DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
The background color changes based on the Unlock level. No unlock is that green-blue; Unlock B is the orange-red, which is how you'd see it in most arcades now; I forget what Unlock A looks like. The Unlock level changes which stages are unlocked in Chronicle Mode iirc. The arcade version would let the operator enter convoluted 8-character passwords to increase the Unlock level, presumably in the case that they had the machine exchanged.
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
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Zach Keene
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
I didn't get a screen but I ended up with around 64,950,000 yesterday.NoMaD wrote:Uinda is nothing but despair.

Edit: finally got it. I think what put me over the top was aggressively navigating the asteroid maze early in β, allowing me to take out both of the laser ships.
My FAQs: http://arcanelore.net/
Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
This was the closest I got before I finally broke through. If I saw 64,950,000, I would've likely broken my controller. Congrats on not immediately ragequitting and deleting the game.Zach Keene wrote:I didn't get a screen but I ended up with around 64,950,000 yesterday.NoMaD wrote:Uinda is nothing but despair.
<trap15> I only pick high quality games
<trap15> I'm just pulling shit out of my ass tbh

<trap15> I'm just pulling shit out of my ass tbh

Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
The first round of paid DLC has been announced: content themed after Rayforce, Night Striker and Metal Black! No price/ETA just yet.
http://darius.jp/dbcs/
Incidentally, those 3 games are all represented on the arrange CD included with the Vita SE. The other 3 games represented on that CD are Space Harrier, Fantasy Zone and Galaxy Force. Just sayin'.
http://darius.jp/dbcs/
Incidentally, those 3 games are all represented on the arrange CD included with the Vita SE. The other 3 games represented on that CD are Space Harrier, Fantasy Zone and Galaxy Force. Just sayin'.
Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
If this means we get the Night Striker OST in Dariusburst, I am extremely happy. 

Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
In what sense is the content themed after these three games?
But I'm totally onboard more Dariusburst goodness. Such a good purchase, I'll be playing it regularly for the next half a year at least.
But I'm totally onboard more Dariusburst goodness. Such a good purchase, I'll be playing it regularly for the next half a year at least.
Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
Is there an alternative soundtrack yet? I'd love to buy this game, but I couldn't suffer that caterwauling bint.
"A bleeding heart welcomes the sharks."
Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
Could always turn the music to 0, leave the SE up, and then play whatever you want. I love the music, but I understand it isn't for everyone, and it certainly isn'ta top reason to enjoy the game.
<trap15> I only pick high quality games
<trap15> I'm just pulling shit out of my ass tbh

<trap15> I'm just pulling shit out of my ass tbh

Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
Ahh, didn't know that was an option.
"A bleeding heart welcomes the sharks."
Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
Will we be able to play as the RayForce, Metal Black, and Night Striker ships in DBCS with their respective soundtracks?GSK wrote:The first round of paid DLC has been announced: content themed after Rayforce, Night Striker and Metal Black! No price/ETA just yet.
http://darius.jp/dbcs/
Incidentally, those 3 games are all represented on the arrange CD included with the Vita SE. The other 3 games represented on that CD are Space Harrier, Fantasy Zone and Galaxy Force. Just sayin'.

Xyga wrote:Liar. I've known you only from latexmachomen.com and pantysniffers.org forums.chum wrote:the thing is that we actually go way back and have known each other on multiple websites, first clashing in a Naruto forum.
Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
Now this is exciting, not because of the content of this particular DLC, but because the door is now open for returning content from previous Darius games. :3GSK wrote:The first round of paid DLC has been announced: content themed after Rayforce, Night Striker and Metal Black! No price/ETA just yet.
http://darius.jp/dbcs/
Incidentally, those 3 games are all represented on the arrange CD included with the Vita SE. The other 3 games represented on that CD are Space Harrier, Fantasy Zone and Galaxy Force. Just sayin'.

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CStarFlare
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
Neon Light Illusion in DBCS please.
Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
Titanic Lance, Crusty Hammer, Heavy Arms Shell, Absolute Defender and Death Wings, please. :VCStarFlare wrote:Neon Light Illusion in DBCS please.
All in one special five stage Ex Extra Hard route, please. :V

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Squire Grooktook
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
Ohmygod guys RAYFORCE-RAYFORCE-RAYFORCE
Oh and Metal Black too.
Also seconding Neon Light Illusion.
But please Odin from Rayforce.
Oh and Metal Black too.
Also seconding Neon Light Illusion.
But please Odin from Rayforce.
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
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CStarFlare
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
EX'Icarus wrote:Titanic Lance, Crusty Hammer, Heavy Arms Shell, Absolute Defender and Death Wings, please. :VCStarFlare wrote:Neon Light Illusion in DBCS please.
All in one special five stage Ex Extra Hard route, please. :V
taito, plz
Though I'm appalled at your suggestion of Crusty Hammer.
Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
Would you prefer the Fatty Glutton & Crusty Hammer tag-team combo instead? :VCStarFlare wrote:Though I'm appalled at your suggestion of Crusty Hammer.
They can do it Dual Spin-style, both on screen at the same time. :V

Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
I wish they'd make a boss rush with every boss + variants. Yes, it would take forever, but it would be awesome.
<trap15> I only pick high quality games
<trap15> I'm just pulling shit out of my ass tbh

<trap15> I'm just pulling shit out of my ass tbh

Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
She's strategically only on CS' s opening stage, and then seemingly gone forever. I'm sure this was done on purpose. Either way it's so fleeting it doesn't matter, thankfully. The rest of the OST is godly.Satan wrote:Is there an alternative soundtrack yet? I'd love to buy this game, but I couldn't suffer that caterwauling bint.
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
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Steelix100
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
btw does anyone know what she's saying during the chorus of that song
she speaks pretty clearly for most of the song then goes into the most unintelligible screeching ever
she speaks pretty clearly for most of the song then goes into the most unintelligible screeching ever
Casual shmup player
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
The chorus screeching is my favorite part.
I had no idea there was even going to be DLC, but I'm unfathomably excited that my favorite game of the year is getting more content. Can anyone translate the website text related to the DLC?
I had no idea there was even going to be DLC, but I'm unfathomably excited that my favorite game of the year is getting more content. Can anyone translate the website text related to the DLC?
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scrilla4rella
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
It doesn't give much specifics. But here's a rough translation:amdiggywhut wrote:Can anyone translate the website text related to the DLC?
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人気シューティングゲームとコラボして、各ゲームの自機、装備、ステージ、効果音や音楽が配信されます。各ゲーム独自のシューティングアクションをダライアスバーストクロニクルセイバーズの中でお楽しみいただけます。
'The games' ships, weapons, stages, sound effects, and music from [other] popular shooting games will be available. You'll be able to enjoy each of these games' unique shooting action within Darius Burst Chronicles Saviors.'
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The boxed sections for each of the individual games [Metal Black, Ray Force, and Night Striker] seem to describe the games themselves and not any of the DLC. Also, it says the release date and price have not been set. Hope that helps
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
Extremely helpful, thanks!
"The games' ship, weapons, stages, sound effects, and music will be downloadable from [other] popular shooting games."
I would have been happy with any 2 of those 5 things they list, let alone all of them. Of the games listed, I have only played Rayforce & am at a loss as to how the vertical gameplay would translate to a horizontal game. Fascinating stuff.
"The games' ship, weapons, stages, sound effects, and music will be downloadable from [other] popular shooting games."
I would have been happy with any 2 of those 5 things they list, let alone all of them. Of the games listed, I have only played Rayforce & am at a loss as to how the vertical gameplay would translate to a horizontal game. Fascinating stuff.
Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
Of the games in that list, I've only played Metal Black, and it seems shockingly redundant given that the Genesis ship is already in the game.
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EmperorIng
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
A poor substitution for a new Ray- game, but I guess I'll take it. I wonder if the lock-on lasers would function like, say, Border Down.
Does playing as Night Striker mean the game becomes incredibly easy?
The promise of "stages" seems questionable... an asteroid field for RayForce, a city for Night Striker, and a desert for Metal Black seem likely! (IE they're all in the game already)
Does playing as Night Striker mean the game becomes incredibly easy?

The promise of "stages" seems questionable... an asteroid field for RayForce, a city for Night Striker, and a desert for Metal Black seem likely! (IE they're all in the game already)

DEMON'S TILT [bullet hell pinball] - Music Composer || EC2151 ~ My FM/YM2612 music & more! || 1CC List || PCE-CD: The Search for Quality
Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
I want to know how to use the Legend's laser where it can fire in a different direction, but I don't know how. Can anyone teach me, please?
Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
Double-tap the burst button, or press the fixed burst button to deploy the fixed burst.
To change the direction it's aiming in, let go of the shot button, and the fixed burst will rotate to point away from your ship.
To change the direction it's aiming in, let go of the shot button, and the fixed burst will rotate to point away from your ship.
Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
The beam mechanic in Metal Black is different to the G.Darius/Genesis implementation, though. Genesis utilises destroyable Options and only has a straight beam powered up by countering, while the Black Fly from Metal Black recharges its beam using floating atoms, the beam converges into a narrow beam from an initial fan wave, and can be converted to a screen-covering electrical scatter wave as well. Countering in Metal Black with the narrow beam causes an impact energy orb which deals a shit-ton of damage, as well. I'd expect them to implement some if not all of the original beam system into DBCS when they bring the Black Fly into the game.Obscura wrote:Of the games in that list, I've only played Metal Black, and it seems shockingly redundant given that the Genesis ship is already in the game.
I'm actually quite excited to see the Black Fly in DBCS, being a Genesis mainer at the moment, along with the RVA-818 X-LAY, which I'm really curious about.

Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
I'm assuming that they're not bringing back the floating atoms, and the Black Fly's beam will charge based on meter like the other ships, just like how they got rid of the capture ball for Genesis. Likewise, I'm guessing that the "push the ball" style of counter is just going to get simplified to work like the other counterbursts, since it was just a button-mash mechanic, and even if they do bring back the ball, it's differences from the Genesis counterburst are almost entirely cosmetic, provided they don't mandate button mashing (which I'm almost positive they won't).
About the only unique thing the Black Fly will have going for it, I suspect, is the ability to detonate its beam into the full-screen explosion. Actually, now that I think about it, it'll be interesting to see what happens with a ship that doesn't have bombs; I wonder what the green pickups will do.
About the only unique thing the Black Fly will have going for it, I suspect, is the ability to detonate its beam into the full-screen explosion. Actually, now that I think about it, it'll be interesting to see what happens with a ship that doesn't have bombs; I wonder what the green pickups will do.
Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
Tried doing that... It's kinda hard to control.Obscura wrote:Double-tap the burst button, or press the fixed burst button to deploy the fixed burst.
To change the direction it's aiming in, let go of the shot button, and the fixed burst will rotate to point away from your ship.
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CloudyMusic
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
Maybe you'd find Next a little easier to control, the laser moves towards you instead.