Gekidan Wings + Machina

A forum for saving and showing off all your hi scores
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Despatche
Posts: 4196
Joined: Thu Dec 02, 2010 11:05 pm

Gekidan Wings + Machina

Post by Despatche »

Get Gekidan Wings here. Current version is 1.00.
Get Gekidan Machina here. Current version is 1.31.

For Gekidan Machina, don't worry too much about Ex Options right now. HighSpeed seems to be the only interesting one anyway.
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Post scores in this format:

Code: Select all

GAME TITLE
GAME RANK - MEIN WEAPON - SUB WEAPON
NAME - SCORE - STAGE - AUTOFIRE - VERSION
Yes, you can use external autofire for this game. Mostly for Rapid.
__________
Image
Safety difficulty Risky difficulty Image
Safety difficulty
Homing
AutoShield

Code: Select all

 1. Despatche   - 21,113,219 - ALL  - No  - v1.10
Advance difficulty
Rapid
AutoShield

Code: Select all

 1. Zaarock     - 46,027,865 - ALL+ - Yes - v1.11
 2. Jaimers     - 44,610,037 - ALL+ - Yes - v1.11
Pierce
AutoShield

Code: Select all

 1. Bananamatic - 74,965,134 - ALL+ - No  - v1.11
Risky difficulty
Rapid
Sword

Code: Select all

 1. Jaimers     - 39,849,019 - ALL  - Yes - v1.11
Last edited by Despatche on Mon Aug 05, 2019 8:33 pm, edited 8 times in total.
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Jaimers
Posts: 541
Joined: Thu Dec 30, 2010 4:08 pm

Re: Gekidan Machina

Post by Jaimers »

ADVANCE - Normal - Rapid - AutoShield
Jaimers - 44,610,037 - EX-ALL - v1.11

welp
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Zaarock
Posts: 1877
Joined: Mon Nov 07, 2005 4:18 pm
Location: Finland

Re: Gekidan Machina

Post by Zaarock »

ADVANCE - Normal - Rapid - AutoShield
Zaarock - 46,027,865 - EX-ALL - v1.11

defeated the jaimers with some skillful shitclear
Risky clear with Rapid + Sword seems fun
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Jaimers
Posts: 541
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Re: Gekidan Machina

Post by Jaimers »

RISKY - Normal - Rapid - Sword
Jaimers - 39,849,019 - ALL - v1.11

Hard game.
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Bananamatic
Posts: 3530
Joined: Fri Jun 25, 2010 12:21 pm

Re: Gekidan Machina

Post by Bananamatic »

ADVANCE - Normal - Pierce - AutoShield
Bananamatic - 74,965,134 - EX-ALL - v1.11

your rapid cannot pierce my score
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Despatche
Posts: 4196
Joined: Thu Dec 02, 2010 11:05 pm

Re: Gekidan Machina

Post by Despatche »

Oh right, you actually can use autofire in this game. Oh well.
Game resolution is 240x320 with multipliers. Fullscreen just stretches and that generally looks bad, so there's a filter button.
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Bananamatic
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Re: Gekidan Machina

Post by Bananamatic »

autofire off for me senpai
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Despatche
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Re: Gekidan Machina

Post by Despatche »

Thank you. I get the feeling all the other weapons are already at 30Hz, but who knows.

Is the Rapid focus any good? Seems to do a lot of damage at least.
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Despatche
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Re: Gekidan Wings + Machina

Post by Despatche »

Fixed up the board a bit. Got rid of Ex Options for now. Added boards for Wings, which this is a sequel to. Wings is a simpler game but it still has some unlockables. I think there's a second ship and a third difficulty?

Machina has a fourth difficulty as well. Let me know how it works if anyone has it. You probably need to clear Risky or something.

There's another completed game by this dev, PRWorld. I may add a board for it. It's a bit like Mecha Ritz, you have to unlock weapons and you can set numerical rank before the game starts. I'll likely have double 00 and double 99 boards for that.

Finally, there's WELeItnL, another horizontal game. It was never completed and seeing as the developer hasn't touched it in years, it may never be. It's also hilariously complicated. Not sure I wanna open a board for it right now.
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