Someone has to do it, it's too late now to turn back. Besides: if it works I can always say that I cleared (arcade) shmups reaching from Acrobat Mission to Zing Zing Zip, that has a nice ring to it!
The Armchair General wrote:Also on a side note weren't you working on Parodius Da!?
I'm still lackadaisically working on it. I'm more than a bit disgruntled, for four reasons:
1. I thought I was smart when I figured one day that there's no reason not to play it in auto mode - only to get shafted in stage 4 with a second speed-up which will result in the game vomiting suicide bullets in stage 5. Why would anyone design a game in such a manner?
2. I hate having to play with a single speed-up, however. I just hate it. You're constantly wading through treacle, dying to slow-moving bullets you see coming from a mile ago. I play every Gradius and Parodius game with at least two speed-ups, depending on the game/loop maybe even three. For me, that's the ideal precondition for both exciting gameplay and tactical option spacing. Playing it with one is a chore, I'm constantly holding down the directional pad with all my might in the hope that I'll move just an iota faster. Yet I'll never do. And you know what the worst part is? If you finally select your second speed-up during the underwater cavern you're even slower than you were outside of the water with just one. It's depressing.
3. I want to clear it with a respectable score. That means no deaths before the final boss (you get an obscene amount of points for checkpoint milking that part) and preferrably no dropped bells (at least before stage 8, I'll cut myself some slack there since it's the worst stage in the entire game).
4. Damn those hitboxes! And the roulette capsules! And that disgusting pufferfish in stage 8!
I applaud Konami for making the game more accessible via the ports. Arcade Gradius III and SFC Gradius III can harmonically coexist since they are both so excellent at their respective niche, but I consider the conversions to be better than the original in the case of Parodius Da! (that is, the SFC and the 32-bit ports, there's no real reason to play the rest). Now, arcade Parodius Da! is still great fun at times, it's a Konami game after all. I find it strangely difficult to properly motivate myself, though. No matter how well you practice it you still die the molasses death a million times. Not all that rewarding.