What [not shmup] game are you playing now?

Anything from run & guns to modern RPGs, what else do you play?
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Squire Grooktook
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Re: What [not shmup] game are you playing now?

Post by Squire Grooktook »

Ah okay. 'Cause I hear a lot of people say the game is boring and easy...after recommending playing as Elf/Wizard :\ that bugs me.

IMO if you're going to play with the shooting classes, you might as well be playing a shmup instead, because you're kind of getting a neutered verison of that style of dodging if you play as them. IMO if you're gonna play a brawler you should be brawling and learning the nuances of spacing, blocking, aggression, etc. But to each his own.

Of course, if you're gonna be playing a brawler, you should be playing AVP because it's a perfect game and one of the best ever made in any genre :wink: .
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Re: What [not shmup] game are you playing now?

Post by Chaos Phoenixma »

I need to get back to Trails in the Sky(the first one). I had started it up on Nightmare which may have been a mistake, but I figure that as long as it's possible to grind for quartz to be able to change up my arts set, it may not be a huge issue since I'd be able to correct any mistakes eventually. I'm only past the part where you just become Junior Bracers.



As for Gurumin(Steam version), finished up Hard Mode, then finished up Happy Mode. Hard Mode took a while because the Magic Hood was in the last Mystery Bag in the game, while on Happy Mode, I got it earlier(and which bags have what is randomly set when you start a playthrough), so it ended up being a faster playthrough despite enemies having quite a bit more health than on Hard. First game over on this version was on the Eggplant Caverns boss on Happy Mode, but I had to exit out of the level after it to restock, so I didn't get the C rank achievement due to that(C rank is if you game over on a level, but obviously cancelled out if you restart it).

Don't know what my average rank was for Normal and Hard, but Happy was definitely S++ since I didn't have any S+(and I can't figure out how to get a Normal S for that achievement). I want to eventually get the max of S+++ on every level in the Crazy mode, but I don't care about getting S+++ on the other difficulties even though I do have a few of them on those, just cared about getting the minimum of S or higher for the S rank achievements.

The secret boss on Normal and Hard is pretty easy. Happy was a pretty drawn out and dangerous fight(was like 5-6 minutes higher than Normal/Hard cause I was getting hit a lot, lots more boss health, losing drill levels, having to switch between headgear), so definitely looking forward to actually trying it in Crazy Mode.


I have Crazy unlocked now, but unfortunately, I can't do Boss Rush yet since that requires Beginner, Normal, Hard, and Happy clears. Most of the outfits don't have any buffs with the only ones that give you benefits also disable equipping other headgear. Of course, those ones come from Happy Boss Rush, Crazy Mode, and Crazy Boss Rush. I want the outfit from Happy Boss Rush since it's even stronger than Magic Hood, so it would help on Crazy Mode whenever I don't have to deal with a level that has forced damage from water, in which case one of the other outfits and switching between Magic Hood if I actually get it or keeping Nightcap(which has Water/Gas/Trap immunity at max level) on would be better.


So my next playthrough will be a Beginner run to get Boss Rush unlocked, as well as grind out level 5 for any headgear I plan to actually use in Crazy mode.
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ACSeraph
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Re: What [not shmup] game are you playing now?

Post by ACSeraph »

Finished with Fallout 4 finally. Started out a bit limp but got better about halfway through. Definitely not Bethesda's best output, but at the highest difficulty setting its a good fun romp with a decent plot.

Now I've decided to finally replay Silent Hill. All of them.

"Harry.

...

...

...Harry Mason."

Made it to the boat docks last night after poking around in Dr. Kaufman's moonshine stash a bit. Should finish tonight. Better enjoy the first half of this marathon, cuz it's gonna get a little bumpy once we hit Homecoming...
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gbaplayer
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Re: What [not shmup] game are you playing now?

Post by gbaplayer »

Nobody playing Trails of Cold Steel?
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Re: What [not shmup] game are you playing now?

Post by BulletMagnet »

gbaplayer wrote:Nobody playing Trails of Cold Steel?
Currently switching back and forth between it and Yakuza 5. Solid all around, though as I said elsewhere on here there's little about it (so far, at least) that hasn't made me say "oh, they borrowed this from xyz" - definitely a JRPGer's JRPG, because if you're not a fan already this isn't going to be an exception.
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Squire Grooktook
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Re: What [not shmup] game are you playing now?

Post by Squire Grooktook »

Trails In The Sky doesn't strike me that way.

On a high concept level, I guess you could say the formula is recognizable, but in execution it feels totally unique. And I mean on pretty much every level.

The balance of humor, the amount of reading between each gameplay segment, the strategic combat, the pacing and variety between exploration, combat, and story, the way characters interact...it all feels very "Falcom", in that it has that characteristic charm of theirs and punchy pacing stamped all over it, but it pushes the limits of what you'd think they'd be able to do in the writing department.

I don't know if the rest of the No Kiseki/Trails In The series is on the same level, but it definitely feels to me that they took jrpg's to a higher tier with this one. It's easily the best one I've ever played.
Last edited by Squire Grooktook on Mon Jan 18, 2016 4:56 pm, edited 1 time in total.
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qmish
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Re: What [not shmup] game are you playing now?

Post by qmish »

Siren 2

Best stealth since Thief 1/2/3
Best abandoned places simulator alongside with S.T.A.L.K.E.R.

:D
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Re: What [not shmup] game are you playing now?

Post by BrianC »

Been playing Zak McKracken since I haven't played adventure games for a while. Fun game. I just beat it. The worst part is the mazes, but the puzzles are well designed and the game was great overall. Not as funny as Maniac Mansion 2 (but what is?), but has plenty of charm and humor. I like how the GoG version has both the FM Towns and the second DOS version.

I went back and forth between versions. FM Towns has better graphics and incredible music, but the graphics in the V2 EGA DOS version are no slouch and has some differences, despite being minor, that make it worth checking out. For example, the intro in the FM Towns version was moved to the beginning of the game and some posters were changed to promote Indiana Jones and The Last Crusade. I miss the Rescue on Fractalus poster. I have the Atari XL/XE cart of the game. Good stuff.
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Re: What [not shmup] game are you playing now?

Post by sdamike »

The lady and I look for co-op games to play and have been playing Mario Kart 8 alot. It looks amazing, Nintendo does a great job with its use of colors and the graphics are really clean. It has alot of replayability and you dont need 2 hours to play it which can be nice. The Wii U can be a surprisingly good system sometimes, but it does have a severe lack of games.
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Squire Grooktook
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Re: What [not shmup] game are you playing now?

Post by Squire Grooktook »

sdamike wrote:The Wii U can be a surprisingly good system sometimes, but it does have a severe lack of games.
All the current gen consoles do, Wii U probably suffers from the issue the least IMO.

PS4 only has a large selection of games if you're not excluding things that are already available for cheaper on PC.
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Immryr
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Re: What [not shmup] game are you playing now?

Post by Immryr »

Squire Grooktook wrote:
sdamike wrote:The Wii U can be a surprisingly good system sometimes, but it does have a severe lack of games.
All the current gen consoles do, Wii U probably suffers from the issue the least IMO.

PS4 only has a large selection of games if you're not excluding things that are already available for cheaper on PC.
only thing is, the wii u is going to get next to nothing this year the other current gen consoles are going to start picking up. these two videos pretty much tell you all you need to know.

https://www.youtube.com/watch?v=6u-rLnMOhU8

https://www.youtube.com/watch?v=zpvES1qKKlE
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Re: What [not shmup] game are you playing now?

Post by ooze9 »

Currently working on a Super Probotector 1CC for the SNES...
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in my opinion the best classic run & gun for a console of all time.
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BIL
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Re: What [not shmup] game are you playing now?

Post by BIL »

^ agreed. I like that the classic JAMMA region warning is buried in its code... Hard difficulty is easily arcade-quality in its intensity and variety. Chop the 1UP frequency, Hard Corps the controls and you could stick it straight into a cab.
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Re: What [not shmup] game are you playing now?

Post by Perikles »

What's your stance on Contra 4, BIL? I thoroughly enjoy its final stage in particular, the amalgamation of relentless alien runner action, gruesomely squishing & gnawing sound effects (both the background noises and the reactions when eviscerating foul xenomorphs), huge, alert bosses and hostile terrain seems like a perfect blend to me. Feels a lot more extemporaneous than Hard Corps, too, although some of the stages are admittedly a tad bit weaker than others. Love that the upgraded machine gun dishes out grizzly death to the alien scum, feels uniquely satisfying to me. :mrgreen:
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Re: What [not shmup] game are you playing now?

Post by BIL »

I really like it! TBH my biggest problem with it is a purely stylistic pet peeve... I find the pandering towards NES nostalgia a bit grating in the earlier stages. Its take on the alien endgame, OTOH, is a horrid beauty. "Harvest Yard," nice.

Definitely approved of its restoring balance towards action/platforming after Hard Corps+Shin Contra's near-total boss rushes. Though, I think those games contributed in other regards that shouldn't be ignored (unique characters, advanced strafing... I liked Shin and Neo's move towards always-equipped weapon sets, as well, even if those games didn't fully exploit the level design possibilities).

Enjoyed what I've played, just haven't spent much time with the DS barring a single playthrough of Ecclesia. I know the screen gap annoys some veteran fans, but I didn't find it too debilitating.
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Re: What [not shmup] game are you playing now?

Post by Obiwanshinobi »

Something about Gauntlet Dark Legacy I just revisited all by myself keeps working for me; perhaps the smoothness of ("Robotron Style") twin stick controls and relaxing music combined - feels almost like OutRun 2006 sometimes (arguably a better single player game, but do we must give points all the time?)
Or - in other words - it's like "Darkstone meets the 2005 Alien Sydrome remake". Robotron Style's distinctive feature being that as you attack - you walk slower, so even ignoring the combo moves when you play as Medusa, it never feels like merely one of many twin stick shooters.
What hardware 3D accelerator does Midway Vegas use, though? What other games than Gauntlet Legends do run on the system?
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Re: What [not shmup] game are you playing now?

Post by Leandro »

Legend of Heores: Trails in The Sky

First JRPG I've played in ages. Let's see if I like. I'm on the sewer
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Re: What [not shmup] game are you playing now?

Post by sdamike »

Squire Grooktook wrote:
sdamike wrote:The Wii U can be a surprisingly good system sometimes, but it does have a severe lack of games.
All the current gen consoles do, Wii U probably suffers from the issue the least IMO.
Maybe I should have rephrased that. Theres a decent amount of titles but I'd like if they had some more exclusive "adult" themed games . ZombiU was a ok game and I was hoping it would have paved the way to other "adult" physical released games. But it really didnt and it just seems like everything is a little too overly family friendly with Nintendo. Maybe Im weird, Its just a personal gripe of mine. They still put out some amazing games, but some diversity would be nice in the exclusives they put out.....Maybe I'm just butt hurt there is still no new Metroid
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Re: What [not shmup] game are you playing now?

Post by gameoverDude »

TLOH: Trails in the Sky SC - Finished it, with a 102.5 hour clear time and 281 Bracer points. I may get started with ToCS soon.

Turok: Dinosaur Hunter (the new version from GOG) - Better than the N64 game thanks to reduced fog, better performance (no slowdown), K&M control, and other enhancements courtesy of Night Dive. The texturing is a tad ugly, but the gameplay is what counts. It's fun to find bonus areas to get more weapons. One of the more challenging FPS titles of all time. Quite a break from the all-too prevalent linearity of more than a few recent ones. The $20 price was easy to take, as this version smokes the $80 N64 cart in every way. Thankfully the great soundtrack from the N64 game was kept intact and not tampered with.
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Re: What [not shmup] game are you playing now?

Post by Ed Oscuro »

BIL wrote:I really like it! TBH my biggest problem with it is a purely stylistic pet peeve... I find the pandering towards NES nostalgia a bit grating in the earlier stages.
I wish I'd had the sense to push back against that stuff in the early days when they were releasing it, but ehh, at least they went some ways towards fixing that in the later stages.

I played a bit of the alien stages with the challenge mode - eh, it didn't really do much for me, but I wasn't playing it in the main game either.

edit:unfuckedquote
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Squire Grooktook
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Re: What [not shmup] game are you playing now?

Post by Squire Grooktook »

BIL wrote:Definitely approved of its restoring balance towards action/platforming after Hard Corps+Shin Contra's near-total boss rushes.
Agreed, it's a really nice breath of fresh air. I actually got to have a lengthy 1 on 1 talk to the level/game designer about game design/development at Comic Con in 2014 (who was there to promote the release of Shovel Knight, which he also designed), and I mentioned that very issue, to which his response was something along the lines of "yeah! actual levels for a change! How cool is that?" :3

I'm also particularly fond of a few unique enemies and setpieces. The reviving/transforming zombie robots on the harbor stage make for an amazingly nervy sequence. The multitasking with crawlers from above + meat tank zombies from below during the opening of Stage 2 is great as well.
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BIL
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Re: What [not shmup] game are you playing now?

Post by BIL »

I actually picked up Shovel Knight recently, largely after your mention of it sharing personnel with Contra 4. It's on the back-breakingly vast list of recent games I've no hardware to play but I'm confident in it. :lol:
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Re: What [not shmup] game are you playing now?

Post by Squire Grooktook »

Yes, I'm sure you'll enjoy it. It's definitely more on the "Mega Man" spectrum then a true arcade title, but the onus to avoid losing gold (a kind of improvised scoring system) from death keeps things intense, I find.

Great level variety, and I'm sure you'll enjoy the brawling boss fights. I think I detect a bit of Batman/Actraiser 2 influence in the bosses, given the way they lose their damaging hitboxes when struck. Becomes important given how aggressive some of them are.

The new character they recently made available also has an extremely visceral rocket jump, which I simply love doing.
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Re: What [not shmup] game are you playing now?

Post by Ed Oscuro »

Squire, if you ever have a moment, if you could jot down some of your memories from that discussion, that'd be cool. I should look the guy up sometime. Was he responsible for that air vent level? The DS was in many ways a drawback, but that particular level design was a standout, with the enemies coming from the vents and the necessity of watching above and below for territory to grapple or drop to.

I've been slowly realizing I should probably get the updated Shovel Knight, though after watching a bit of a speedrun I'm suddenly sold on the idea of Volgarr. Looks nothing like what I thought from the screenshots I saw before; it looks pretty amazing in motion.
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Re: What [not shmup] game are you playing now?

Post by Squire Grooktook »

Ed Oscuro wrote:Squire, if you ever have a moment, if you could jot down some of your memories from that discussion, that'd be cool. I should look the guy up sometime. Was he responsible for that air vent level? The DS was in many ways a drawback, but that particular level design was a standout, with the enemies coming from the vents and the necessity of watching above and below for territory to grapple or drop to.
Sure. Also as for the vents, I don't know, but I believe he said he was responsible for all enemy placement and level layouts for the game. Other then the aforementioned anecdote about platforming focus and balance, we didn't talk too much about the nitty gritty of either games level design.

Basically we were in the Nintendo Motel: a large room in a hotel right next to the convention center where Nintendo has most of their new games set up. He was there along with some playable wii u and 3ds demos of the game, along with the game's sprite artist, and a girl who was responsible for concept art. His main role was programmer and designer.

A few tidbits I remember:

-He said he left Wayforward to found Yacht Club due to frustration with Wayforwards advertising methods. I believe he said something along the lines of "I was tired of making good games that would never get played/advertised."

-The above probably goes into the next point, but spreading the word on Shovel Knight was hard work and a huge effort by the entire staff. Basically every waking hour outside of development was spent spreading the word, contacting magazines, telling people to spread the word on forums, putting out promo material, etc. It wasn't an accidental or easy thing to do, and was apparently very exhausting to get the game as viral as it became.

-I believe I asked him something along the lines of how much of a single person's vision influences a game, and he said that when working with a team, a lot of ideas get thrown around and evolve and change as a group effort. Unless you're doing everything yourself, you can't be too zealous about making sure your own personal ideas see fruition.

-I told him about my interests in analyzing level and game design, risk vs reward, patterns vs randomness, telegraphing, multitasking, etc. etc. as well as my interest in programming and becoming a computer science major. He said I was on the right track to becoming a game developer 8) .

-One of his biggest insights for breaking into the game dev business, was to build something on your own that you can show to employers. If you create some little platformers or shmups or whatever on your free time, and then bring them in as part of your portfolio, then that's a major foot in the door. Especially f you can explain the reasoning behind the design choices in your little games. Developers like to know that you have some experience with making and finishing games, even as a hobby.

I'll edit this if anything else worth mentioning comes to mind.
Last edited by Squire Grooktook on Wed Jan 20, 2016 8:42 am, edited 1 time in total.
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Re: What [not shmup] game are you playing now?

Post by Ed Oscuro »

Good stuff, the bit about advertising is very interesting. WayForward got very decent distribution, IIRC, in many of their products because it was in a niche. Even in the Contra 4 era it seemed like the license could carry distribution forward. But yeah, without advertising, good stuff goes by the wayside. For example, that Aliens thing they did - I still don't have it - seemed to just drop off the face of the earth once it was done. Of course, I'm sure a beancounter decided that you couldn't really make a lot of money off these kinds of games, certainly nothing that would merit an advertising blitz...I'm afraid that they were right. Shovel Knight looks like a great success, but I wonder how much Steam and word of mouth has to do with this (not to discount what's being said here).
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Re: What [not shmup] game are you playing now?

Post by atheistgod1999 »

God of War II. After that Castlevania.
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Re: What [not shmup] game are you playing now?

Post by ooze9 »

a few more impressions of Super Probotector.

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i love the merciless style, the energetic soundtrack and the constant heart palpitations and adrenaline rush in this game. the 1cc is just a question of days :)
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Re: What [not shmup] game are you playing now?

Post by Obscura »

Tales of Zestiria.

I was looking for something that had a "big adventure" feel, and Steam listed this one as a "similar game" for the modern Ys titles, so I figured I'd give it a shot.

Enjoying a jRPG this much makes me feel dirty and wrong. Or, at least enjoying it now; I do like the game, but was it really necessary to drag the tutorial out for fifteen freaking hours?!?!
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Re: What [not shmup] game are you playing now?

Post by Khan »

Still on RE:revelations 2, dunno what it is but im fast losing interest in gaming lately
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