Dandy J wrote:I just hope that black label doesn't increase rank for firing your weapons or grabbing powerups. That never made any sense to me...
"Oh my god this player KNOWS HOW TO SHOOT HIS WEAPON AND GRAB POWERUPS!" "Quick! Make the game more difficult!"
The system in black label makes more sense, in that you raise your rank to get a better multiplier for the roses, and the roses lower your rank again, establishing a flow to the game. A better player will be able to handle a higher rank, and therefore get more points. Instead of practicing moderation and using weaker weapons so that the game isn't too hard.
It makes perfect sense. If you are going to get fully powered up and go ballistic, the game would normally be easier, but with the rank, the game just gets even fucking harder. The game itself is to keep the rank under control. That is how it was designed. If you don't understand it or can't HANDLE IT, stop playing Raizing games.
Valgar wrote:It makes perfect sense. If you are going to get fully powered up and go ballistic, the game would normally be easier, but with the rank, the game just gets even fucking harder. The game itself is to keep the rank under control. That is how it was designed. If you don't understand it or can't HANDLE IT, stop playing Raizing games.
You mean shmup games, i suppose
"The only desire the Culture could not satisfy from within itself was one common to both the descendants of its original human stock and the machines [...]: the urge not to feel useless."
I'm curious, Rando...what's your opinion on the rank-o-meter (again, just talking about it "by itself," not taking into account the other changes in Arrange mode)? Good thing? Bad thing? Don't really care that much? Seeing as you're one of the biggest Raizing fans 'round here, I can't help but wonder how you'd weigh in on this, considering what's been said so far.
I think the rank meter is a good idea in the sense that it tells the player what really increases rank and by how much. I have heard all kinds of theories on what increases rank in Ibara from people who haven't ever played the game. Even if you do play the game its very hard to notice small differences in rank. Its even harder to know exactly what caused them. The only way to know for sure is to read the source code, or read some magazine article by the programmers where they say exactly what increases rank and by how much.
I predict you all are going to be disapointed by this rank meter. On the assumption that rank in Ibara is similar to Battle Garegga (being some of the same developers) all you will see is a bar that slowly increases no matter what you do. Yeah you may slow the progression, or possibly drop it back a little by suiciding, but the farther you get into the game, the overall rank will slowly increase with every frame that passes.
About the only usefullness it will have is to show you when you are being too aggressive collecting everything, its going to get harder faster, and you shouldn't need a rank meter to tell you that.
Dave_K. wrote:I predict you all are going to be disapointed by this rank meter. On the assumption that rank in Ibara is similar to Battle Garegga (being some of the same developers) all you will see is a bar that slowly increases no matter what you do. Yeah you may slow the progression, or possibly drop it back a little by suiciding, but the farther you get into the game, the overall rank will slowly increase with every frame that passes.
About the only usefullness it will have is to show you when you are being too aggressive collecting everything, its going to get harder faster, and you shouldn't need a rank meter to tell you that.
this is proboably true.
it would be cool tho if they made the rank crazy agressive and fluctuating wildly from easy to hard..
like taking 2 medals and 4 powerups maxes it out then releasing a bomb and collecting 5 roses resets it... would make for some really interesting and intense gameplay i think...
the destruction of everything, is the beginning of something new. your whole world is on fire, and soon, you'll be too..
I don't really give a goddamn fuck about these issues. It will be easier to do the math about something i've accostumed to since Xevious, and probably save me some time now that i'm busier. I don't bitch about how things work, i try to find out and turn it to my own advantage, as always.
In short, i'm the ultimate Miyazaki hero
"The only desire the Culture could not satisfy from within itself was one common to both the descendants of its original human stock and the machines [...]: the urge not to feel useless."
I *swear*, i had the Cheshire catbus in mind, while typing. Are you spying me???1!
"The only desire the Culture could not satisfy from within itself was one common to both the descendants of its original human stock and the machines [...]: the urge not to feel useless."
Dave_K. wrote:I predict you all are going to be disapointed by this rank meter. On the assumption that rank in Ibara is similar to Battle Garegga (being some of the same developers) all you will see is a bar that slowly increases no matter what you do. Yeah you may slow the progression, or possibly drop it back a little by suiciding, but the farther you get into the game, the overall rank will slowly increase with every frame that passes.
a rank bar would be great for discontinuous rank increases like garegga, where you have to guess the threshold. obviously it is less useful for continuous rank.
but after playing DOJ for a while, i find myself bitching much less about rank
Yes, i'm full of righteous indignation for the ones who aren't one with Rank, but the the rank metre will be the first step toward Rank Global Awareness (and World Control)
At any case, my name is not Marco
"The only desire the Culture could not satisfy from within itself was one common to both the descendants of its original human stock and the machines [...]: the urge not to feel useless."
the rank meter would be handy in Garegga, as experts would be able to tell you "the rank meter must not be more than --% full by stage-- in order to be able to complete the game", which would give you something to work against as you practice and try to keep the rank low in earlier stages. which would help.
DC906270 wrote:the rank meter would be handy in Garegga, as experts would be able to tell you "the rank meter must not be more than --% full by stage-- in order to be able to complete the game", which would give you something to work against as you practice and try to keep the rank low in earlier stages. which would help.
You do know you can do this in Mame right? It only seems usefull for watching which option/items picked up affect the per frame rank increase (which I would think is most important as I don't think it ever decreases). The overall game rank doesn't help much. Here is the demo play with rank watch and per frame watch enabled.
Actually, rank systems being there to be manipulated on purpose is pretty much a Raising innovation. Nost games you aren't supposed to try and manipulate the rank (laugh)