Geometry Wars X Super Ma

Post by DirtyOstrich »

Yay, the Steam coming soon page is up for Hyper Bounce Blast​ :)

http://store.steampowered.com/app/407940

Thanks everyone :)
DirtyOstrich
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Re: Hyper Bounce Blast - Kinda like Geometry Wars X Super Ma

Post by DirtyOstrich »

Just uploaded a new 'Gore-less' trailer :)

https://www.youtube.com/watch?v=sYmRHwEP0Wc
DirtyOstrich
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Re: Hyper Bounce Blast - Kinda like Geometry Wars X Super Ma

Post by DirtyOstrich »

The final boss :)

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DirtyOstrich
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Re: Hyper Bounce Blast - Kinda like Geometry Wars X Super Ma

Post by DirtyOstrich »

I think I've finally got the hyper mode feeling right.
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DirtyOstrich
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Re: Hyper Bounce Blast - Kinda like Geometry Wars X Super Ma

Post by DirtyOstrich »

Hey everyone!

Just dropped by to say Hyper Bounce Blast has finally launched!
It's on steam now with a 15% launch discount.

http://store.steampowered.com/app/407940/

Thanks everyone!
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BulletMagnet
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Re: Hyper Bounce Blast - Kinda like Geometry Wars X Super Ma

Post by BulletMagnet »

Just got a chance to try this, first impressions are quite positive. :) Will cook up a more detailed response once I've had a bit more time with it.
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Obiwanshinobi
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Re: Hyper Bounce Blast - Kinda like Geometry Wars X Super Ma

Post by Obiwanshinobi »

Too old a PC to play it here, but the title screen and trailer look rad.
I'd say graphically it's retro done well.
The rear gate is closed down
The way out is cut off

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BulletMagnet
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Re: Hyper Bounce Blast - Kinda like Geometry Wars X Super Ma

Post by BulletMagnet »

Okay, a few more thoughts, though I haven't gotten too far yet:

- I like the presentation on all fronts; it's simple but has a tangible, restrained sense of style, and manages to stand out from the scads of releases that aim for a "retro" aesthetic but don't go much beyond that. Also runs nicely on my laptop and senses my 360 third-party controller with no issues. Bullet visibility hasn't been a problem thus far.

- The platforming aspect is definitely the star here, as shooting is mostly something you also happen to do while you're bouncing around; that's not really a fault, though, as it introduces a natural-feeling multitasking element that doesn't get in the way, since you're mostly invincible while bouncing. Putting together a long stretch of airtime and managing to sneak in a bank at the last minute is great once you get the hang of it.

- My main hang-up is getting used to this particular style of platforming; the blue "bounce-able" enemies aren't really threats, as you can pass right through them, which is good and bad, since you can slip right up onto one from below if you judge your jump height right, but it can also be a bit tricky to tell when you're high/centered enough, as you'll slip right back down through them if you misjudge.

- Wall jumping is critical to stretching out your bounces, though you can only do one at a time, so you need to have some idea of where you're landing in advance; essentially, to score well you'll need to do a bit of memorization as to where the blue things show up, so you can chart a path along them (and, ideally, have a route to the ceiling by the end). Nothing new to shmuppers, of course, but attempting to "freestyle" too much is likely to negatively affect your score...

- ...or, in some cases, get you killed, since missing a bounce at the wrong moment can land you in a spot where death is more or less inevitable (and this is on the easiest mode). To finish a wave all you have to do is survive long enough (and score as much as you can in the meantime), but when you're rolling and hopping along the floor it doesn't take long to be overwhelmed if no blue guys are nearby.

Overall a really neat hybrid, albeit one that takes some getting used to; still a work in progress on my end, certainly. Will be attempting to improve from here, I hope the game does well for you. :)
DirtyOstrich
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Re: Hyper Bounce Blast - Kinda like Geometry Wars X Super Ma

Post by DirtyOstrich »

BulletMagnet wrote:Okay, a few more thoughts, though I haven't gotten too far yet:

- I like the presentation on all fronts; it's simple but has a tangible, restrained sense of style, and manages to stand out from the scads of releases that aim for a "retro" aesthetic but don't go much beyond that. Also runs nicely on my laptop and senses my 360 third-party controller with no issues. Bullet visibility hasn't been a problem thus far.

- The platforming aspect is definitely the star here, as shooting is mostly something you also happen to do while you're bouncing around; that's not really a fault, though, as it introduces a natural-feeling multitasking element that doesn't get in the way, since you're mostly invincible while bouncing. Putting together a long stretch of airtime and managing to sneak in a bank at the last minute is great once you get the hang of it.

- My main hang-up is getting used to this particular style of platforming; the blue "bounce-able" enemies aren't really threats, as you can pass right through them, which is good and bad, since you can slip right up onto one from below if you judge your jump height right, but it can also be a bit tricky to tell when you're high/centered enough, as you'll slip right back down through them if you misjudge.

- Wall jumping is critical to stretching out your bounces, though you can only do one at a time, so you need to have some idea of where you're landing in advance; essentially, to score well you'll need to do a bit of memorization as to where the blue things show up, so you can chart a path along them (and, ideally, have a route to the ceiling by the end). Nothing new to shmuppers, of course, but attempting to "freestyle" too much is likely to negatively affect your score...

- ...or, in some cases, get you killed, since missing a bounce at the wrong moment can land you in a spot where death is more or less inevitable (and this is on the easiest mode). To finish a wave all you have to do is survive long enough (and score as much as you can in the meantime), but when you're rolling and hopping along the floor it doesn't take long to be overwhelmed if no blue guys are nearby.

Overall a really neat hybrid, albeit one that takes some getting used to; still a work in progress on my end, certainly. Will be attempting to improve from here, I hope the game does well for you. :)
Wow, thanks so much for all the feedback!
Sounds like you know what you're talking about.
I'm relieved to hear you like the presentation, that's a real relief. This is the first game where I've done all my own artwork, so was worried it might come across as overly simple.
DirtyOstrich
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Re: Hyper Bounce Blast - Kinda like Geometry Wars X Super Ma

Post by DirtyOstrich »

This time last week I finally launched Hyper Bounce Blast on steam.
It's been a very hectic but fun post release. I haven't checked sales yet but the reception has been really good so far.

Here's a link to the steam page if you want to check it out:
http://store.steampowered.com/app/407940/

I've got a few keys to giveaway, if anyone wants one drop me a DM or email at flumpstudios@gmail.com

Thanks again everyone and thanks for all the feedback,

Paul
DirtyOstrich
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Re: Hyper Bounce Blast - Kinda like Geometry Wars X Super Ma

Post by DirtyOstrich »

Hey everyone,

Just wanted to stop by to say the leaderboards are now live if anyone's up for some competition :)

http://store.steampowered.com/app/407940/
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