On my Sony PVM as well as the 29" CRT on my Sega New Astro City arcade, I can see the square pixels that make up the picture. With the XRGB mini (and NES HDMI) you can tell that they're "fake".
The colors do look nice though.
leonk wrote:I was trying to see what is off with those pictures, and I finally figured it out! You don't have vertical scan lines!![]()
On my Sony PVM as well as the 29" CRT on my Sega New Astro City arcade, I can see the square pixels that make up the picture. With the XRGB mini (and NES HDMI) you can tell that they're "fake".
The colors do look nice though.
Try it yourself. You may not like it as much in person than with photos from a screen. Most find it way over the top and nothing like the home console experience.atheistgod1999 wrote:You know what? Looking at it again, I actually think it looks perfect.Skips wrote:That is the playchoice 10 palette.
I find all games to be too saturated / yellow with PC10 palette.FBX wrote:Try it yourself. You may not like it as much in person than with photos from a screen. Most find it way over the top and nothing like the home console experience.
I genuinely thought Skips was trying to pull everyone's leg, because his photos look nothing like the PC10 colours (if they really are, your camera really does suck dudeFBX wrote:Try it yourself. You may not like it as much in person than with photos from a screen. Most find it way over the top and nothing like the home console experience.atheistgod1999 wrote:You know what? Looking at it again, I actually think it looks perfect.Skips wrote:That is the playchoice 10 palette.


I posted that comparison for the benefit of atheistgod1999, whose the OP and was initially inquring to the NES RGB kit colour palettes. I just wanted him to understand, after saying that your pics look perfect, that that's not how the PC10 palete would look in person if he bought a kit to install.Skips wrote:You guys are thinking way to hard into this. I was just posting pictures of the two palettes I liked the most which is PC 10 and the FBX unsaturated palettes. Was not really comparing them or anything.
*EDIT* The colors in your PC10 screens are a bit over saturated. I am not sure what you are capturing it with but not even on the various BVM's I have owned was the red ever THAT saturated when using the PC10. Close to that but not that bad.
Dude, I would totally kick some bucks Tim's way for all of his exceptional work; dang I'd also contribute to a Patreon or something setup for your efforts as well- you've definitely spent a lot of coin on this endeavor, whereas the rest of us are mere beneficiaries of your work (albeit VERY appreciative!).FBX wrote:I'm hoping at some point down the road I can make some sort of payment/donation to Tim for a new POF file using the YUV correction palette I settled on. I'm tapped right now, but hoping down the road I can when I've built some savings back up. This and Framemeister projects have depleted my 'petty cash' so to speak. On top of all that, I've already got several requests for PSP profiles.


My man, I'm not using a capture card from real hardware: I'm pulling these screen grabs directly from the emulator Nestopia. From there, you can load a custom palette (like FBX's DC Final Unsaturated) to try out any game you want to see how it looks. It's really straightforward; PM me if you have any troubles, as you can then contrast/compare all of your favourite games with any palette before deciding on a firmware to flash.FinalBaton wrote:Well i'm not gonna lie : I love the colors on those two screenshots, Atomic_Punk
Would you mind uploading a pic of Castlevania 1 and Castlevania 3 with the same palette?

I'm waiting to hear back from Tim as I have funds to pay him for his time on this, but we need him to do another firmware update with the package from here:Taiyaki wrote:This is so exciting. So for those who already have an NES RGB installed what's the process to update the palettes with FBX's palette? Will it require specific hardware to update the firmware or does it require installing an additional part?
The color appears in the 3rd slot of the 2nd set of blue colors of the NES. In both the YUV palette and my direct capture, this set of blue has a slight purple tinge due to a red-weighted gray portion added to each blue value. The direct capture came out as 144, 138, 254 in respective RGB.Arasoi wrote: How this can be interpreted in terms of editing the NES palette is up to the individual, I suppose. It could be argued the purplish color is what he intended, or it could be argued he would have chosen differently given other options. Interesting nonetheless.
He got way too busy with his job. Likely will be that way for the next several months.panzeroceania wrote:How is the work going on the Family Computer color testing by your friend? I know you mentioned some of the numbers were coming out differently than the numbers from a front loading NES.
Xyga wrote:It's really awesome how quash never gets tired of hammering the same stupid shit over and over and you guys don't suspect for second that he's actually paid for this.
It's for real this time. Last time would have been the end of it except for discovering the green bias issue with the Framemeister. I just got done playing several hours of NES games, and the corrected unsaturated palette is perfect.Smashbro29 wrote:Is it though? You said done last time, you never know.
The eyeballing never truly ends!