WTF moments in shmups (on-topic this time!!!)
Woohoo, return of the old topic!
How about that ending theme music of R-Type Final US version? That made me "WTF? What asshole's idea was it to put this shit in here?"
Really... I thought screwing around with localisation to that extent went out in the 80's.
Another WTF moment for Mars Matrix. Gigantic teapots? WTF?? What's next? Gigantic TEABAGS?
How about that ending theme music of R-Type Final US version? That made me "WTF? What asshole's idea was it to put this shit in here?"
Really... I thought screwing around with localisation to that extent went out in the 80's.
Another WTF moment for Mars Matrix. Gigantic teapots? WTF?? What's next? Gigantic TEABAGS?
Oh God this is scary. XS Games should be dragged out into the street and shot with R-Types Giga-wave cannon on Full Charge:Danny wrote:Also Mobile Light Force... who ever decided to port Gunbird 1 to the PSX and but a front cover like the one shown below shoud be sacked due to it resembling nothing of Gunbird and tried to pitch it as a Charlies Angels themed game and was released at the time of the first of the new CA movies...
Thats all I can think of right now...

The world would be a better place if there were less shooters and more dot-eaters.
Jesus' BE ATTITUDE FOR GAINS:
1. Pure, Mournful, Humble Heart
2. Merciful Peacemaker
3. Suffer for Righteous Desire
Jesus' BE ATTITUDE FOR GAINS:
1. Pure, Mournful, Humble Heart
2. Merciful Peacemaker
3. Suffer for Righteous Desire
No shit? Man, I would never have guessed that Philosoma could have anything in it that would impress me. I have to beat it now just to see WTF you're talking about.Fenrir wrote:the last bits of Philosoma were some of the most dramatic things I've ever seen in a SHMUP and they made me go WTF more than once. I love that game just for that.

I know what you mean man. The music was really abnormal, but still cool as hell IMO. It made me feel like I was in between dimensions or somethingiatneH wrote:How about that ending theme music of R-Type Final US version? That made me "WTF? What asshole's idea was it to put this shit in here?"

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MovingTarget
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The first time I saw the second stage boss in Ikaruga and thought to myself "How the hell am I supposed to do that?" Probably my favorite boss fight ever.
Feedback will set you free.
captpain wrote:Basically, the reason people don't like Bakraid is because they are fat and dumb
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Zweihander
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In an interview, the game's developers state it was their idea, and they tried to choose something that sounded like R-Type.iatneH wrote:How about that ending theme music of R-Type Final US version? That made me "WTF? What asshole's idea was it to put this shit in here?"
Really... I thought screwing around with localisation to that extent went out in the 80's
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Zweihander
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All the bosses after stage 4 looked like they belonged in Ikaruga, but were too hard, so they stripped them of black-and-white sections, rotated them 90 degress counter-clockwise, and stuck them in Gradius V.MSZ wrote:The first time I saw the stage 5 boss in Gradius V(Blaster Cannon Core) was definitely my WTF moment. Never seen anything like that in a Gradius game.
Every single boss at that point (stage 5 and up) elicited a "...no fucking way..." from my mouth.

Schrodinger's cat wrote:Yeah, "shmup" really sounds like a term a Jewish grandmother would insult you with.
OOer, don't expect anything life-changing of course. It was like 10 years ago, mind you, and it was japanese, one of the first games on PSX I had, and I was bedazzled by the cinematic and dramatic cut of the game - I don't think I'd go WTF now, but at the time I was really enthralled. Cmon, a shmup - with a real plot! WTF??J-Manic wrote:No shit? Man, I would never have guessed that Philosoma could have anything in it that would impress me. I have to beat it now just to see WTF you're talking about.![]()


Alas, Ikaruga is going...
Undesired, unwanted them...
What makes them go?
Undesired, unwanted them...
What makes them go?
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Zweihander
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Wow. that's slightly worse than Treasure claiming their Gamecube port of Ikaruga was a "superior version". Or however they put it.WarpZone wrote:In an interview, the game's developers state it was their idea, and they tried to choose something that sounded like R-Type.
As for the Blue Man Group track... I thought it would have made better music for stage 1, since stage 1 didn't have music.
Another wtf moment: playing Shikigami no Shiro for the first time, and hearing the stage 1 music-- which sounds like a rejected track from The Addams Family or The Munsters, take your pick.

Schrodinger's cat wrote:Yeah, "shmup" really sounds like a term a Jewish grandmother would insult you with.
Some levels in Darius Gaiden had me feeling like I was on acid, the backgrounds I mean. The first time I got to the boss with the psychadelic background and the odd Chinese pop tune going, I said WTF kinda game is this! I went on to enjoy the rest of the game, but that right there just took me by suprise. Even my younger brother was like
.
And I'll never forget my first impression of the last level in Giga Wing. I couldn't believe the amount of bullets that were coming at me. It was, and still is, unreal. I was seeing blue and pink bullets in my dreams!

And I'll never forget my first impression of the last level in Giga Wing. I couldn't believe the amount of bullets that were coming at me. It was, and still is, unreal. I was seeing blue and pink bullets in my dreams!
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getting to the stage 4 boss of mobile light force and having him just sit there in his final form. having had a lot of time with ps2 gunbird i was all pumped for a fight but diue to the terrible porting the ship just floats to the left and sits there waiting to be shot. also in the same game on one of the first random stages a ship flies across the background and then totally fails to appear again....
how did they get away with this??
how did they get away with this??
Yes! That was quite nearly my response when I saw it on the attract mode. Then when I popped in a quarter & got the weapon the first time I was equally impressed.ForteMP3 wrote:-Seeing the Lock On Laser in Raiden II for the first time. You can't tell me that didn't wow you all the first time...I was all like 'What in the...This thing is INSANE! IT'S AWESOME! IT'S SCREWED UP BEYOND BELIEF BUT IT'S SO DAMN FUN MWAHAHAHA!' ...Well, mentally. I was rather silent with awe and shock.
The first time I saw the "skull" bomb in Truxton/Tatsujin. Awesome.
I've been playing R-Type Delta for the past few days (trying to beat the game with all three types), and I've already beaten the game with R9 and Rx and seen their endings. But I just beat the game with R13, and I'd like to know WTF is up with R13's ending? It's way different from the other ones. As soon as I beat the Bydo Core, the R13 worped into another dimension or something, instead of escaping and docking at the space station. And while the credits are rolling, it takes you through some weird, dark alien looking place, finally showing the R13 stuck inside of this egg looking thing at the end. It's trippy as hell. Anybody know WTF is up with this? I'm just curious.
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Sly Cherry Chunks
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Zweihander
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Anyone notice this...
Near the beginning of Ikaruga, in Chapter 1, while you're shooting the first few waves of popcorn enemies (after the Chapter 1 screen is displayed) the large, tank-like enemies floating in the background have the wrong color auras-- whereas white usually goes with blue and black goes with orange, there was a white ship with an orange aura, and a dark ship with a blue aura.
Kinda wtf'd me when i first noticed it.
Near the beginning of Ikaruga, in Chapter 1, while you're shooting the first few waves of popcorn enemies (after the Chapter 1 screen is displayed) the large, tank-like enemies floating in the background have the wrong color auras-- whereas white usually goes with blue and black goes with orange, there was a white ship with an orange aura, and a dark ship with a blue aura.
Kinda wtf'd me when i first noticed it.

Schrodinger's cat wrote:Yeah, "shmup" really sounds like a term a Jewish grandmother would insult you with.
Which version is this? Dreamcast or Gamecube?Zweihander wrote:Anyone notice this...
Near the beginning of Ikaruga, in Chapter 1, while you're shooting the first few waves of popcorn enemies (after the Chapter 1 screen is displayed) the large, tank-like enemies floating in the background have the wrong color auras-- whereas white usually goes with blue and black goes with orange, there was a white ship with an orange aura, and a dark ship with a blue aura.
Kinda wtf'd me when i first noticed it.
The world would be a better place if there were less shooters and more dot-eaters.
Jesus' BE ATTITUDE FOR GAINS:
1. Pure, Mournful, Humble Heart
2. Merciful Peacemaker
3. Suffer for Righteous Desire
Jesus' BE ATTITUDE FOR GAINS:
1. Pure, Mournful, Humble Heart
2. Merciful Peacemaker
3. Suffer for Righteous Desire
- Playing Strikers 1999 for a month, then watching a replay of it and seeing someone do a tech-bonus. (I had no idea you could do that)
- Seeing the boss in Sexy Parodius with the big nutsack.
- The 6th level of Gradius V (honestly never thought I'd pass it when I started playing that game).
- Seeing a replay of someone finishing DDP and DDP:DOJ.
- Seeing the boss in Sexy Parodius with the big nutsack.
- The 6th level of Gradius V (honestly never thought I'd pass it when I started playing that game).
- Seeing a replay of someone finishing DDP and DDP:DOJ.
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dai jou bu
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And the fifth boss is THE SHIP YOU WERE USING IN THUNDERFORCE 4 WITH AN OMINOUS VERSION OF THE THUNDERFORCE 4 ATTRACT MUSIC PLAYING AS YOU WERE FIGHTING IT. That really shocked me the first time I saw that happening.Zweihander wrote: Thunder Force V: how insanely Darius-like the game was, save for the multiple weapon types. but damn, the first boss is a bird, 2nd one's a praying mantis... 0_o
Oh, and this is the war the United States doesn't want us to know about.

Also,
Was that game really on a DVD? If it was, what on Earth made XS change their mind on deciding to put the sequel on a CD-ROM?Zweihander wrote:
LOL, that's gold, dude.Zweihander wrote:While on the subject of "Mobile Light Force", here's my copy of Shikigami no Shiro...
Man... Americans never cease to amaze with their crappy cover art... there are no words... I just don't understand, and don't think I want to. Just shows you, "art" doesn't have to be Serrano's "Piss Christ" to be offensive :P Just, ew.
wouldn't go as far as calling them wtf moments, but in a similar vein -
the boss in Silpheid that has these circular hand extending things that can slap you flat
the 'monkey' boss in Battle Garegga that has long arms that seem to plant things that become cannons
the boss in level 1 Star Soldier thats a big greenish head that splits into four then reforms
and yes - the Bydo sac in RTF level 2
the bit in Mr. Heli that is in the dark! even weirder when you manage to get thru it
what sounds like a cat noise in character-select music in Shiki 2
the boss in Silpheid that has these circular hand extending things that can slap you flat
the 'monkey' boss in Battle Garegga that has long arms that seem to plant things that become cannons
the boss in level 1 Star Soldier thats a big greenish head that splits into four then reforms
and yes - the Bydo sac in RTF level 2
the bit in Mr. Heli that is in the dark! even weirder when you manage to get thru it
what sounds like a cat noise in character-select music in Shiki 2